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CHANGES.txt
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v0.12:
1. added 0x9 code for ptr chain write support (libcheat)
2. added _C2/_C3 for codes running only once (libcheat)
3. use highlight color for menu selector
4. fixed buffer overflow by sceClibStrncpy
5. added a converter to convert cheat codes from PSVITACHEAT(Finalcheat)
v0.11.1:
1. fixed problem that unable to render fonts after power resume
2. center ui display if screen resolution is not 960x544
3. reduced memory usage to support memory cosuming games (e.g. Assassin's
Creed: Chronicles)
4. align segment memory blocks for code hook
5. added 'E' code for writing relative address in cheat codes
v0.11:
1. added a lite version which strips all network functions
2. fixed trophy listing for special games, e.g. WoFF
3. better floating number search
4. fuzzy search
5. fixed compatible problem with some games
v0.10:
1. try to pause game on in-game menu (not always working)
2. added dump memory to in-game menu
3. added verclock to in-game menu
4. in-game menu multi-language support
5. does not allow suspend VITA on in-game menu to avoid dead-lock
v0.9:
1. rename to VITA RxCheat
2. try use ux0:data/rcsvr/font.pgf first (for full-CJK support)
3. unlock trophy through in-game menu
4. fixed trophy unlocking, should work for all games now
v0.8:
1. disable plugin loading while L is pressed on game start
2. added log system to kernel module
3. fixed L/R check of controller input
4. read-only memory region can be modified now (from taiHEN's solution)
5. added a button that export memory table as cheat codes
6. do not search in small heaps which likely do not contain any useful data
7. added a extension code type _B for memory region selection
v0.7:
1. added CwCheat code support
2. added ui codes to support basic menu, for toggling cheat code
3. redesigned memory address mapping for cheat code support. WARN: this will
break compatibility with old memory tables
4. do not search in memory blocks that are not belong to game main module
5. use a global hook to allow read/write to ux0:data and ux0:temp
6. fixed loading for some games
7. move to address cell while viewing memory from result/table
8. remove table load/save button, tables are loaded/saved automatically on
connect/disconnect
v0.6.1:
1. fixed memlock packets
2. better memory handling to improve game compatiblity
3. minor fixes to client memlock functions
v0.6:
1. rename filename of executable client to rcclient
2. "add to table" button in search result list
3. added memory lock
4. better character blending
v0.5.1:
fixed loading for DEEMO and Akiba's Trip 2
v0.5:
1. fixed loading for a lot of games
2. added memory table
v0.4.1:
fixed trophy list/unlock functions
v0.4:
1. fixed searching memory again
2. added memory viewer
v0.3.2:
1. fixed bug in searching memory of auto int types
v0.3.1:
1. delayed initialization to support some games
v0.3:
1. removed taipool to handle larger memory
2. display some tips in game and use PGF font to handle display
3. show trophy description on hover
4. some minor tweaks and fixes
v0.2:
1. increased heap size to avoid crash
2. fixed VITA info display
3. added int/uint(auto) mode to simplify searching
4. use taipool to handle mem alloc in network thread
v0.1:
initial release