diff --git a/AssetHelperMenu/AssetHelperMenu.csproj b/AssetHelperMenu/AssetHelperMenu.csproj index 4287bbf..a4db193 100644 --- a/AssetHelperMenu/AssetHelperMenu.csproj +++ b/AssetHelperMenu/AssetHelperMenu.csproj @@ -29,7 +29,7 @@ - + diff --git a/AssetHelperMenu/AssetHelperMenuPlugin.cs b/AssetHelperMenu/AssetHelperMenuPlugin.cs index bb768a2..795cb88 100644 --- a/AssetHelperMenu/AssetHelperMenuPlugin.cs +++ b/AssetHelperMenu/AssetHelperMenuPlugin.cs @@ -27,7 +27,7 @@ private void Awake() Logger.LogInfo($"Plugin {Name} ({Id}) has loaded!"); } - public string ModMenuName() => "AssetHelper"; + public LocalizedText ModMenuName() => "AssetHelper"; public AbstractMenuScreen BuildCustomMenu() { diff --git a/CHANGELOG.md b/CHANGELOG.md index 41bc96f..4d85459 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,7 @@ +### v1.3.1 + +Fixes for ModMenu breaking update + ### v1.3.0 Add proper support for game objects which have the same name as diff --git a/Directory.Build.props b/Directory.Build.props index dfe50fb..b53c2ce 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -5,6 +5,6 @@ It should follow the format major.minor.patch (semantic versioning). If you publish your mod as a library to NuGet, this version will also be used as the package version. --> - 1.3.0 + 1.3.1