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Add option to disable revealing player location? #168

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CanRuf opened this issue Jul 15, 2024 · 3 comments
Open

Add option to disable revealing player location? #168

CanRuf opened this issue Jul 15, 2024 · 3 comments
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limbo Who knows if this will get done!

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@CanRuf
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CanRuf commented Jul 15, 2024

Adding a config option to disable showing players location and disabling the player location bookmark would mean the player would have to rely on visual cues to figure out where they are rather than instantly knowing where they are.
This would further the "The best view of the world is in-game - not the atlas!" philosophy.

Although this would cause a weird contrast where vanilla maps show the player location while the atlas doesn't. Not sure if this contrast is an issue worth solving.

Alongside this an option to disable death marker creation would be nice.

@sisby-folk
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this idea is interesting, but it prompts the question - when you open the map, where does it open to?

@sisby-folk sisby-folk added the limbo Who knows if this will get done! label Jul 22, 2024
@DefinitelyNotFred
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DefinitelyNotFred commented Jul 27, 2024

Just to throw my two cents in, I would really like to see this idea eventually implemented. I'd imagine the way it would work is by randomly moving the map up to X number of tiles away from the player's true location. There would, however, be a cooldown before it changed locations again so that players cant spam the map open and closed and infer where they are that way.

You probably shouldn't get rid of the button to recenter the map on the player since doing so would just encourage people to close the map and immediately reopen it to recenter it that way. I'd suggest just making it go back to the same spot the map chose to open to. Technically, you could instead reopen it to the last place the player moved the map, but I assume that's not something most people would want.

Just as an example of what I'm talking about, here's what a config option for this could look like:

# The number of tiles the map can deviate away from a players actual location when it is opened.
# This will make using the map harder to use and hide the player indicator in the atlas and vanilla maps.
# default: 0 (off)
# suggested: [some number]
imprecision = 0


And while I'm daydreaming here, you could also make the map no longer automatically show tiles that are hidden behind taller features like forests and mountains. And if I'm really dreaming, you could even make it less accurate and more of a generalization by intentionally mixing around and misdrawing tiles that border different tiles. This effect would need to be more pronounced the further zoomed in a map was, and less when zoomed out. But at that point this whole thing would probably be better if separated into an addon instead.

@Freziyt223
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this idea is interesting, but it prompts the question - when you open the map, where does it open to?

Well, the whole map now can be represented in whole rendered world map, and you select region you want to focus on, and also, i wish those maps were more topology like, so they did show the scale, position and height on the map

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