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mod preview

A hand-drawn client-side world map with biomes, structures, waypoints, and less!

A rewrite of Antique Atlas by Hunternif, as continued by Kenkron, asie, and tyra314.
Requires Surveyor Map Framework. Requires Connector and FFAPI on (neo)forge.


Press [M] at any time to bring up a stylized world map screen.
Drag the map to pan, scroll to zoom, and use the bookmark buttons to create and remove waypoints.

AA4 has absolutely no items! - This means the map works right away, can't be lost, and works on any server!

Client-Side Features

  • Antique Atlas 4 is designed to let you focus on exploring the world, not get stuck staring at the map!
    • The map is rendered using hand-drawn "tiles" to represent terrain, biomes, and structures.
    • Tiles represent entire chunks at least - no peeking for caves or bases!
  • Gravestones automatically appear where you die, with customizable flavour text:

grave style euphemisms

  • Waypoint markers come in a variety of styles:

marker styles

If you need an equally distraction-free compass to substitute a minimap, try PicoHUD!

Mixed-Side Features

These work in singleplayer, or on servers with Surveyor installed.

  • Markers are automatically added for notable structures and active nether portals:

structure markers

  • Structures only appear on the map after you've looked at them or stood on them in-game:

structure discovery

  • Map exploration can be shared with /surveyor share [player] which will also reveal those players' position:

map sharing

Configuration

Antique Atlas can be configured from config/antique-atlas.toml:

fullscreen can be disabled to lock the size of the map screen based on your GUI scale.
mapScale can be adjusted to change the effective GUI scale of the tiles on the map.
structureMarkers can be edited to toggle markers for structures - this is populated at runtime.
graveStyle will change the icon and tooltip for player graves - try each out to suit your pack's aesthetics.

Surveyor, which handles features including map sharing & visibility, can be configured from config/surveyor.toml

Resource Packs

Tiles, markers, biome detection, and structure detection is fully data-driven via resource packs.
Without defined biomes, atlas "guesses" tiles via tags, and shows ??? if that fails.

For a how-to on AA4 resource packs, check out the resource pack tutorial.

To automatically mark non-structure points of interest - instead use Surveyor's Landmark API, as in Surveystones.

Version History

This is a loveletter rewrite. We want to introduce new players to atlas, and make it easier to maintain and improve.
0.x uses arch, keeps the old antiqueatlas ID, and is API-compatible with tyra's port.
1.x uses fabric, and is API-incompatible with 0.x.
2.x uses fabric and Surveyor - and is save/API/network/respack-incompatible with older versions.

Once stable and feature-complete, we intend to maintain atlas on most modpack versions >=1.18.2 (more info)

Afterword

All mods are built on the work of many others.

The art for antique atlas was created by Hunternif (DA) and lumiscosity (Neocities).
Click here for detailed art credit.

This mod is a fourth-gen rewrite, and relies heavily on contributions of many developers and artists before us.
We can't draw autotile to save our lives - feel free to contribute!

This mod is included in Tinkerer's Quilt Plus - our modpack about rediscovering vanilla.

We're open to better ways to implement our mods. If you see something odd and have an idea, let us know!


Tinkerer's: Quilt - Smithing - Origins - Statures - HUD
Loveletters: Tabs - Atlas - Portable Crafting - Drogstyle
Others: Switchy - Crunchy - Starcaller