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Who is using EnTT out there? #36
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Making ECS plug-in for Unreal Engine 4. Here's the link to the thread.
Later on, I'm going to use this plug-in for my game projects (for now, mostly tactical FPSs). |
Awesome! Thank you for being the first on this thread and with such a good project. Feel free to contact me whenever you want either on GitHub or by mail. Feedback, requests for new features, bug reports, PRs, whatever... everything is welcome! ;-) Do you plan to make the project open source? Is there already a link? |
@skypjack, I'm not sure if it will be open-source (still thinking), however, I want it to be available for any indie-developer. And I must say I'm a new one in ECS, so I'll play with it firstly. |
Good. I am at your disposal if you need help, do not hesitate to contact me. I'm not sure about the wording to use to mention your project in the readme. If you have any advice, please let me know. |
@skypjack, I think something like EnTT-UE4-integration plug-in will be sufficient. |
Well, it looks like people don't like to see their projects and names put in a readme file. |
Well, I know this is closed and all... Anyways, I'm looking into using EnTT to rebuild Cataclysm: Dark Days Ahead with sane design. Not technically using it yet(still working out the mechanics while trying to cut through one of those Gordian Knots), but if we go ahead with it and start making progress, I'll drop you a link. |
@wulfe813 Wow, yeah, definitely. It would be appreciated!! Thank you very much. Hoping you enjoy using EnTT. |
Time to reopen this issue for a few days and see if someone else wants to add a project to this list. |
I'm actually considering moving away from entityX and use entt. The major reason is that I need to be able to store entities in a component and it's a pain to do it in entityX (I'm using the compile time version). The fact that the project is maintained is also a good thing in my opinion. |
We are using entt heavily for the mods Skyrim Together and Fallout Together, both of them can be found at https://github.com/tiltedphoques/TiltedOnline |
Great @Yamashi I'm glad to know it. Feel free to ping me if you ever need help with EnTT! 👍 |
I am also using EnTT in my little game engine; But I don't think it is considered "Real World". |
@OverShifted can I ask you to create a new issue with the link to your project? |
Hi @skypjack! |
Hi @JohnMrziglod thanks for the heads-up, it looks good!! |
Please, go ahead :) |
I'm using ENTT in my game, this is what I just need :) 👍 |
Hi @ajh123 what kind of game is it? How far from being released? |
@skypjack it is not really ready for release yet, I will tell you and make a release in the got as well when it is ready |
Hey! I've been developing Ecsact which is a language dedicated to ECS. It's free and open source. Part of Ecsact is the Ecsact Runtime which can be implemented in several ways. We (the Ecsact developers) maintain one built with EnTT! The source for that is here: https://github.com/ecsact-dev/ecsact_rt_entt I would love to have Ecsact and/or the Runtime implementation included in "Projects using EnTT" |
@zaucy sure thing, I'm more than glad to add it. Do you want to suggest a description or can I proceed on my own? |
@skypjack I think something like this could describe it well enough.
By all means, give it a description you'd prefer! |
Do you think that engines and the like is appropriate as a section or any other business is better? I don't really have a lang section, sorry. 🙂 |
I would lean more to engines and the like with an emphasis on "the like" haha |
I am using EnTT in my game engine: https://github.com/MohitSethi99/ArcGameEngine |
Cool, thanks for pointing it out. 👍 |
Hey, would you please add my project to your list under "Engines and the like"?
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Hi, we are using EnTT in our game engine and I was wondering if it could be added to the list :) https://github.com/GuusKemperman/CoralEngine - An extensive open-source student top-down engine with the tools to make games in C++ and Visual scripting We also used this engine to create the game Lichgate: |
Sure thing @GuusKemperman done. They're in the wiki now. 👍 |
If you are using
EnTT
in a real world project, I want to let you know that there exists a dedicate section in the wiki where I'd be glad to add a link for you.Feel free to add a comment to this issue or get in touch with me privately.
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