Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

More Advanced Cover #1

Open
simeonradivoev opened this issue Feb 12, 2022 · 0 comments
Open

More Advanced Cover #1

simeonradivoev opened this issue Feb 12, 2022 · 0 comments
Labels
enhancement New feature or request

Comments

@simeonradivoev
Copy link
Owner

To compensate for the desired heavy feel it would probably be advisable to implement some sort of a cover system that lets the player traverse and get behind cover seamlessly. There currently is a vault of sorts for the player allowing him to get over obstacles but a better option would probably be, the player going in front of the obstacles and emerging on the other side.

Cover currently doesn't help much as the robots can shoot the player in the head. An option could be to make the accuracy of the robots decrease when the player is behind cover or outright disable bullet collision the player head.

@simeonradivoev simeonradivoev added the enhancement New feature or request label Feb 12, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant