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To compensate for the desired heavy feel it would probably be advisable to implement some sort of a cover system that lets the player traverse and get behind cover seamlessly. There currently is a vault of sorts for the player allowing him to get over obstacles but a better option would probably be, the player going in front of the obstacles and emerging on the other side.
Cover currently doesn't help much as the robots can shoot the player in the head. An option could be to make the accuracy of the robots decrease when the player is behind cover or outright disable bullet collision the player head.
The text was updated successfully, but these errors were encountered:
To compensate for the desired heavy feel it would probably be advisable to implement some sort of a cover system that lets the player traverse and get behind cover seamlessly. There currently is a vault of sorts for the player allowing him to get over obstacles but a better option would probably be, the player going in front of the obstacles and emerging on the other side.
Cover currently doesn't help much as the robots can shoot the player in the head. An option could be to make the accuracy of the robots decrease when the player is behind cover or outright disable bullet collision the player head.
The text was updated successfully, but these errors were encountered: