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Workaround for WebGL crash for datasets with many segmentation layers (#6995)
* reduce shader complexity when having multiple segmentation layers (shader needs to be compiled more often then, though)
* fix tests
* clean up
* update changelog
Copy file name to clipboardExpand all lines: CHANGELOG.unreleased.md
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@@ -19,6 +19,7 @@ For upgrade instructions, please check the [migration guide](MIGRATIONS.released
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- Fixed that changing a segment color could lead to a crash. [#7000](https://github.com/scalableminds/webknossos/pull/7000)
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- Fixed rendering issues on some affected systems that led to "black holes". [#7018](https://github.com/scalableminds/webknossos/pull/7018)
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- Fixed a bug that made downloads of public annotations fail occasionally. [#7025](https://github.com/scalableminds/webknossos/pull/7025)
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- Added a workaround for a WebGL crash which could appear when a dataset contained many segmentation layers. [#6995](https://github.com/scalableminds/webknossos/pull/6995)
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