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CompiletimeHash.h
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/*
* SEGS - Super Entity Game Server
* http://www.segs.io/
* Copyright (c) 2006 - 2019 SEGS Team (see AUTHORS.md)
* This software is licensed under the terms of the 3-clause BSD License. See LICENSE.md for details.
*/
#pragma once
#include <cstdint>
namespace CompileTimeUtils
{
constexpr uint32_t val_32_const = 0x811c9dc5;
constexpr uint32_t prime_32_const = 0x1000193;
constexpr uint64_t val_64_const = 0xcbf29ce484222325;
constexpr uint64_t prime_64_const = 0x100000001b3;
inline constexpr uint32_t hash_32_fnv1a_const(const char* const str, const uint32_t value = val_32_const) noexcept {
return (str[0] == '\0') ? value : hash_32_fnv1a_const(&str[1], (value ^ uint32_t(str[0])) * prime_32_const);
}
inline constexpr uint64_t hash_64_fnv1a_const(const char* const str, const uint64_t value = val_64_const) noexcept {
return (str[0] == '\0') ? value : hash_64_fnv1a_const(&str[1], (value ^ uint64_t(str[0])) * prime_64_const);
}
}