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Copy pathCCParallaxScrollOffset.cpp
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CCParallaxScrollOffset.cpp
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#include "CCParallaxScrollOffset.h"
namespace cocos2d {
CCParallaxScrollOffset::~CCParallaxScrollOffset()
{
}
CCParallaxScrollOffset * CCParallaxScrollOffset::scrollWithNode(CCNode *node, const CCPoint &r, const CCPoint &p, const CCPoint &s)
{
CCParallaxScrollOffset *pobSprite = new CCParallaxScrollOffset();
if (pobSprite && pobSprite->initWithNode(node, r, p, s))
{
pobSprite->autorelease();
return pobSprite;
}
CC_SAFE_DELETE(pobSprite);
return NULL;
}
CCParallaxScrollOffset * CCParallaxScrollOffset::scrollWithNode(CCNode *node, const CCPoint &r, const CCPoint &p, const CCPoint &s, const CCPoint &v)
{
CCParallaxScrollOffset *pobSprite = new CCParallaxScrollOffset();
if (pobSprite && pobSprite->initWithNode(node, r, p, s, v))
{
pobSprite->autorelease();
return pobSprite;
}
CC_SAFE_DELETE(pobSprite);
return NULL;
}
bool CCParallaxScrollOffset::initWithNode(CCNode *node, const CCPoint &r, const CCPoint &p, const CCPoint &s)
{
return initWithNode(node, r, p, s, ccp(0,0));
}
bool CCParallaxScrollOffset::initWithNode(CCNode *node, const CCPoint &r, const CCPoint &p, const CCPoint &s, const CCPoint &v)
{
bool ret = true;
if(ret) {
child = node;
ratio = r;
scrollOffset = s;
relVelocity = v;
child->setPosition(p);
origPosition = p;
//currPosition = p;
child->setAnchorPoint(ccp(0, 0));
}
return ret;
}
void CCParallaxScrollOffset::setScrollOffset(const CCPoint &val)
{
scrollOffset = val;
}
void CCParallaxScrollOffset::setOrigPosition(const CCPoint &val)
{
origPosition = val;
}
void CCParallaxScrollOffset::setRelVelocity(const CCPoint &val)
{
relVelocity = val;
}
void CCParallaxScrollOffset::setRatio(const CCPoint &val)
{
ratio = val;
}
void CCParallaxScrollOffset::setPosition(const CCPoint &val)
{
position = val;
}
void CCParallaxScrollOffset::setCurrPosition(const CCPoint &val)
{
currPosition = val;
}
void CCParallaxScrollOffset::setChild(CCNode *val)
{
child = val;
}
const CCPoint & CCParallaxScrollOffset::getScrollOffset() const
{
return scrollOffset;
}
const CCPoint & CCParallaxScrollOffset::getOrigPosition() const
{
return origPosition;
}
const CCPoint & CCParallaxScrollOffset::getRelVelocity() const
{
return relVelocity;
}
const CCPoint & CCParallaxScrollOffset::getRatio() const
{
return ratio;
}
const CCPoint & CCParallaxScrollOffset::getPosition() const
{
return position;
}
const CCPoint & CCParallaxScrollOffset::getCurrPosition() const
{
return currPosition;
}
CCNode * CCParallaxScrollOffset::getChild() const
{
return child;
}
}// namespace cocos2d