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Add option to disable revealing player location? #168
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this idea is interesting, but it prompts the question - when you open the map, where does it open to? |
Just to throw my two cents in, I would really like to see this idea eventually implemented. I'd imagine the way it would work is by randomly moving the map up to X number of tiles away from the player's true location. There would, however, be a cooldown before it changed locations again so that players cant spam the map open and closed and infer where they are that way. You probably shouldn't get rid of the button to recenter the map on the player since doing so would just encourage people to close the map and immediately reopen it to recenter it that way. I'd suggest just making it go back to the same spot the map chose to open to. Technically, you could instead reopen it to the last place the player moved the map, but I assume that's not something most people would want. Just as an example of what I'm talking about, here's what a config option for this could look like:
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Well, the whole map now can be represented in whole rendered world map, and you select region you want to focus on, and also, i wish those maps were more topology like, so they did show the scale, position and height on the map |
Adding a config option to disable showing players location and disabling the player location bookmark would mean the player would have to rely on visual cues to figure out where they are rather than instantly knowing where they are.
This would further the "The best view of the world is in-game - not the atlas!" philosophy.
Although this would cause a weird contrast where vanilla maps show the player location while the atlas doesn't. Not sure if this contrast is an issue worth solving.
Alongside this an option to disable death marker creation would be nice.
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