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illuminated_switch.hpp
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/
illuminated_switch.hpp
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#ifndef FASTSIM_ILLUMINATED_HHP_
# define FASTSIM_ILLUMINATED_HHP_
#include <vector>
#include "posture.hpp"
namespace fastsim {
// an illimuninated light switch
class IlluminatedSwitch {
public:
// in WORLD coordinate (NOT pixel)
IlluminatedSwitch(int color, float radius, float x, float y, bool on) :
_color(color),
_radius(radius),
_x(x), _y(y),
_on(on), _activated(false) {
}
void try_to_activate(const Posture& robot_pos) {
float d = robot_pos.dist_to(_x, _y);
if (_on && d < _radius)
activate();
}
void activate() {
_activated = true;
for (size_t i = 0; i < _linked_lights.size(); ++i)
_linked_lights[i]->set_on(true);
}
void deactivate() {
_activated = false;
for (size_t i = 0; i < _linked_lights.size(); ++i)
_linked_lights[i]->set_on(false);
}
void set_on(bool x = true) {
_on = x;
}
void set_off() {
set_on(false);
}
bool get_on() const {
return _on;
}
bool get_off() const {
return !_on;
}
int get_color() const {
return _color;
}
float get_radius() const {
return _radius;
}
float get_x() const {
return _x;
}
float get_y() const {
return _y;
}
void set_pos(float x, float y) {
_x = x;
_y = y;
}
bool get_activated() const {
return _activated;
}
void link(boost::shared_ptr<IlluminatedSwitch> o) {
_linked_lights.push_back(o);
}
protected:
int _color;
float _radius;
float _x, _y;
bool _on;
bool _activated;
std::vector<boost::shared_ptr<IlluminatedSwitch> > _linked_lights;
};
struct ClosestSwitch_f {
ClosestSwitch_f(float x, float y) : _x(x), _y(y) {}
bool operator()(const boost::shared_ptr<IlluminatedSwitch> i1,
const boost::shared_ptr<IlluminatedSwitch> i2) {
float x1 = i1->get_x() - _x;
float y1 = i1->get_y() - _y;
float x2 = i2->get_x() - _x;
float y2 = i2->get_y() - _y;
float d1 = sqrtf(x1 * x1 + y1 * y1);
float d2 = sqrtf(x2 * x2 + y2 * y2);
return d1 < d2;
}
float _x, _y;
};
}
#endif