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ANR during draw on Android 8 devices #44
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The frame drops and ANRs issues happen because of this. |
Hey @desugar-64, thank you for pointing out the issue! Would you be interested in contributing to the project as well? If you’d like to collaborate further, feel free to let me know—I’d be happy to discuss more opportunities! |
@skydoves It’s quite intriguing. I’ve never contributed to open source projects before and I notice there’s no contributing guide in your repository. How does this process usually work? I don’t have much personal time available, but I’d like to help if I can, even in small ways. |
Thank you so much for your interest! The process is simple: fork the repository, create a branch, work on your changes, and then submit a PR—that’s it. Your efforts, even just suggesting an idea or discussions, are already a valuable contribution. when you have a moment, feel free to turn your ideas into code :) |
+1 I am experiencing anr on an android 8.0 device. |
I'm also experiencing this issue on devices running Android 8.1 and below. It looks like the use of |
Please complete the following information:
Describe the Bug:
ANR happens when user navigates to the screen that uses the cloudy modifier. Logs show that it happens when creating blurred bitmap with runBlocking.
Cloudy/cloudy/src/main/kotlin/com/skydoves/cloudy/CloudyModifierNode.kt
Line 127 in 2ef5a96
Compose version: bom:2024.09.03
I see hundreds of ANR logs in Google Play Android Vitals.
Log details:
The text was updated successfully, but these errors were encountered: