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对于GameObject而言,具有一个对象池来维护加载的资源。 但是对于常规的资源而言,并没找到接受的lua端对象引用。
我的应用是想加载一些音效资源,然后在场景预加载,后在Lua端实现调用。但我发现,上图中, ResourcesManager:GetInstance():CoLoadAsync(res_path, res_type, ProgressCallback) 这个函数的资源调用没有返回的引用,请问这里是有什么特殊的考量吗?
The text was updated successfully, but these errors were encountered:
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对于GameObject而言,具有一个对象池来维护加载的资源。
但是对于常规的资源而言,并没找到接受的lua端对象引用。
我的应用是想加载一些音效资源,然后在场景预加载,后在Lua端实现调用。但我发现,上图中,
ResourcesManager:GetInstance():CoLoadAsync(res_path, res_type, ProgressCallback)
这个函数的资源调用没有返回的引用,请问这里是有什么特殊的考量吗?
The text was updated successfully, but these errors were encountered: