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[Augmentation] Neater way of setting EM%
1 parent 6472855 commit d5f9f30

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engine/class_modules/sc_evoker.cpp

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Original file line numberDiff line numberDiff line change
@@ -3228,7 +3228,6 @@ struct ebon_might_t : public evoker_augment_t
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if ( !p->spec.ebon_might )
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{
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p->spec.ebon_might = std::make_unique<modified_spell_data_t>( data() );
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p->spec.ebon_might->effects[ 0 ].value = 5.0; //In description TODO: Parse.
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p->spec.ebon_might->parse_effects( p->sets->set( EVOKER_AUGMENTATION, T30, B4 ) )
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->parse_effects( p->spec.close_as_clutchmates, [ p = p ]( const action_t*, const action_state_t* ) {
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return p->close_as_clutchmates;
@@ -9706,6 +9705,11 @@ struct evoker_module_t : public module_t
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void register_hotfixes() const override
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{
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hotfix::register_effect( "Evoker", "2025-01-20", "Ebon Might is 5%", 1035393, hotfix::HOTFIX_FLAG_DEFAULT )
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.field( "base_value" )
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.operation( hotfix::HOTFIX_SET )
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.modifier( 5 )
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.verification_value( 6.5 );
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}
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void combat_begin( sim_t* ) const override

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