diff --git a/docs/README-migration.md b/docs/README-migration.md index fe767ba96c6d98..c80ef9593c431e 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -461,7 +461,7 @@ SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been rena The SDL_EVENT_GAMEPAD_ADDED event now provides the joystick instance ID in the which member of the cdevice event structure. -The functions SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() have been added to directly query the list of available gamepads. +The functions SDL_GetGamepads(), SDL_GetGamepadNameFromID(), SDL_GetGamepadPathFromID(), SDL_GetGamepadPlayerIndexFromID(), SDL_GetGamepadGUIDFromID(), SDL_GetGamepadVendorFromID(), SDL_GetGamepadProductFromID(), SDL_GetGamepadProductVersionFromID(), and SDL_GetGamepadTypeFromID() have been added to directly query the list of available gamepads. The gamepad face buttons have been renamed from A/B/X/Y to North/South/East/West to indicate that they are positional rather than hardware-specific. You can use SDL_GetGamepadButtonLabel() to get the labels for the face buttons, e.g. A/B/X/Y or Cross/Circle/Square/Triangle. The hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS is ignored, and mappings that use this hint are translated correctly into positional buttons. Applications should provide a way for users to swap between South/East as their accept/cancel buttons, as this varies based on region and muscle memory. You can use an approach similar to the following to handle this: @@ -624,12 +624,12 @@ The following functions have been removed: * SDL_GameControllerHasLED() - replaced with SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN * SDL_GameControllerHasRumble() - replaced with SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN * SDL_GameControllerHasRumbleTriggers() - replaced with SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN -* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadInstanceMapping() +* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadMappingFromID() * SDL_GameControllerMappingForIndex() - replaced with SDL_GetGamepadMappings() -* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadInstanceName() +* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadNameFromID() * SDL_GameControllerNumMappings() - replaced with SDL_GetGamepadMappings() -* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadInstancePath() -* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadInstanceType() +* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadPathFromID() +* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadTypeFromID() The following symbols have been renamed: * SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID @@ -700,7 +700,7 @@ Rather than iterating over haptic devices using device index, there is a new fun if (haptics) { for (i = 0; i < num_haptics; ++i) { SDL_HapticID instance_id = haptics[i]; - const char *name = SDL_GetHapticInstanceName(instance_id); + const char *name = SDL_GetHapticNameFromID(instance_id); SDL_Log("Haptic %" SDL_PRIu32 ": %s\n", instance_id, name ? name : "Unknown"); @@ -741,8 +741,8 @@ The following functions have been renamed: * SDL_MouseIsHaptic() => SDL_IsMouseHaptic() The following functions have been removed: -* SDL_HapticIndex() - replaced with SDL_GetHapticInstanceID() -* SDL_HapticName() - replaced with SDL_GetHapticInstanceName() +* SDL_HapticIndex() - replaced with SDL_GetHapticID() +* SDL_HapticName() - replaced with SDL_GetHapticNameFromID() * SDL_HapticOpened() - replaced with SDL_GetHapticFromInstanceID() * SDL_NumHaptics() - replaced with SDL_GetHaptics() @@ -830,11 +830,11 @@ Rather than iterating over joysticks using device index, there is a new function if (joysticks) { for (i = 0; i < num_joysticks; ++i) { SDL_JoystickID instance_id = joysticks[i]; - const char *name = SDL_GetJoystickInstanceName(instance_id); - const char *path = SDL_GetJoystickInstancePath(instance_id); + const char *name = SDL_GetJoystickNameFromID(instance_id); + const char *path = SDL_GetJoystickPathFromID(instance_id); SDL_Log("Joystick %" SDL_PRIu32 ": %s%s%s VID 0x%.4x, PID 0x%.4x\n", - instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickInstanceVendor(instance_id), SDL_GetJoystickInstanceProduct(instance_id)); + instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickVendorFromID(instance_id), SDL_GetJoystickProductFromID(instance_id)); } SDL_free(joysticks); } @@ -845,7 +845,7 @@ Rather than iterating over joysticks using device index, there is a new function The SDL_EVENT_JOYSTICK_ADDED event now provides the joystick instance ID in the `which` member of the jdevice event structure. -The functions SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() have been added to directly query the list of available joysticks. +The functions SDL_GetJoysticks(), SDL_GetJoystickNameFromID(), SDL_GetJoystickPathFromID(), SDL_GetJoystickPlayerIndexFromID(), SDL_GetJoystickGUIDFromID(), SDL_GetJoystickVendorFromID(), SDL_GetJoystickProductFromID(), SDL_GetJoystickProductVersionFromID(), and SDL_GetJoystickTypeFromID() have been added to directly query the list of available joysticks. SDL_AttachVirtualJoystick() now returns the joystick instance ID instead of a device index, and returns 0 if there was an error. @@ -873,7 +873,7 @@ The following functions have been renamed: * SDL_JoystickGetSerial() => SDL_GetJoystickSerial() * SDL_JoystickGetType() => SDL_GetJoystickType() * SDL_JoystickGetVendor() => SDL_GetJoystickVendor() -* SDL_JoystickInstanceID() => SDL_GetJoystickInstanceID() +* SDL_JoystickInstanceID() => SDL_GetJoystickID() * SDL_JoystickIsVirtual() => SDL_IsJoystickVirtual() * SDL_JoystickName() => SDL_GetJoystickName() * SDL_JoystickNumAxes() => SDL_GetNumJoystickAxes() @@ -899,18 +899,18 @@ The following functions have been removed: * SDL_JoystickAttachVirtual() - replaced with SDL_AttachVirtualJoystick() * SDL_JoystickCurrentPowerLevel() - replaced with SDL_GetJoystickConnectionState() and SDL_GetJoystickPowerInfo() * SDL_JoystickEventState() - replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled() -* SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickInstanceGUID() +* SDL_JoystickGetDeviceGUID() - replaced with SDL_GetJoystickGUIDFromID() * SDL_JoystickGetDeviceInstanceID() -* SDL_JoystickGetDevicePlayerIndex() - replaced with SDL_GetJoystickInstancePlayerIndex() -* SDL_JoystickGetDeviceProduct() - replaced with SDL_GetJoystickInstanceProduct() -* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickInstanceProductVersion() -* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickInstanceType() -* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickInstanceVendor() +* SDL_JoystickGetDevicePlayerIndex() - replaced with SDL_GetJoystickPlayerIndexFromID() +* SDL_JoystickGetDeviceProduct() - replaced with SDL_GetJoystickProductFromID() +* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickProductVersionFromID() +* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickTypeFromID() +* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickVendorFromID() * SDL_JoystickHasLED() - replaced with SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN * SDL_JoystickHasRumble() - replaced with SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN * SDL_JoystickHasRumbleTriggers() - replaced with SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN -* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickInstanceName() -* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickInstancePath() +* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickNameFromID() +* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickPathFromID() * SDL_NumJoysticks() - replaced with SDL_GetJoysticks() * SDL_VIRTUAL_JOYSTICK_DESC_VERSION - no longer needed, version info has been removed from SDL_VirtualJoystickDesc. @@ -1571,9 +1571,9 @@ Rather than iterating over sensors using device index, there is a new function S for (i = 0; i < num_sensors; ++i) { SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %d, platform type %d\n", sensors[i], - SDL_GetSensorInstanceName(sensors[i]), - SDL_GetSensorInstanceType(sensors[i]), - SDL_GetSensorInstanceNonPortableType(sensors[i])); + SDL_GetSensorNameFromID(sensors[i]), + SDL_GetSensorTypeFromID(sensors[i]), + SDL_GetSensorNonPortableTypeFromID(sensors[i])); } SDL_free(sensors); } @@ -1589,7 +1589,7 @@ The following functions have been renamed: * SDL_SensorClose() => SDL_CloseSensor() * SDL_SensorFromInstanceID() => SDL_GetSensorFromInstanceID() * SDL_SensorGetData() => SDL_GetSensorData() -* SDL_SensorGetInstanceID() => SDL_GetSensorInstanceID() +* SDL_SensorGetInstanceID() => SDL_GetSensorID() * SDL_SensorGetName() => SDL_GetSensorName() * SDL_SensorGetNonPortableType() => SDL_GetSensorNonPortableType() * SDL_SensorGetType() => SDL_GetSensorType() @@ -1600,9 +1600,9 @@ The following functions have been removed: * SDL_LockSensors() * SDL_NumSensors() - replaced with SDL_GetSensors() * SDL_SensorGetDeviceInstanceID() -* SDL_SensorGetDeviceName() - replaced with SDL_GetSensorInstanceName() -* SDL_SensorGetDeviceNonPortableType() - replaced with SDL_GetSensorInstanceNonPortableType() -* SDL_SensorGetDeviceType() - replaced with SDL_GetSensorInstanceType() +* SDL_SensorGetDeviceName() - replaced with SDL_GetSensorNameFromID() +* SDL_SensorGetDeviceNonPortableType() - replaced with SDL_GetSensorNonPortableTypeFromID() +* SDL_SensorGetDeviceType() - replaced with SDL_GetSensorTypeFromID() * SDL_UnlockSensors() ## SDL_shape.h diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 36282ad5fb2b41..06d8df1861fc6e 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -412,7 +412,7 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count); * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstanceGUID + * \sa SDL_GetJoystickGUIDFromID * \sa SDL_GetJoystickGUID */ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid); @@ -431,7 +431,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID * \since This function is available since SDL 3.0.0. * * \sa SDL_AddGamepadMapping - * \sa SDL_GetGamepadInstanceMapping + * \sa SDL_GetGamepadMappingFromID * \sa SDL_GetGamepadMappingForGUID * \sa SDL_SetGamepadMapping */ @@ -511,7 +511,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id); * \sa SDL_GetGamepadName * \sa SDL_GetGamepads */ -extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstanceName(SDL_JoystickID instance_id); +extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameFromID(SDL_JoystickID instance_id); /** * Get the implementation dependent path of a gamepad. @@ -529,7 +529,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstanceName(SDL_JoystickI * \sa SDL_GetGamepadPath * \sa SDL_GetGamepads */ -extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstancePath(SDL_JoystickID instance_id); +extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathFromID(SDL_JoystickID instance_id); /** * Get the player index of a gamepad. @@ -544,7 +544,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadInstancePath(SDL_JoystickI * \sa SDL_GetGamepadPlayerIndex * \sa SDL_GetGamepads */ -extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id); +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID instance_id); /** * Get the implementation-dependent GUID of a gamepad. @@ -561,7 +561,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID * \sa SDL_GetGamepadGUIDString * \sa SDL_GetGamepads */ -extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id); +extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadGUIDFromID(SDL_JoystickID instance_id); /** * Get the USB vendor ID of a gamepad, if available. @@ -578,7 +578,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadInstanceGUID(SDL_Joys * \sa SDL_GetGamepadVendor * \sa SDL_GetGamepads */ -extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id); +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorFromID(SDL_JoystickID instance_id); /** * Get the USB product ID of a gamepad, if available. @@ -595,7 +595,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceVendor(SDL_JoystickID i * \sa SDL_GetGamepadProduct * \sa SDL_GetGamepads */ -extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id); +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductFromID(SDL_JoystickID instance_id); /** * Get the product version of a gamepad, if available. @@ -612,7 +612,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProduct(SDL_JoystickID * \sa SDL_GetGamepadProductVersion * \sa SDL_GetGamepads */ -extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id); +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_JoystickID instance_id); /** * Get the type of a gamepad. @@ -628,7 +628,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadInstanceProductVersion(SDL_Joys * \sa SDL_GetGamepads * \sa SDL_GetRealGamepadInstanceType */ -extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadInstanceType(SDL_JoystickID instance_id); +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id); /** * Get the type of a gamepad, ignoring any mapping override. @@ -640,7 +640,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadInstanceType(SDL_Joyst * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadInstanceType + * \sa SDL_GetGamepadTypeFromID * \sa SDL_GetGamepads * \sa SDL_GetRealGamepadType */ @@ -660,7 +660,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadInstanceType(SDL_J * \sa SDL_GetGamepads * \sa SDL_GetGamepadMapping */ -extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id); +extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id); /** * Open a gamepad for use. @@ -744,7 +744,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepa * * \since This function is available since SDL 3.0.0. */ -extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadInstanceID(SDL_Gamepad *gamepad); +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad); /** * Get the implementation-dependent name for an opened gamepad. @@ -758,7 +758,7 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadInstanceID(SDL_Gamepad * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadInstanceName + * \sa SDL_GetGamepadNameFromID */ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad); @@ -774,7 +774,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad) * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadInstancePath + * \sa SDL_GetGamepadPathFromID */ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad); @@ -787,7 +787,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad) * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadInstanceType + * \sa SDL_GetGamepadTypeFromID */ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad); @@ -843,7 +843,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadInstanceVendor + * \sa SDL_GetGamepadVendorFromID */ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad); @@ -857,7 +857,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad); * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadInstanceProduct + * \sa SDL_GetGamepadProductFromID */ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad); @@ -871,7 +871,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad); * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadInstanceProductVersion + * \sa SDL_GetGamepadProductVersionFromID */ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad); diff --git a/include/SDL3/SDL_haptic.h b/include/SDL3/SDL_haptic.h index 9624e311aa4b39..40fa15a11d40fd 100644 --- a/include/SDL3/SDL_haptic.h +++ b/include/SDL3/SDL_haptic.h @@ -961,7 +961,7 @@ extern SDL_DECLSPEC SDL_HapticID *SDLCALL SDL_GetHaptics(int *count); * \sa SDL_GetHapticName * \sa SDL_OpenHaptic */ -extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticInstanceName(SDL_HapticID instance_id); +extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticNameFromID(SDL_HapticID instance_id); /** * Open a haptic device for use. @@ -1009,7 +1009,7 @@ extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_GetHapticFromInstanceID(SDL_HapticID * * \since This function is available since SDL 3.0.0. */ -extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticInstanceID(SDL_Haptic *haptic); +extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic); /** * Get the implementation dependent name of a haptic device. @@ -1023,7 +1023,7 @@ extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticInstanceID(SDL_Haptic *hap * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetHapticInstanceName + * \sa SDL_GetHapticNameFromID */ extern SDL_DECLSPEC const char *SDLCALL SDL_GetHapticName(SDL_Haptic *haptic); diff --git a/include/SDL3/SDL_joystick.h b/include/SDL3/SDL_joystick.h index 31c4fc58b82c6b..480f5a3d953dd4 100644 --- a/include/SDL3/SDL_joystick.h +++ b/include/SDL3/SDL_joystick.h @@ -112,7 +112,7 @@ typedef Uint32 SDL_JoystickID; * * In some cases, SDL can identify a low-level joystick as being a certain * type of device, and will report it through SDL_GetJoystickType (or - * SDL_GetJoystickInstanceType). + * SDL_GetJoystickTypeFromID). * * This is by no means a complete list of everything that can be plugged into * a computer. @@ -238,7 +238,7 @@ extern SDL_DECLSPEC SDL_JoystickID *SDLCALL SDL_GetJoysticks(int *count); * \sa SDL_GetJoystickName * \sa SDL_GetJoysticks */ -extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstanceName(SDL_JoystickID instance_id); +extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickNameFromID(SDL_JoystickID instance_id); /** * Get the implementation dependent path of a joystick. @@ -256,7 +256,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstanceName(SDL_Joystick * \sa SDL_GetJoystickPath * \sa SDL_GetJoysticks */ -extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstancePath(SDL_JoystickID instance_id); +extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPathFromID(SDL_JoystickID instance_id); /** * Get the player index of a joystick. @@ -271,7 +271,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickInstancePath(SDL_Joystick * \sa SDL_GetJoystickPlayerIndex * \sa SDL_GetJoysticks */ -extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id); +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexFromID(SDL_JoystickID instance_id); /** * Get the implementation-dependent GUID of a joystick. @@ -287,7 +287,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickInstancePlayerIndex(SDL_JoystickI * \sa SDL_GetJoystickGUID * \sa SDL_GetJoystickGUIDString */ -extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id); +extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromID(SDL_JoystickID instance_id); /** * Get the USB vendor ID of a joystick, if available. @@ -304,7 +304,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickInstanceGUID(SDL_Joy * \sa SDL_GetJoystickVendor * \sa SDL_GetJoysticks */ -extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id); +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorFromID(SDL_JoystickID instance_id); /** * Get the USB product ID of a joystick, if available. @@ -321,7 +321,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceVendor(SDL_JoystickID * \sa SDL_GetJoystickProduct * \sa SDL_GetJoysticks */ -extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id); +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductFromID(SDL_JoystickID instance_id); /** * Get the product version of a joystick, if available. @@ -338,7 +338,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProduct(SDL_JoystickID * \sa SDL_GetJoystickProductVersion * \sa SDL_GetJoysticks */ -extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id); +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionFromID(SDL_JoystickID instance_id); /** * Get the type of a joystick, if available. @@ -355,7 +355,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProductVersion(SDL_Joy * \sa SDL_GetJoystickType * \sa SDL_GetJoysticks */ -extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickInstanceType(SDL_JoystickID instance_id); +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeFromID(SDL_JoystickID instance_id); /** * Open a joystick for use. @@ -674,7 +674,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joyst * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstanceName + * \sa SDL_GetJoystickNameFromID */ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick); @@ -689,7 +689,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joysti * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstancePath + * \sa SDL_GetJoystickPathFromID */ extern SDL_DECLSPEC const char *SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick); @@ -735,7 +735,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystic * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstanceGUID + * \sa SDL_GetJoystickGUIDFromID * \sa SDL_GetJoystickGUIDString */ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick); @@ -750,7 +750,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *j * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstanceVendor + * \sa SDL_GetJoystickVendorFromID */ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick); @@ -764,7 +764,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick) * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstanceProduct + * \sa SDL_GetJoystickProductFromID */ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick); @@ -778,7 +778,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstanceProductVersion + * \sa SDL_GetJoystickProductVersionFromID */ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick); @@ -818,7 +818,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joy * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstanceType + * \sa SDL_GetJoystickTypeFromID */ extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick); @@ -835,7 +835,7 @@ extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *j * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstanceGUID + * \sa SDL_GetJoystickGUIDFromID * \sa SDL_GetJoystickGUID * \sa SDL_GetJoystickGUIDFromString */ @@ -872,7 +872,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromString(const * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetJoystickInstanceGUID + * \sa SDL_GetJoystickGUIDFromID */ extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); @@ -896,7 +896,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystic * * \since This function is available since SDL 3.0.0. */ -extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickInstanceID(SDL_Joystick *joystick); +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick); /** * Get the number of general axis controls on a joystick. diff --git a/include/SDL3/SDL_oldnames.h b/include/SDL3/SDL_oldnames.h index 84add35ea34843..de8c59fa8173d4 100644 --- a/include/SDL3/SDL_oldnames.h +++ b/include/SDL3/SDL_oldnames.h @@ -325,7 +325,7 @@ #define SDL_JoystickGetSerial SDL_GetJoystickSerial #define SDL_JoystickGetType SDL_GetJoystickType #define SDL_JoystickGetVendor SDL_GetJoystickVendor -#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID +#define SDL_JoystickInstanceID SDL_GetJoystickID #define SDL_JoystickIsVirtual SDL_IsJoystickVirtual #define SDL_JoystickName SDL_GetJoystickName #define SDL_JoystickNumAxes SDL_GetNumJoystickAxes @@ -566,7 +566,7 @@ #define SDL_SensorClose SDL_CloseSensor #define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID #define SDL_SensorGetData SDL_GetSensorData -#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID +#define SDL_SensorGetInstanceID SDL_GetSensorID #define SDL_SensorGetName SDL_GetSensorName #define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType #define SDL_SensorGetType SDL_GetSensorType @@ -923,7 +923,7 @@ #define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial #define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType #define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor -#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID +#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID #define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual #define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName #define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes @@ -1164,7 +1164,7 @@ #define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor #define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID #define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData -#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID +#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID #define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName #define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType #define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType diff --git a/include/SDL3/SDL_sensor.h b/include/SDL3/SDL_sensor.h index d5124beee39f14..76c4c660dba4c2 100644 --- a/include/SDL3/SDL_sensor.h +++ b/include/SDL3/SDL_sensor.h @@ -165,7 +165,7 @@ extern SDL_DECLSPEC SDL_SensorID *SDLCALL SDL_GetSensors(int *count); * * \since This function is available since SDL 3.0.0. */ -extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorInstanceName(SDL_SensorID instance_id); +extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorNameFromID(SDL_SensorID instance_id); /** * Get the type of a sensor. @@ -176,7 +176,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetSensorInstanceName(SDL_SensorID i * * \since This function is available since SDL 3.0.0. */ -extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorInstanceType(SDL_SensorID instance_id); +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeFromID(SDL_SensorID instance_id); /** * Get the platform dependent type of a sensor. @@ -187,7 +187,7 @@ extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorInstanceType(SDL_SensorI * * \since This function is available since SDL 3.0.0. */ -extern SDL_DECLSPEC int SDLCALL SDL_GetSensorInstanceNonPortableType(SDL_SensorID instance_id); +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeFromID(SDL_SensorID instance_id); /** * Open a sensor for use. @@ -261,7 +261,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor) * * \since This function is available since SDL 3.0.0. */ -extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorInstanceID(SDL_Sensor *sensor); +extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor); /** * Get the current state of an opened sensor. diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index e1e0e3432d3a0a..f7f7313ea68a49 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -242,26 +242,24 @@ SDL3_0.0.0 { SDL_GetGamepadFirmwareVersion; SDL_GetGamepadFromInstanceID; SDL_GetGamepadFromPlayerIndex; - SDL_GetGamepadInstanceGUID; - SDL_GetGamepadInstanceID; - SDL_GetGamepadInstanceMapping; - SDL_GetGamepadInstanceName; - SDL_GetGamepadInstancePath; - SDL_GetGamepadInstancePlayerIndex; - SDL_GetGamepadInstanceProduct; - SDL_GetGamepadInstanceProductVersion; - SDL_GetGamepadInstanceType; - SDL_GetGamepadInstanceVendor; + SDL_GetGamepadGUIDFromID; + SDL_GetGamepadID; SDL_GetGamepadJoystick; SDL_GetGamepadMapping; SDL_GetGamepadMappingForGUID; + SDL_GetGamepadMappingFromID; SDL_GetGamepadMappings; SDL_GetGamepadName; + SDL_GetGamepadNameFromID; SDL_GetGamepadPath; + SDL_GetGamepadPathFromID; SDL_GetGamepadPlayerIndex; + SDL_GetGamepadPlayerIndexFromID; SDL_GetGamepadPowerInfo; SDL_GetGamepadProduct; + SDL_GetGamepadProductFromID; SDL_GetGamepadProductVersion; + SDL_GetGamepadProductVersionFromID; SDL_GetGamepadProperties; SDL_GetGamepadSensorData; SDL_GetGamepadSensorDataRate; @@ -272,8 +270,10 @@ SDL3_0.0.0 { SDL_GetGamepadStringForType; SDL_GetGamepadTouchpadFinger; SDL_GetGamepadType; + SDL_GetGamepadTypeFromID; SDL_GetGamepadTypeFromString; SDL_GetGamepadVendor; + SDL_GetGamepadVendorFromID; SDL_GetGamepads; SDL_GetGlobalMouseState; SDL_GetGlobalProperties; @@ -281,9 +281,9 @@ SDL3_0.0.0 { SDL_GetHapticEffectStatus; SDL_GetHapticFeatures; SDL_GetHapticFromInstanceID; - SDL_GetHapticInstanceID; - SDL_GetHapticInstanceName; + SDL_GetHapticID; SDL_GetHapticName; + SDL_GetHapticNameFromID; SDL_GetHaptics; SDL_GetHint; SDL_GetHintBoolean; @@ -299,29 +299,29 @@ SDL3_0.0.0 { SDL_GetJoystickFromInstanceID; SDL_GetJoystickFromPlayerIndex; SDL_GetJoystickGUID; + SDL_GetJoystickGUIDFromID; SDL_GetJoystickGUIDFromString; SDL_GetJoystickGUIDInfo; SDL_GetJoystickGUIDString; SDL_GetJoystickHat; - SDL_GetJoystickInstanceGUID; - SDL_GetJoystickInstanceID; - SDL_GetJoystickInstanceName; - SDL_GetJoystickInstancePath; - SDL_GetJoystickInstancePlayerIndex; - SDL_GetJoystickInstanceProduct; - SDL_GetJoystickInstanceProductVersion; - SDL_GetJoystickInstanceType; - SDL_GetJoystickInstanceVendor; + SDL_GetJoystickID; SDL_GetJoystickName; + SDL_GetJoystickNameFromID; SDL_GetJoystickPath; + SDL_GetJoystickPathFromID; SDL_GetJoystickPlayerIndex; + SDL_GetJoystickPlayerIndexFromID; SDL_GetJoystickPowerInfo; SDL_GetJoystickProduct; + SDL_GetJoystickProductFromID; SDL_GetJoystickProductVersion; + SDL_GetJoystickProductVersionFromID; SDL_GetJoystickProperties; SDL_GetJoystickSerial; SDL_GetJoystickType; + SDL_GetJoystickTypeFromID; SDL_GetJoystickVendor; + SDL_GetJoystickVendorFromID; SDL_GetJoysticks; SDL_GetKeyFromName; SDL_GetKeyFromScancode; @@ -419,14 +419,14 @@ SDL3_0.0.0 { SDL_GetSemaphoreValue; SDL_GetSensorData; SDL_GetSensorFromInstanceID; - SDL_GetSensorInstanceID; - SDL_GetSensorInstanceName; - SDL_GetSensorInstanceNonPortableType; - SDL_GetSensorInstanceType; + SDL_GetSensorID; SDL_GetSensorName; + SDL_GetSensorNameFromID; SDL_GetSensorNonPortableType; + SDL_GetSensorNonPortableTypeFromID; SDL_GetSensorProperties; SDL_GetSensorType; + SDL_GetSensorTypeFromID; SDL_GetSensors; SDL_GetSilenceValueForFormat; SDL_GetStorageFileSize; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index 80eb264dd0853b..9f10794baf3fc0 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -267,26 +267,24 @@ #define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL #define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL #define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL -#define SDL_GetGamepadInstanceGUID SDL_GetGamepadInstanceGUID_REAL -#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL -#define SDL_GetGamepadInstanceMapping SDL_GetGamepadInstanceMapping_REAL -#define SDL_GetGamepadInstanceName SDL_GetGamepadInstanceName_REAL -#define SDL_GetGamepadInstancePath SDL_GetGamepadInstancePath_REAL -#define SDL_GetGamepadInstancePlayerIndex SDL_GetGamepadInstancePlayerIndex_REAL -#define SDL_GetGamepadInstanceProduct SDL_GetGamepadInstanceProduct_REAL -#define SDL_GetGamepadInstanceProductVersion SDL_GetGamepadInstanceProductVersion_REAL -#define SDL_GetGamepadInstanceType SDL_GetGamepadInstanceType_REAL -#define SDL_GetGamepadInstanceVendor SDL_GetGamepadInstanceVendor_REAL +#define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL +#define SDL_GetGamepadID SDL_GetGamepadID_REAL #define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL #define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL #define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL +#define SDL_GetGamepadMappingFromID SDL_GetGamepadMappingFromID_REAL #define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL #define SDL_GetGamepadName SDL_GetGamepadName_REAL +#define SDL_GetGamepadNameFromID SDL_GetGamepadNameFromID_REAL #define SDL_GetGamepadPath SDL_GetGamepadPath_REAL +#define SDL_GetGamepadPathFromID SDL_GetGamepadPathFromID_REAL #define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL +#define SDL_GetGamepadPlayerIndexFromID SDL_GetGamepadPlayerIndexFromID_REAL #define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL #define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL +#define SDL_GetGamepadProductFromID SDL_GetGamepadProductFromID_REAL #define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL +#define SDL_GetGamepadProductVersionFromID SDL_GetGamepadProductVersionFromID_REAL #define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL #define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL #define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL @@ -297,8 +295,10 @@ #define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL #define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL #define SDL_GetGamepadType SDL_GetGamepadType_REAL +#define SDL_GetGamepadTypeFromID SDL_GetGamepadTypeFromID_REAL #define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL #define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL +#define SDL_GetGamepadVendorFromID SDL_GetGamepadVendorFromID_REAL #define SDL_GetGamepads SDL_GetGamepads_REAL #define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL #define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL @@ -306,9 +306,9 @@ #define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL #define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL #define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL -#define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL -#define SDL_GetHapticInstanceName SDL_GetHapticInstanceName_REAL +#define SDL_GetHapticID SDL_GetHapticID_REAL #define SDL_GetHapticName SDL_GetHapticName_REAL +#define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL #define SDL_GetHaptics SDL_GetHaptics_REAL #define SDL_GetHint SDL_GetHint_REAL #define SDL_GetHintBoolean SDL_GetHintBoolean_REAL @@ -324,29 +324,29 @@ #define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL #define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL #define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL +#define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL #define SDL_GetJoystickGUIDFromString SDL_GetJoystickGUIDFromString_REAL #define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL #define SDL_GetJoystickGUIDString SDL_GetJoystickGUIDString_REAL #define SDL_GetJoystickHat SDL_GetJoystickHat_REAL -#define SDL_GetJoystickInstanceGUID SDL_GetJoystickInstanceGUID_REAL -#define SDL_GetJoystickInstanceID SDL_GetJoystickInstanceID_REAL -#define SDL_GetJoystickInstanceName SDL_GetJoystickInstanceName_REAL -#define SDL_GetJoystickInstancePath SDL_GetJoystickInstancePath_REAL -#define SDL_GetJoystickInstancePlayerIndex SDL_GetJoystickInstancePlayerIndex_REAL -#define SDL_GetJoystickInstanceProduct SDL_GetJoystickInstanceProduct_REAL -#define SDL_GetJoystickInstanceProductVersion SDL_GetJoystickInstanceProductVersion_REAL -#define SDL_GetJoystickInstanceType SDL_GetJoystickInstanceType_REAL -#define SDL_GetJoystickInstanceVendor SDL_GetJoystickInstanceVendor_REAL +#define SDL_GetJoystickID SDL_GetJoystickID_REAL #define SDL_GetJoystickName SDL_GetJoystickName_REAL +#define SDL_GetJoystickNameFromID SDL_GetJoystickNameFromID_REAL #define SDL_GetJoystickPath SDL_GetJoystickPath_REAL +#define SDL_GetJoystickPathFromID SDL_GetJoystickPathFromID_REAL #define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL +#define SDL_GetJoystickPlayerIndexFromID SDL_GetJoystickPlayerIndexFromID_REAL #define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL #define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL +#define SDL_GetJoystickProductFromID SDL_GetJoystickProductFromID_REAL #define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL +#define SDL_GetJoystickProductVersionFromID SDL_GetJoystickProductVersionFromID_REAL #define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL #define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL #define SDL_GetJoystickType SDL_GetJoystickType_REAL +#define SDL_GetJoystickTypeFromID SDL_GetJoystickTypeFromID_REAL #define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL +#define SDL_GetJoystickVendorFromID SDL_GetJoystickVendorFromID_REAL #define SDL_GetJoysticks SDL_GetJoysticks_REAL #define SDL_GetKeyFromName SDL_GetKeyFromName_REAL #define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL @@ -444,14 +444,14 @@ #define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL #define SDL_GetSensorData SDL_GetSensorData_REAL #define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL -#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL -#define SDL_GetSensorInstanceName SDL_GetSensorInstanceName_REAL -#define SDL_GetSensorInstanceNonPortableType SDL_GetSensorInstanceNonPortableType_REAL -#define SDL_GetSensorInstanceType SDL_GetSensorInstanceType_REAL +#define SDL_GetSensorID SDL_GetSensorID_REAL #define SDL_GetSensorName SDL_GetSensorName_REAL +#define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL #define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL +#define SDL_GetSensorNonPortableTypeFromID SDL_GetSensorNonPortableTypeFromID_REAL #define SDL_GetSensorProperties SDL_GetSensorProperties_REAL #define SDL_GetSensorType SDL_GetSensorType_REAL +#define SDL_GetSensorTypeFromID SDL_GetSensorTypeFromID_REAL #define SDL_GetSensors SDL_GetSensors_REAL #define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL #define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 1212c524ad052c..8c17b541de28d5 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -287,26 +287,24 @@ SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_G SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadInstanceGUID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadInstanceID,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetGamepadInstanceMapping,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstanceName,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstancePath,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadInstancePlayerIndex,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProduct,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProductVersion,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadInstanceType,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceVendor,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return) +SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return) SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return) SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) @@ -317,8 +315,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a), SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return) SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return) SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return) @@ -326,9 +326,9 @@ SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return) SDL_DYNAPI_PROC(int,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return) SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return) SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromInstanceID,(SDL_HapticID a),(a),return) -SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticInstanceID,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetHapticInstanceName,(SDL_HapticID a),(a),return) +SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return) SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return) @@ -344,29 +344,29 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),retu SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return) SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return) SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),) SDL_DYNAPI_PROC(int,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return) -SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickInstanceGUID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickInstanceID,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstanceName,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstancePath,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetJoystickInstancePlayerIndex,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProduct,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProductVersion,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickInstanceType,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceVendor,(SDL_JoystickID a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return) SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return) SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return) +SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorFromID,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return) SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return) @@ -464,14 +464,14 @@ SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetSensorInstanceName,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetSensorInstanceNonPortableType,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorInstanceType,(SDL_SensorID a),(a),return) +SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return) SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return) +SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return) +SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeFromID,(SDL_SensorID a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return) SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return) +SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeFromID,(SDL_SensorID a),(a),return) SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return) diff --git a/src/haptic/SDL_haptic.c b/src/haptic/SDL_haptic.c index 371dc342ea017b..93a64219ca57e5 100644 --- a/src/haptic/SDL_haptic.c +++ b/src/haptic/SDL_haptic.c @@ -92,7 +92,7 @@ SDL_HapticID *SDL_GetHaptics(int *count) return haptics; } -const char *SDL_GetHapticInstanceName(SDL_HapticID instance_id) +const char *SDL_GetHapticNameFromID(SDL_HapticID instance_id) { int device_index; const char *name = NULL; @@ -178,7 +178,7 @@ SDL_Haptic *SDL_GetHapticFromInstanceID(SDL_HapticID instance_id) return haptic; } -SDL_HapticID SDL_GetHapticInstanceID(SDL_Haptic *haptic) +SDL_HapticID SDL_GetHapticID(SDL_Haptic *haptic) { CHECK_HAPTIC_MAGIC(haptic, 0); @@ -222,7 +222,7 @@ SDL_bool SDL_IsJoystickHaptic(SDL_Joystick *joystick) { /* Must be a valid joystick */ if (SDL_IsJoystickValid(joystick) && - !SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick))) { + !SDL_IsGamepad(SDL_GetJoystickID(joystick))) { result = SDL_SYS_JoystickIsHaptic(joystick); } } @@ -246,7 +246,7 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick) } /* Joystick must be haptic */ - if (SDL_IsGamepad(SDL_GetJoystickInstanceID(joystick)) || + if (SDL_IsGamepad(SDL_GetJoystickID(joystick)) || SDL_SYS_JoystickIsHaptic(joystick) <= 0) { SDL_SetError("Haptic: Joystick isn't a haptic device."); SDL_UnlockJoysticks(); diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c index bf1c5b35a6062d..d41413b11fed08 100644 --- a/src/joystick/SDL_gamepad.c +++ b/src/joystick/SDL_gamepad.c @@ -1778,8 +1778,8 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id SDL_AssertJoysticksLocked(); - name = SDL_GetJoystickInstanceName(instance_id); - guid = SDL_GetJoystickInstanceGUID(instance_id); + name = SDL_GetJoystickNameFromID(instance_id); + guid = SDL_GetJoystickGUIDFromID(instance_id); mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid); if (!mapping && create_mapping) { SDL_GamepadMapping raw_map; @@ -2246,7 +2246,7 @@ char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad) */ int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping) { - SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id); + SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id); int retval = -1; if (SDL_memcmp(&guid, &s_zeroGUID, sizeof(guid)) == 0) { @@ -2420,7 +2420,7 @@ SDL_JoystickID *SDL_GetGamepads(int *count) return joysticks; } -const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id) +const char *SDL_GetGamepadNameFromID(SDL_JoystickID instance_id) { const char *retval = NULL; @@ -2429,7 +2429,7 @@ const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id) GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE); if (mapping) { if (SDL_strcmp(mapping->name, "*") == 0) { - retval = SDL_GetJoystickInstanceName(instance_id); + retval = SDL_GetJoystickNameFromID(instance_id); } else { retval = mapping->name; } @@ -2440,37 +2440,37 @@ const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id) return retval; } -const char *SDL_GetGamepadInstancePath(SDL_JoystickID instance_id) +const char *SDL_GetGamepadPathFromID(SDL_JoystickID instance_id) { - return SDL_GetJoystickInstancePath(instance_id); + return SDL_GetJoystickPathFromID(instance_id); } -int SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id) +int SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID instance_id) { - return SDL_GetJoystickInstancePlayerIndex(instance_id); + return SDL_GetJoystickPlayerIndexFromID(instance_id); } -SDL_JoystickGUID SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id) +SDL_JoystickGUID SDL_GetGamepadGUIDFromID(SDL_JoystickID instance_id) { - return SDL_GetJoystickInstanceGUID(instance_id); + return SDL_GetJoystickGUIDFromID(instance_id); } -Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id) +Uint16 SDL_GetGamepadVendorFromID(SDL_JoystickID instance_id) { - return SDL_GetJoystickInstanceVendor(instance_id); + return SDL_GetJoystickVendorFromID(instance_id); } -Uint16 SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id) +Uint16 SDL_GetGamepadProductFromID(SDL_JoystickID instance_id) { - return SDL_GetJoystickInstanceProduct(instance_id); + return SDL_GetJoystickProductFromID(instance_id); } -Uint16 SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id) +Uint16 SDL_GetGamepadProductVersionFromID(SDL_JoystickID instance_id) { - return SDL_GetJoystickInstanceProductVersion(instance_id); + return SDL_GetJoystickProductVersionFromID(instance_id); } -SDL_GamepadType SDL_GetGamepadInstanceType(SDL_JoystickID instance_id) +SDL_GamepadType SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id) { SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN; @@ -2507,11 +2507,11 @@ SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id) SDL_LockJoysticks(); { - info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id); if (info) { type = info->type; } else { - type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickInstanceGUID(instance_id), SDL_GetJoystickInstanceName(instance_id)); + type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUIDFromID(instance_id), SDL_GetJoystickNameFromID(instance_id)); } } SDL_UnlockJoysticks(); @@ -2519,7 +2519,7 @@ SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id) return type; } -char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id) +char *SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id) { char *retval = NULL; @@ -2528,7 +2528,7 @@ char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id) GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, SDL_TRUE); if (mapping) { char pchGUID[33]; - const SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id); + const SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id); SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID)); SDL_asprintf(&retval, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping); } @@ -3272,14 +3272,14 @@ int SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *d return SDL_Unsupported(); } -SDL_JoystickID SDL_GetGamepadInstanceID(SDL_Gamepad *gamepad) +SDL_JoystickID SDL_GetGamepadID(SDL_Gamepad *gamepad) { SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); if (!joystick) { return 0; } - return SDL_GetJoystickInstanceID(joystick); + return SDL_GetJoystickID(joystick); } SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad) @@ -3336,7 +3336,7 @@ SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad) { CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_TYPE_UNKNOWN); - info = SDL_GetJoystickInstanceVirtualGamepadInfo(gamepad->joystick->instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(gamepad->joystick->instance_id); if (info) { type = info->type; } else { diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c index 15ee1e44f682ec..a424b06bd1f423 100644 --- a/src/joystick/SDL_joystick.c +++ b/src/joystick/SDL_joystick.c @@ -754,7 +754,7 @@ SDL_JoystickID *SDL_GetJoysticks(int *count) return joysticks; } -const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickID instance_id) +const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoFromID(SDL_JoystickID instance_id) { SDL_JoystickDriver *driver; int device_index; @@ -770,7 +770,7 @@ const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL /* * Get the implementation dependent name of a joystick */ -const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id) +const char *SDL_GetJoystickNameFromID(SDL_JoystickID instance_id) { SDL_JoystickDriver *driver; int device_index; @@ -778,7 +778,7 @@ const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id) const SDL_SteamVirtualGamepadInfo *info; SDL_LockJoysticks(); - info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id); if (info) { name = info->name; } else if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) { @@ -792,7 +792,7 @@ const char *SDL_GetJoystickInstanceName(SDL_JoystickID instance_id) /* * Get the implementation dependent path of a joystick */ -const char *SDL_GetJoystickInstancePath(SDL_JoystickID instance_id) +const char *SDL_GetJoystickPathFromID(SDL_JoystickID instance_id) { SDL_JoystickDriver *driver; int device_index; @@ -813,7 +813,7 @@ const char *SDL_GetJoystickInstancePath(SDL_JoystickID instance_id) /* * Get the player index of a joystick, or -1 if it's not available */ -int SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id) +int SDL_GetJoystickPlayerIndexFromID(SDL_JoystickID instance_id) { int player_index; @@ -864,14 +864,14 @@ static SDL_bool IsROGAlly(SDL_Joystick *joystick) for (i = 0; sensors[i]; ++i) { SDL_SensorID sensor = sensors[i]; - if (!has_ally_accel && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_ACCEL) { - const char *sensor_name = SDL_GetSensorInstanceName(sensor); + if (!has_ally_accel && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_ACCEL) { + const char *sensor_name = SDL_GetSensorNameFromID(sensor); if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Acc") == 0) { has_ally_accel = SDL_TRUE; } } - if (!has_ally_gyro && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_GYRO) { - const char *sensor_name = SDL_GetSensorInstanceName(sensor); + if (!has_ally_gyro && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_GYRO) { + const char *sensor_name = SDL_GetSensorNameFromID(sensor); if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Gyr") == 0) { has_ally_gyro = SDL_TRUE; } @@ -966,14 +966,14 @@ static void AttemptSensorFusion(SDL_Joystick *joystick, SDL_bool invert_sensors) for (i = 0; sensors[i]; ++i) { SDL_SensorID sensor = sensors[i]; - if (!joystick->accel_sensor && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_ACCEL) { + if (!joystick->accel_sensor && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_ACCEL) { /* Increment the sensor subsystem reference count */ SDL_InitSubSystem(SDL_INIT_SENSOR); joystick->accel_sensor = sensor; SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f); } - if (!joystick->gyro_sensor && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_GYRO) { + if (!joystick->gyro_sensor && SDL_GetSensorTypeFromID(sensor) == SDL_SENSOR_GYRO) { /* Increment the sensor subsystem reference count */ SDL_InitSubSystem(SDL_INIT_SENSOR); @@ -1151,7 +1151,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id) } /* Get the Steam Input API handle */ - info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id); if (info) { joystick->steam_handle = info->handle; } @@ -1567,7 +1567,7 @@ SDL_bool SDL_JoystickConnected(SDL_Joystick *joystick) /* * Get the instance id for this opened joystick */ -SDL_JoystickID SDL_GetJoystickInstanceID(SDL_Joystick *joystick) +SDL_JoystickID SDL_GetJoystickID(SDL_Joystick *joystick) { SDL_JoystickID retval; @@ -1651,7 +1651,7 @@ const char *SDL_GetJoystickName(SDL_Joystick *joystick) { CHECK_JOYSTICK_MAGIC(joystick, NULL); - info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id); if (info) { retval = info->name; } else { @@ -2362,7 +2362,7 @@ static void SendSteamHandleUpdateEvents(void) continue; } - info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id); if (info) { if (joystick->steam_handle != info->handle) { joystick->steam_handle = info->handle; @@ -3258,7 +3258,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid) } /* return the guid for this index */ -SDL_JoystickGUID SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id) +SDL_JoystickGUID SDL_GetJoystickGUIDFromID(SDL_JoystickID instance_id) { SDL_JoystickDriver *driver; int device_index; @@ -3275,17 +3275,17 @@ SDL_JoystickGUID SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id) return guid; } -Uint16 SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id) +Uint16 SDL_GetJoystickVendorFromID(SDL_JoystickID instance_id) { Uint16 vendor; const SDL_SteamVirtualGamepadInfo *info; SDL_LockJoysticks(); - info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id); if (info) { vendor = info->vendor_id; } else { - SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id); + SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id); SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL); } @@ -3294,17 +3294,17 @@ Uint16 SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id) return vendor; } -Uint16 SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id) +Uint16 SDL_GetJoystickProductFromID(SDL_JoystickID instance_id) { Uint16 product; const SDL_SteamVirtualGamepadInfo *info; SDL_LockJoysticks(); - info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(instance_id); if (info) { product = info->product_id; } else { - SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id); + SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id); SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL); } @@ -3313,19 +3313,19 @@ Uint16 SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id) return product; } -Uint16 SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id) +Uint16 SDL_GetJoystickProductVersionFromID(SDL_JoystickID instance_id) { Uint16 version; - SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id); + SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id); SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version, NULL); return version; } -SDL_JoystickType SDL_GetJoystickInstanceType(SDL_JoystickID instance_id) +SDL_JoystickType SDL_GetJoystickTypeFromID(SDL_JoystickID instance_id) { SDL_JoystickType type; - SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id); + SDL_JoystickGUID guid = SDL_GetJoystickGUIDFromID(instance_id); type = SDL_GetJoystickGUIDType(guid); if (type == SDL_JOYSTICK_TYPE_UNKNOWN) { @@ -3362,7 +3362,7 @@ Uint16 SDL_GetJoystickVendor(SDL_Joystick *joystick) { CHECK_JOYSTICK_MAGIC(joystick, 0); - info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id); if (info) { vendor = info->vendor_id; } else { @@ -3385,7 +3385,7 @@ Uint16 SDL_GetJoystickProduct(SDL_Joystick *joystick) { CHECK_JOYSTICK_MAGIC(joystick, 0); - info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id); + info = SDL_GetJoystickVirtualGamepadInfoFromID(joystick->instance_id); if (info) { product = info->product_id; } else { diff --git a/src/joystick/SDL_joystick_c.h b/src/joystick/SDL_joystick_c.h index ba99b012c8e2a3..ea483aa1d1e4f1 100644 --- a/src/joystick/SDL_joystick_c.h +++ b/src/joystick/SDL_joystick_c.h @@ -170,7 +170,7 @@ extern int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_ extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent); /* Function to get the Steam virtual gamepad info for a joystick */ -extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickID instance_id); +extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoFromID(SDL_JoystickID instance_id); /* Internal sanity checking functions */ extern SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick); diff --git a/src/joystick/vita/SDL_sysjoystick.c b/src/joystick/vita/SDL_sysjoystick.c index fcd4f26aadaee8..0273ded9ee593d 100644 --- a/src/joystick/vita/SDL_sysjoystick.c +++ b/src/joystick/vita/SDL_sysjoystick.c @@ -234,7 +234,7 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick) SceCtrlData *pad = NULL; Uint64 timestamp = SDL_GetTicksNS(); - int index = (int)SDL_GetJoystickInstanceID(joystick) - 1; + int index = (int)SDL_GetJoystickID(joystick) - 1; if (index == 0) pad = &pad0; @@ -327,7 +327,7 @@ static SDL_JoystickGUID VITA_JoystickGetDeviceGUID(int device_index) static int VITA_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) { - int index = (int)SDL_GetJoystickInstanceID(joystick) - 1; + int index = (int)SDL_GetJoystickID(joystick) - 1; SceCtrlActuator act; if (index < 0 || index > 3) { @@ -349,7 +349,7 @@ static int VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint static int VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) { - int index = (int)SDL_GetJoystickInstanceID(joystick) - 1; + int index = (int)SDL_GetJoystickID(joystick) - 1; if (index < 0 || index > 3) { return -1; } diff --git a/src/sensor/SDL_sensor.c b/src/sensor/SDL_sensor.c index e584788f10e431..85594d8527e34d 100644 --- a/src/sensor/SDL_sensor.c +++ b/src/sensor/SDL_sensor.c @@ -238,7 +238,7 @@ static SDL_bool SDL_GetDriverAndSensorIndex(SDL_SensorID instance_id, SDL_Sensor /* * Get the implementation dependent name of a sensor */ -const char *SDL_GetSensorInstanceName(SDL_SensorID instance_id) +const char *SDL_GetSensorNameFromID(SDL_SensorID instance_id) { SDL_SensorDriver *driver; int device_index; @@ -253,7 +253,7 @@ const char *SDL_GetSensorInstanceName(SDL_SensorID instance_id) return name ? SDL_FreeLater(SDL_strdup(name)) : NULL; } -SDL_SensorType SDL_GetSensorInstanceType(SDL_SensorID instance_id) +SDL_SensorType SDL_GetSensorTypeFromID(SDL_SensorID instance_id) { SDL_SensorDriver *driver; int device_index; @@ -268,7 +268,7 @@ SDL_SensorType SDL_GetSensorInstanceType(SDL_SensorID instance_id) return type; } -int SDL_GetSensorInstanceNonPortableType(SDL_SensorID instance_id) +int SDL_GetSensorNonPortableTypeFromID(SDL_SensorID instance_id) { SDL_SensorDriver *driver; int device_index; @@ -453,7 +453,7 @@ int SDL_GetSensorNonPortableType(SDL_Sensor *sensor) /* * Get the instance id for this opened sensor */ -SDL_SensorID SDL_GetSensorInstanceID(SDL_Sensor *sensor) +SDL_SensorID SDL_GetSensorID(SDL_Sensor *sensor) { SDL_SensorID retval; diff --git a/test/testautomation_joystick.c b/test/testautomation_joystick.c index 9e9fdd297eaf19..a97ce55c7b41cd 100644 --- a/test/testautomation_joystick.c +++ b/test/testautomation_joystick.c @@ -61,7 +61,7 @@ static int TestVirtualJoystick(void *arg) SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED"); - gamepad = SDL_OpenGamepad(SDL_GetJoystickInstanceID(joystick)); + gamepad = SDL_OpenGamepad(SDL_GetJoystickID(joystick)); SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded"); if (gamepad) { SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), desc.name) == 0, "SDL_GetGamepadName()"); @@ -69,7 +69,7 @@ static int TestVirtualJoystick(void *arg) SDLTest_AssertCheck(SDL_GetGamepadProduct(gamepad) == desc.product_id, "SDL_GetGamepadProduct()"); /* Set an explicit mapping with a different name */ - SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); + SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual Gamepad") == 0, "SDL_GetGamepadName() == Virtual Gamepad"); SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A"); @@ -83,7 +83,7 @@ static int TestVirtualJoystick(void *arg) SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED"); /* Set an explicit mapping with legacy Nintendo style buttons */ - SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,"); + SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,"); SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() == Virtual Nintendo Gamepad"); SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B"); @@ -97,7 +97,7 @@ static int TestVirtualJoystick(void *arg) SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED"); /* Set an explicit mapping with PS4 style buttons */ - SDL_SetGamepadMapping(SDL_GetJoystickInstanceID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); + SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); SDLTest_AssertCheck(SDL_strcmp(SDL_GetGamepadName(gamepad), "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() == Virtual PS4 Gamepad"); SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS"); diff --git a/test/testcontroller.c b/test/testcontroller.c index 5c50d21f65fa39..7ab21e94174b8b 100644 --- a/test/testcontroller.c +++ b/test/testcontroller.c @@ -1371,7 +1371,7 @@ static void DrawGamepadInfo(SDL_Renderer *renderer) } if (controller->joystick) { - SDL_snprintf(text, sizeof(text), "(%" SDL_PRIu32 ")", SDL_GetJoystickInstanceID(controller->joystick)); + SDL_snprintf(text, sizeof(text), "(%" SDL_PRIu32 ")", SDL_GetJoystickID(controller->joystick)); x = SCREEN_WIDTH - (FONT_CHARACTER_SIZE * SDL_strlen(text)) - 8.0f; y = 8.0f; SDLTest_DrawString(renderer, x, y, text); diff --git a/test/testhaptic.c b/test/testhaptic.c index 14a085802c7536..077383f3bd4617 100644 --- a/test/testhaptic.c +++ b/test/testhaptic.c @@ -86,7 +86,7 @@ int main(int argc, char **argv) haptics = SDL_GetHaptics(&num_haptics); SDL_Log("%d Haptic devices detected.\n", num_haptics); for (i = 0; i < num_haptics; ++i) { - SDL_Log(" %s\n", SDL_GetHapticInstanceName(haptics[i])); + SDL_Log(" %s\n", SDL_GetHapticNameFromID(haptics[i])); } if (haptics) { if (num_haptics == 0) { @@ -108,7 +108,7 @@ int main(int argc, char **argv) /* Try to find matching device */ else { for (i = 0; i < num_haptics; i++) { - if (SDL_strstr(SDL_GetHapticInstanceName(haptics[i]), name) != NULL) { + if (SDL_strstr(SDL_GetHapticNameFromID(haptics[i]), name) != NULL) { break; } } diff --git a/test/testrumble.c b/test/testrumble.c index 44f5b9cbf17377..e2d4c63166263c 100644 --- a/test/testrumble.c +++ b/test/testrumble.c @@ -109,7 +109,7 @@ int main(int argc, char **argv) /* Try to find matching device */ else { for (i = 0; i < num_haptics; i++) { - if (SDL_strstr(SDL_GetHapticInstanceName(haptics[i]), name) != NULL) { + if (SDL_strstr(SDL_GetHapticNameFromID(haptics[i]), name) != NULL) { break; } } diff --git a/test/testsensor.c b/test/testsensor.c index a5b715e663e278..c1f81dfa09dfa2 100644 --- a/test/testsensor.c +++ b/test/testsensor.c @@ -91,11 +91,11 @@ int main(int argc, char **argv) for (i = 0; i < num_sensors; ++i) { SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %s, platform type %d\n", sensors[i], - SDL_GetSensorInstanceName(sensors[i]), - GetSensorTypeString(SDL_GetSensorInstanceType(sensors[i])), - SDL_GetSensorInstanceNonPortableType(sensors[i])); + SDL_GetSensorNameFromID(sensors[i]), + GetSensorTypeString(SDL_GetSensorTypeFromID(sensors[i])), + SDL_GetSensorNonPortableTypeFromID(sensors[i])); - if (SDL_GetSensorInstanceType(sensors[i]) != SDL_SENSOR_UNKNOWN) { + if (SDL_GetSensorTypeFromID(sensors[i]) != SDL_SENSOR_UNKNOWN) { SDL_Sensor *sensor = SDL_OpenSensor(sensors[i]); if (!sensor) { SDL_Log("Couldn't open sensor %" SDL_PRIu32 ": %s\n", sensors[i], SDL_GetError());