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gamemenu.cpp
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#include <cmath>
#include "gamemenu.h"
#include "layout.h"
#include "resources.h"
#include "game.h"
#include "background.h"
extern bool g_exit;
extern bool g_restart;
extern Settings *g_settings;
extern Layouts *g_layouts;
extern Mouse g_mouse;
GameMenu::GameMenu() :
m_menusystem()
{
create_menus();
if (g_current_game)
m_menusystem.switch_to_menu("main_ingame");
}
GameMenu::~GameMenu()
{
for (unsigned int i=0;i<m_menus.size();++i)
delete m_menus[i];
}
void GameMenu::create_menus(void)
{
m_menusystem = MenuSystem();
int current_w=0,current_h=0;
glfwGetWindowSize(¤t_w,¤t_h);
GLFWvidmode *vidmodes = new GLFWvidmode[256];
int nummodes = glfwGetVideoModes(vidmodes,256);
// get resolutions
menuoptions_t resolutions;
int selected_resolution=0;
for(int i=0,x=0;i<nummodes;++i) {
if ((vidmodes[i].RedBits + vidmodes[i].GreenBits + vidmodes[i].BlueBits) < 24) continue;
if (vidmodes[i].Width < 1024) continue;
string s = to_string<int>(vidmodes[i].Width) + "x" + to_string<int>(vidmodes[i].Height);
string s2 = to_string<int>(vidmodes[i].Width) + " " + to_string<int>(vidmodes[i].Height);
resolutions.push_back(MenuitemOption(s,s2));
if (vidmodes[i].Width == current_w && vidmodes[i].Height == current_h)
selected_resolution = x;
x++;
}
delete[] vidmodes;
// resolutions.push_back(MenuitemOption("1280x720","1280 720"));
// construct menus
menuitems_t items;
// main
items.push_back(Menuitem("","New Game", "", "newgame"));
items.push_back(Menuitem("","Settings", "", "settings"));
items.push_back(Menuitem("","Hiscore", "scores", ""));
items.push_back(Menuitem("","Credits", "credits", ""));
items.push_back(Menuitem("","Exit", "exit", ""));
Menu *m_menu = new GraphicMenu(items,g_resources.font,1.0);
m_menusystem.add_menu("main",m_menu); m_menus.push_back(m_menu);
// main in game
items.push_front(Menuitem("","Resume Game", "resumegame", ""));
m_menu = new GraphicMenu(items,g_resources.font,1.0);
m_menusystem.add_menu("main_ingame",m_menu); m_menus.push_back(m_menu);
// settings
items.clear();
items.push_back(Menuitem("","Video Settings","","videosettings"));
items.push_back(Menuitem("","Input Settings","","inputsettings"));
items.push_back(Menuitem("","Back","",":up_level"));
m_menu = new GraphicMenu(items,g_resources.font,1.0);
m_menusystem.add_menu("settings",m_menu); m_menus.push_back(m_menu);
// video settings
menuoptions_t boolean;
boolean.push_back(MenuitemOption("No","0"));
boolean.push_back(MenuitemOption("Yes","1"));
//menuoptions_t fsaa;
//fsaa.push_back(MenuitemOption("No","0"));
//fsaa.push_back(MenuitemOption("2x","2"));
//fsaa.push_back(MenuitemOption("4x","4"));
//// fsaa.push_back(MenuitemOption("6x","6"));
//// fsaa.push_back(MenuitemOption("8x","8"));
items.clear();
items.push_back(Menuitem("resolution","Resolution","","",resolutions,selected_resolution));
items.push_back(Menuitem("fullscreen","Fullscreen","","",boolean,g_settings->m_fullscreen));
//items.push_back(Menuitem("fsaa","Multisampling","","",fsaa,g_settings->m_fsaa/2));
items.push_back(Menuitem("vsync","V-sync","","",boolean,g_settings->m_vsync));
items.push_back(Menuitem("","Apply settings","apply_video_settings",""));
items.push_back(Menuitem("","Back","",":up_level"));
m_menu = new GraphicMenu(items,g_resources.font,1.0);
m_menusystem.add_menu("videosettings",m_menu); m_menus.push_back(m_menu);
menuoptions_t sensitivity;
for(int i=1;i<=10;++i)
sensitivity.push_back(MenuitemOption(to_string<int>(i),to_string<int>(i)));
items.clear();
items.push_back(Menuitem("mouse_sensitivity","Mouse Sensitivity","mouse_sensitivity_change","",sensitivity,(g_settings->m_mouse_sensitivity)-1));
items.push_back(Menuitem("","Back","",":up_level"));
m_menu = new GraphicMenu(items,g_resources.font,1.0);
m_menusystem.add_menu("inputsettings",m_menu); m_menus.push_back(m_menu);
// start menu
menuoptions_t layouts;
vector<string> names = g_layouts->get_names();
FOR_EACH_CONST(vector<string>,names,it)
layouts.push_back(MenuitemOption(*it,*it));
menuoptions_t difficulty;
difficulty.push_back(MenuitemOption("Easy","0"));
difficulty.push_back(MenuitemOption("Normal","1"));
difficulty.push_back(MenuitemOption("Hard","2"));
menuoptions_t waves;
waves.push_back(MenuitemOption("1","1"));
waves.push_back(MenuitemOption("5","5"));
waves.push_back(MenuitemOption("10","10"));
waves.push_back(MenuitemOption("25","25"));
waves.push_back(MenuitemOption("50","50"));
items.clear();
items.push_back(Menuitem("","Start","start_game",""));
items.push_back(Menuitem("difficulty","Difficulty","","",difficulty,1));
items.push_back(Menuitem("startingwave","Starting wave","","",waves,0));
items.push_back(Menuitem("layout","Theme","layout_change","",layouts,0));
items.push_back(Menuitem("","Back","",":up_level"));
m_menu = new GraphicMenu(items,g_resources.font,1.0);
m_menusystem.add_menu("newgame",m_menu); m_menus.push_back(m_menu);
}
void GameMenu::process_action(str_pair_t action)
{
string &name = action.first;
string &value = action.second;
if (name=="exit") {
g_exit = true;
}
if (name=="apply_video_settings") {
// collect save settings
Menu *m = m_menusystem.str_to_menup("videosettings");
map_str_str_t opts = m->collect_options();
stringstream s(opts["resolution"]);
s >> g_settings->m_res_x >> g_settings->m_res_y;
// g_settings->m_fsaa = from_string<int>(opts["fsaa"]);
g_settings->m_vsync = (from_string<int>(opts["vsync"]) ? true : false);
g_settings->m_fullscreen = (from_string<int>(opts["fullscreen"]) ? true : false);
// set for restart
g_restart = true;
g_exit = true;
}
if (name=="layout_change") {
g_layouts->set_layout(value);
}
if (name=="mouse_sensitivity_change") {
int sens = from_string<int>(value);
g_settings->m_mouse_sensitivity = sens;
g_mouse.set_accel(sens);
}
if (name=="credits") {
g_mode = MODE_CREDITS;
}
if (name=="scores") {
g_mode = MODE_SCORES;
}
if (name=="start_game") {
Menu *m = m_menusystem.str_to_menup("newgame");
map_str_str_t opts = m->collect_options();
int difficulty = from_string<int>(opts["difficulty"]);
int wave = from_string<int>(opts["startingwave"]);
// m_menusystem.up_level();
m_menusystem.switch_to_menu("main_ingame");
delete g_current_game;
g_current_game = new Game(difficulty,wave);
g_mode = MODE_GAME;
g_timer->unpause();
}
if (name=="resumegame") {
g_mode = MODE_GAME;
g_timer->unpause();
}
}
void GameMenu::draw(void)
{
m_menusystem.draw(vec2(0.0,0.45f),true);
}
void GameMenu::mouse_action(int button)
{
m_menusystem.mouse_action(button);
vec_str_pair_t actions = m_menusystem.get_pending_actions();
FOR_EACH_CONST(vec_str_pair_t,actions,it)
process_action(*it);
}
void GameMenu::mouse_moved(void) { m_menusystem.mouse_moved(); }
void GameMenu::mouse_wheel(int dir) { m_menusystem.mouse_wheel(dir);}
void GameMenu::key_action(int key)
{
bool topexit = m_menusystem.key_action(key);
if (topexit) {
if (g_current_game) {
g_mode = MODE_GAME;
g_timer->unpause();
} else {
g_exit = true;
}
}
vec_str_pair_t actions = m_menusystem.get_pending_actions();
FOR_EACH_CONST(vec_str_pair_t,actions,it)
process_action(*it);
}
void GameMenu::switch_to_item(const int item)
{
m_menusystem.switch_to_item(item);
}
void GameMenu::switch_to_menu(const string& menu)
{
m_menusystem.switch_to_menu(menu);
}