diff --git a/AssetHelperMenu/AssetHelperMenu.csproj b/AssetHelperMenu/AssetHelperMenu.csproj
index 4287bbf..a4db193 100644
--- a/AssetHelperMenu/AssetHelperMenu.csproj
+++ b/AssetHelperMenu/AssetHelperMenu.csproj
@@ -29,7 +29,7 @@
-
+
diff --git a/AssetHelperMenu/AssetHelperMenuPlugin.cs b/AssetHelperMenu/AssetHelperMenuPlugin.cs
index bb768a2..795cb88 100644
--- a/AssetHelperMenu/AssetHelperMenuPlugin.cs
+++ b/AssetHelperMenu/AssetHelperMenuPlugin.cs
@@ -27,7 +27,7 @@ private void Awake()
Logger.LogInfo($"Plugin {Name} ({Id}) has loaded!");
}
- public string ModMenuName() => "AssetHelper";
+ public LocalizedText ModMenuName() => "AssetHelper";
public AbstractMenuScreen BuildCustomMenu()
{
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 41bc96f..4d85459 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,3 +1,7 @@
+### v1.3.1
+
+Fixes for ModMenu breaking update
+
### v1.3.0
Add proper support for game objects which have the same name as
diff --git a/Directory.Build.props b/Directory.Build.props
index dfe50fb..b53c2ce 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -5,6 +5,6 @@
It should follow the format major.minor.patch (semantic versioning). If you publish your mod
as a library to NuGet, this version will also be used as the package version.
-->
- 1.3.0
+ 1.3.1