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LFCGzipUtility.h
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LFCGzipUtility.h
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/**
@file LFCGzipUtility.h
@author Clint Harris (www.clintharris.net)
Modified (added inflatefunction) By Jeremy Stone
Note: The code in this file has been commented so as to be compatible with
Doxygen, a tool for automatically generating HTML-based documentation from
source code. See http://www.doxygen.org for more info.
*/
#import <Foundation/Foundation.h>
#import "zlib.h"
@interface LFCGzipUtility : NSObject
{
}
/***************************************************************************
Uses zlib to compress the given data. Note that gzip headers will be added so
that the data can be easily decompressed using a tool like WinZip, gunzip, etc.
Note: Special thanks to Robbie Hanson of Deusty Designs for sharing sample code
showing how deflateInit2() can be used to make zlib generate a compressed file
with gzip headers:
http://deusty.blogspot.com/2007/07/gzip-compressiondecompression.html
@param pUncompressedData memory buffer of bytes to compress
@return Compressed data as an NSData object
*/
+(NSData*) gzipData: (NSData*)pUncompressedData;
@end
// taken from cocos2d and slightly modified
int InflateMemoryWithHint(unsigned char *in, unsigned int inLength, unsigned char **out, unsigned int outLengthHint );