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TESTING.md

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For the most part, libsignal is tested using each language's usual testing infrastructure, as described in the main README.md:

# Rust
% cargo test --workspace --all-features

# Java / Android
% ./gradlew client:test server:test android:connectedAndroidTest

# Node
% npm run build && npm run tsc && npm run test

# Swift
% ./build_ffi.sh --generate-ffi && swift test

However, sometimes there are some more interesting test configurations; those are documented here.

Running cross-compiling Rust tests with custom runners

Rust allows running tests with cross-compiled targets, but normally that only works if your system supports executing the cross-compiled binary (like Intel targets on ARM64 macOS or Windows, or 32-bit targets on 64-bit Linux or Windows). However, by overriding the "runner" setting for a particular target, we can run cross-compiled tests as well.

Running Rust tests on Android Devices (including the emulator)

  1. Connect your device, or start an emulator and let it finish booting.

  2. Make sure adb is in your path, or set ADB to the path to adb (it's usually in $ANDROID_SDK_ROOT/platform-tools/adb).

  3. Set the following environment variables, filling in path/to/ndk and YOUR_HOST_HERE:

    ANDROID_NDK_HOME=path/to/ndk
    CARGO_PROFILE_TEST_STRIP=debuginfo   # make the "push" step take less time
    CARGO_PROFILE_BENCH_STRIP=debuginfo  # same for benchmarks
    CARGO_TARGET_AARCH64_LINUX_ANDROID_LINKER=path/to/ndk/toolchains/llvm/prebuilt/YOUR_HOST_HERE/bin/aarch64-linux-android21-clang
    CARGO_TARGET_AARCH64_LINUX_ANDROID_RUNNER=bin/adb-run-test # in the repo root

    (If working with a different target architecture, don't forget to change the environment variables above. You may need to set additional environment variables depending on what you're building; see [build_jni.sh][java/build_jni.sh] for the full set that libsignal-jni uses.)

  4. Finally, run cargo test --target aarch64-linux-android -p PACKAGE.

When running against an actual device, the "push" step in [adb-run-test][bin/adb-run-test] can be a bit flaky. Turning on the developer option "Stay awake" in the system settings seems to help.

You may need to push additional resources if the test expects to find them relative to the working directory, which you can adb push as well. (If you're writing the test, prefer include_bytes! instead to avoid this.)

Running Rust tests in the iOS Simulator

  1. Start a simulator and let it finish booting.

  2. Set the following environment variable:

    CARGO_TARGET_AARCH64_APPLE_IOS_SIM_RUNNER='xcrun simctl spawn booted'

    (if working on an Intel Mac, don't forget to change the environment variables above to match the Intel simulator target)

  3. Finally, run cargo test --target aarch64-apple-ios-sim -p PACKAGE.

If the test has resources found relatively, you’ll have to hack them in by loading them into the simulator’s root, which is located at ~/Developer/CoreSimulator/Devices/YOUR_SIMULATOR_UUID/data. (If you're writing the test, prefer include_bytes! instead to avoid this.)