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RowFrame.lua
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RowFrame = { x_offset = 35, y_offset = -35, height = 30 }
RowFrameStatus_t = {
StriLiMaster = 0,
StriLiAssist = 1,
HasStriLi = 2,
None = 3,
};
function RowFrame:new(o, frameName, parentFrame, posIndex, raidMember)
o = o or {};
setmetatable(o, self);
self.__index = self;
o.frameName = frameName;
o.parentFrame = parentFrame;
o.posIndex = posIndex;
o.raidMember = raidMember;
o.Children = {};
o.Regions = {};
local rowTemplateName = (StriLiOptions["TokenSecList"] and "StriLi_Row_Template_TokenSec" or "StriLi_Row_Template");
o.frame = CreateFrame("Frame", o.frameName, o.parentFrame, rowTemplateName);
o.frame:SetPoint("TOPLEFT", o.parentFrame, "TOPLEFT", o.x_offset, o.y_offset - o.posIndex * o.height);
o:setColumnContent(o.raidMember[1], o.raidMember[2]);
if not StriLi_isPlayerMaster() and StriLi.master:get() ~= "" and not RaidMembersDB:isMemberAssist(UnitName("player")) then
o:disableButtons();
end
return o;
end
function RowFrame:reInit(_, _, _, posIndex, raidMember)
self:setPosIndex(posIndex);
self.raidMember = raidMember;
self.frame:SetPoint("TOPLEFT", self.parentFrame, "TOPLEFT", self.x_offset, self.y_offset - self.posIndex * self.height);
if self.raidMember[2]["IsStriLiAssist"]:get() then
self:setStatus(RowFrameStatus_t.StriLiAssist);
else
self:setStatus(RowFrameStatus_t.None);
end
StriLi_SetTextColorByClass(self.Regions.NameFS, raidMember[2][1]);
self:UpdateName(raidMember[1]);
self:UpdateMainCounter(self.raidMember[2]["Main"]:get());
self:UpdateSecCounter(self.raidMember[2]["Sec"]:get());
self:UpdateTokenCounter(self.raidMember[2]["Token"]:get());
self:UpdateTokenSecCounter(self.raidMember[2]["TokenSec"]:get());
self:UpdateFailCounter(self.raidMember[2]["Fail"]:get());
self:UpdateReRegister(self.raidMember[2]["ReRegister"]:get());
self:linkCounter(self.raidMember[2]);
if not StriLi_isPlayerMaster() and StriLi.master:get() ~= "" and not RaidMembersDB:isMemberAssist(UnitName("player")) then
self:disableButtons();
end
return self;
end
function RowFrame:setColumnContent(charName, charData)
if StriLiOptions["TokenSecList"] then
self.Children.Status, self.Children.Name, self.Children.ReRegister, self.Children.Main, self.Children.Sec, self.Children.Token, self.Children.TokenSec, self.Children.Fail = self.frame:GetChildren();
else
self.Children.Status, self.Children.Name, self.Children.ReRegister, self.Children.Main, self.Children.Sec, self.Children.Token, self.Children.Fail = self.frame:GetChildren();
end
self.Children.Status:EnableMouse(true);
self.Children.Name:EnableMouse(true);
self.Children.Name:SetScript("OnMouseUp", function(frame, button)
self:OnMouseUp(frame, button);
end);
-- Setting up PlayerStatus
self.Regions.StatusFS = self.Children.Status:CreateFontString("PlayerStatus" .. tostring(self.posIndex), "ARTWORK", "GameFontNormal");
self.Regions.StatusFS:SetPoint("LEFT", 0, 0);
self.Regions.StatusFS:SetPoint("RIGHT", 0, 0);
self.Regions.StatusFS:SetText("");
-- Setting Player name
self.Regions.NameFS = self.Children.Name:CreateFontString("PlayerName" .. tostring(self.posIndex), "ARTWORK", "GameFontNormal");
self.Regions.NameFS:SetPoint("LEFT", 0, 0);
self.Regions.NameFS:SetPoint("RIGHT", 0, 0);
self.Regions.NameFS:SetText(charName);
StriLi_SetTextColorByClass(self.Regions.NameFS, charData[1]);
-- Creating Checkbox. Tooltip added if Re-registered
self.Regions.ReRegisterCB = CreateFrame("CheckButton", "ReRegisterCheckButton" .. tostring(self.posIndex), self.Children.ReRegister, "ChatConfigCheckButtonTemplate");
self.Regions.ReRegisterCB:SetPoint("CENTER", 0, 0);
self.Regions.ReRegisterCB:SetHitRectInsets(0, 0, 0, 0);
self:UpdateReRegister(charData["ReRegister"]:get());
self.Regions.ReRegisterCB:SetScript("OnClick", function()
self:ReRegisterRequest(false);
end)
charData["ReRegister"]:registerObserver(self);
-- Creating counters and initializing them
self.Regions.MainCounter = CreateFrame("Frame", "CounterMain" .. tostring(self.posIndex), self.Children.Main, "StriLi_Counter_Template2");
self.Regions.SecCounter = CreateFrame("Frame", "CounterSec" .. tostring(self.posIndex), self.Children.Sec, "StriLi_Counter_Template2");
self.Regions.TokenCounter = CreateFrame("Frame", "CounterToken" .. tostring(self.posIndex), self.Children.Token, "StriLi_Counter_Template2");
if StriLiOptions["TokenSecList"] then
self.Regions.TokenSecCounter = CreateFrame("Frame", "CounterTokenSec" .. tostring(self.posIndex), self.Children.TokenSec, "StriLi_Counter_Template2");
end
self.Regions.FailCounter = CreateFrame("Frame", "CounterFail" .. tostring(self.posIndex), self.Children.Fail, "StriLi_Counter_Template2");
self:linkCounter(charData);
self.Regions.MainCounterFS = self.Regions.MainCounter:GetRegions();
self.Regions.SecCounterFS = self.Regions.SecCounter:GetRegions();
self.Regions.TokenCounterFS = self.Regions.TokenCounter:GetRegions();
if StriLiOptions["TokenSecList"] then
self.Regions.TokenSecCounterFS = self.Regions.TokenSecCounter:GetRegions();
end
self.Regions.FailCounterFS = self.Regions.FailCounter:GetRegions();
self:UpdateMainCounter(charData["Main"]:get());
self:UpdateSecCounter(charData["Sec"]:get());
self:UpdateTokenCounter(charData["Token"]:get());
if StriLiOptions["TokenSecList"] then
self:UpdateTokenSecCounter(charData["TokenSec"]:get());
end
self:UpdateFailCounter(charData["Fail"]:get());
end
function RowFrame:linkCounter(charData)
local aTable;
if StriLiOptions["TokenSecList"] then
aTable = { ["Main"] = self.Regions.MainCounter, ["Sec"] = self.Regions.SecCounter, ["Token"] = self.Regions.TokenCounter, ["TokenSec"] = self.Regions.TokenSecCounter, ["Fail"] = self.Regions.FailCounter };
else
aTable = { ["Main"] = self.Regions.MainCounter, ["Sec"] = self.Regions.SecCounter, ["Token"] = self.Regions.TokenCounter, ["Fail"] = self.Regions.FailCounter };
end
for key, _ in pairs(aTable) do
local plusButton, minusButton = aTable[key]:GetChildren();
plusButton:SetScript("OnClick", function()
charData[key]:add(1)
end);
minusButton:SetScript("OnClick", function()
if (charData[key]:get() > 0) then
charData[key]:sub(1)
end
end);
charData[key]:registerObserver(self);
end
charData["IsStriLiAssist"]:registerObserver(self);
end
function RowFrame:unlinkCounters()
local aTable;
if StriLiOptions["TokenSecList"] then
aTable = { ["Main"] = self.Regions.MainCounter, ["Sec"] = self.Regions.SecCounter, ["Token"] = self.Regions.TokenCounter, ["TokenSec"] = self.Regions.TokenSecCounter, ["Fail"] = self.Regions.FailCounter };
else
aTable = { ["Main"] = self.Regions.MainCounter, ["Sec"] = self.Regions.SecCounter, ["Token"] = self.Regions.TokenCounter, ["Fail"] = self.Regions.FailCounter };
end
for key, counter in pairs(aTable) do
local plusButton, minusButton = counter:GetChildren();
plusButton:SetScript("OnClick", nil);
minusButton:SetScript("OnClick", nil);
self.raidMember[2][key]:unregisterObserver(self);
end
self.raidMember[2]["ReRegister"]:unregisterObserver(self);
end
function RowFrame:UpdateName(name)
self.Regions.NameFS:SetText(tostring(name));
end
function RowFrame:UpdateMainCounter(count)
self.Regions.MainCounterFS:SetText(tostring(count));
StriLi_ColorCounterCell(self.Children.Main, count, false);
if not StriLi.CommunicationHandler.requestedSyncAsMaster then
StriLi.CommunicationHandler:sendDataChanged(self:getName():gsub('%®', ''):gsub('%•', ''):gsub('%¬', ''), "Main", count, false);
end
end
function RowFrame:UpdateSecCounter(count)
self.Regions.SecCounterFS:SetText(tostring(count));
StriLi_ColorCounterCell(self.Children.Sec, count, true);
if not StriLi.CommunicationHandler.requestedSyncAsMaster then
StriLi.CommunicationHandler:sendDataChanged(self:getName():gsub('%®', ''):gsub('%•', ''):gsub('%¬', ''), "Sec", count, false);
end
end
function RowFrame:UpdateTokenCounter(count)
self.Regions.TokenCounterFS:SetText(tostring(count));
StriLi_ColorCounterCell(self.Children.Token, count, false);
if not StriLi.CommunicationHandler.requestedSyncAsMaster then
StriLi.CommunicationHandler:sendDataChanged(self:getName():gsub('%®', ''):gsub('%•', ''):gsub('%¬', ''), "Token", count, false);
end
end
function RowFrame:UpdateTokenSecCounter(count)
if self.Regions.TokenSecCounterFS then
self.Regions.TokenSecCounterFS:SetText(tostring(count));
StriLi_ColorCounterCell(self.Children.TokenSec, count, true);
if not StriLi.CommunicationHandler.requestedSyncAsMaster then
StriLi.CommunicationHandler:sendDataChanged(self:getName():gsub('%®', ''):gsub('%•', ''):gsub('%¬', ''), "TokenSec", count, false);
end
end
end
function RowFrame:UpdateFailCounter(count)
self.Regions.FailCounterFS:SetText(tostring(count));
StriLi_ColorCounterCell(self.Children.Fail, count, not StriLiOptions["TokenSecList"]);
if not StriLi.CommunicationHandler.requestedSyncAsMaster then
StriLi.CommunicationHandler:sendDataChanged(self:getName():gsub('%®', ''):gsub('%•', ''):gsub('%¬', ''), "Fail", count, false);
end
end
function RowFrame:UpdateReRegister(reRegister)
if (reRegister ~= "") then
self.Regions.ReRegisterCB:SetChecked(true);
self.Children.Name:SetScript("OnEnter", function()
GameTooltip_SetDefaultAnchor(GameTooltip, self.Children.Name)
GameTooltip:SetOwner(self.Children.Name, "ANCHOR_NONE")
GameTooltip:SetPoint("CENTER", self.Children.Name, "CENTER", 0, 30)
GameTooltip:SetText(reRegister)
GameTooltip:Show()
end);
self.Children.Name:SetScript("OnLeave", function()
GameTooltip:Hide()
end);
else
self.Regions.ReRegisterCB:SetChecked(false);
self.Children.Name:SetScript("OnEnter", nil);
self.Children.Name:SetScript("OnLeave", nil);
end
if not StriLi.CommunicationHandler.requestedSyncAsMaster then
StriLi.CommunicationHandler:sendDataChanged(self:getName():gsub('%®', ''):gsub('%•', ''):gsub('%¬', ''), "ReRegister", reRegister, false);
end
end
function RowFrame:redraw()
self.frame:SetPoint("TOPLEFT", self.parentFrame, "TOPLEFT", self.x_offset, self.y_offset - self.posIndex * self.height);
StriLi_SetTextColorByClass(self.Regions.NameFS, self.raidMember[2][1]);
end
function RowFrame:setPosIndex(index)
self.posIndex = index;
self:redraw();
end
function RowFrame:OnValueChanged(sender)
if sender == self.raidMember[2]["Main"] then
self:UpdateMainCounter(self.raidMember[2]["Main"]:get());
elseif sender == self.raidMember[2]["Sec"] then
self:UpdateSecCounter(self.raidMember[2]["Sec"]:get());
elseif sender == self.raidMember[2]["Token"] then
self:UpdateTokenCounter(self.raidMember[2]["Token"]:get());
elseif sender == self.raidMember[2]["TokenSec"] and StriLiOptions["TokenSecList"] then
self:UpdateTokenSecCounter(self.raidMember[2]["TokenSec"]:get());
elseif sender == self.raidMember[2]["Fail"] then
self:UpdateFailCounter(self.raidMember[2]["Fail"]:get());
elseif sender == self.raidMember[2]["ReRegister"] then
self:UpdateReRegister(self.raidMember[2]["ReRegister"]:get());
elseif sender == self.raidMember[2]["IsStriLiAssist"] then
if self.raidMember[2]["IsStriLiAssist"]:get() then
self:setStatus(RowFrameStatus_t.StriLiAssist);
elseif UnitName("player") ~= self.raidMember[1] then
StriLi.CommunicationHandler:checkIfUserHasStriLi(self.raidMember[1], function(hasStriLi)
if hasStriLi and StriLi.master:get() ~= self.raidMember[1] then
self:setStatus(RowFrameStatus_t.HasStriLi);
elseif hasStriLi and StriLi.master:get() == self.raidMember[1] then
self:setStatus(RowFrameStatus_t.StriLiMaster);
else
self:setStatus(RowFrameStatus_t.None);
end
end)
else
self:setStatus(RowFrameStatus_t.HasStriLi);
end
end
StriLi.MainFrame:sortRowFrames();
end
function RowFrame.ReRegisterRequest(self, overwrite)
if self.Regions.ReRegisterCB:GetChecked() or overwrite then
local reRegisterInputFrame = TextInputFrame:new(nil, StriLi.Lang.Confirm.ReRegisterRequest..": ", function(input)
self.raidMember[2]["ReRegister"]:set(input);
end, function(_)
end);
reRegisterInputFrame:show();
else
self.raidMember[2]["ReRegister"]:set("");
end
end
function RowFrame:show()
ShowUIPanel(self.frame);
end
function RowFrame:hide()
HideUIPanel(self.frame);
end
function RowFrame:toggle()
if (self.frame:IsVisible()) then
self:hide();
else
self:show();
end
end
function RowFrame:getName()
return self.Regions.NameFS:GetText();
end
function RowFrame:getY_offset()
return self.y_offset;
end
function RowFrame:getX_offset()
return self.x_offset;
end
function RowFrame:getHeight()
return self.height;
end
function RowFrame:OnMouseUp(frame, button)
if (button ~= "RightButton")
or not MouseIsOver(frame)
or ((StriLi.master:get() ~= "")
and (not StriLi_isPlayerMaster())
and (not RaidMembersDB:isMemberAssist(UnitName("player")))) then
return;
end
StriLi.dropdownFrame = CreateFrame("Frame", "StriLi_DropdownFrame", frame, "UIDropDownMenuTemplate");
-- Bind an initializer function to the dropdown
UIDropDownMenu_Initialize(StriLi.dropdownFrame, function(_frame, _level, _menuList)
self:initDropdownMenu(_frame, _level, _menuList)
end, "MENU");
ToggleDropDownMenu(1, nil, StriLi.dropdownFrame, "cursor", 3, -3, nil, nil, 0.2);
end
function RowFrame:initDropdownMenu(frame, level, menuList)
local bAssist = RaidMembersDB:isMemberAssist(UnitName("player")) and not StriLi_isPlayerMaster();
local info = UIDropDownMenu_CreateInfo();
local pFrame = frame:GetParent();
local _, fString = pFrame:GetRegions();
local playerName = fString:GetText():gsub('%®', ''):gsub('%•', ''):gsub('%¬', '');
if level == 1 then
-- Outermost menu level
info.text, info.hasArrow, info.menuList, info.disabled = StriLi.Lang.Commands.CombineMembers, true, "Players", bAssist;
UIDropDownMenu_AddButton(info);
info.text, info.hasArrow, info.disabled, info.func = StriLi.Lang.Commands.ReRegister, false, false, function()
self:ReRegisterRequest(true)
end;
UIDropDownMenu_AddButton(info);
info.text, info.hasArrow, info.disabled, info.func = StriLi.Lang.Commands.SetMaster, false, bAssist, function()
StriLi.dropdownFrame:Hide();
if StriLi.confirmFrame ~= nil then
StriLi.confirmFrame:hide();
end
StriLi.confirmFrame = ConfirmDialogFrame:new(nil, StriLi.Lang.Confirm.AreYouSureTo.." "..playerName.." "..StriLi.Lang.Confirm.SetMaster,
function()
StriLi_SetMaster(playerName);
end,
nil);
StriLi.confirmFrame:show();
end;
UIDropDownMenu_AddButton(info);
info.text, info.hasArrow, info.disabled, info.func = StriLi.Lang.Commands.Remove, false, bAssist, function()
StriLi.dropdownFrame:Hide();
local confirmFrame = ConfirmDialogFrame:new(nil, StriLi.Lang.Confirm.AreYouSureTo.." "..playerName.." "..StriLi.Lang.Confirm.Remove,
function()
if self.removeFnc(playerName) then
StriLi.CommunicationHandler:sendMemberRemoved(playerName);
end
end,
nil);
confirmFrame:show();
end;
UIDropDownMenu_AddButton(info);
if not RaidMembersDB:isMemberAssist(self.raidMember[1]) then
info.text, info.hasArrow, info.disabled, info.func = StriLi.Lang.Commands.SetAssist, false, bAssist, function()
StriLi.dropdownFrame:Hide();
local confirmFrame = ConfirmDialogFrame:new(nil, StriLi.Lang.Confirm.AreYouSureTo.." "..playerName.." "..StriLi.Lang.Confirm.SetAssist,
function()
StriLi_SetAssist(playerName);
end,
nil);
confirmFrame:show();
end;
else
info.text, info.hasArrow, info.disabled, info.func = StriLi.Lang.Commands.UnsetAssist, false, bAssist, function()
StriLi.dropdownFrame:Hide();
local confirmFrame = ConfirmDialogFrame:new(nil, StriLi.Lang.Confirm.AreYouSureTo.." "..playerName.." "..StriLi.Lang.Confirm.UnsetAssist,
function()
RaidMembersDB:unsetMemberAsAssist(playerName);
StriLi.CommunicationHandler:Send_demoteMemberAsStriLiAssist(playerName);
end,
nil);
confirmFrame:show();
end;
end
if self.raidMember[1] == StriLi.master:get() then
info.disabled = true;
end
UIDropDownMenu_AddButton(info);
elseif menuList == "Players" then
for k, v in pairs(RaidMembersDB.raidMembers) do
if (k ~= playerName) then
info.disabled = bAssist;
info.text = k;
info.colorCode = "|cff" .. StriLi_GetHexClassColorCode(v[1]);
info.func = function(_, arg1, arg2)
StriLi.dropdownFrame:Hide()
local confirmFrame = ConfirmDialogFrame:new(nil, StriLi.Lang.Confirm.AreYouSureTo.." "..arg1.." "..StriLi.Lang.Confirm.Combine1.." "..arg2.." "..StriLi.Lang.Confirm.Combine2.." ("..arg1.." "..StriLi.Lang.Confirm.Combine3,
function()
self.combineFnc(arg1, arg2);
StriLi.CommunicationHandler:sendMembersCombined(arg1, arg2);
end,
nil);
confirmFrame:show();
end;
info.arg1 = playerName;
info.arg2 = k;
UIDropDownMenu_AddButton(info, level);
end
end
end
end
function RowFrame:toggleReRegisterLock()
if self.Regions.ReRegisterCB:IsEnabled() == 1 then
self.Regions.ReRegisterCB:Disable();
else
self.Regions.ReRegisterCB:Enable();
end
return self.Regions.ReRegisterCB:IsEnabled();
end
function RowFrame:setCombineFunction(fnc)
self.combineFnc = fnc;
end
function RowFrame:setRemoveFunction(fnc)
self.removeFnc = fnc;
end
function RowFrame:enableButtons()
local aTable;
if StriLiOptions["TokenSecList"] then
aTable = { ["Main"] = self.Regions.MainCounter, ["Sec"] = self.Regions.SecCounter, ["Token"] = self.Regions.TokenCounter, ["TokenSec"] = self.Regions.TokenSecCounter, ["Fail"] = self.Regions.FailCounter };
else
aTable = { ["Main"] = self.Regions.MainCounter, ["Sec"] = self.Regions.SecCounter, ["Token"] = self.Regions.TokenCounter, ["Fail"] = self.Regions.FailCounter };
end
for key, _ in pairs(aTable) do
local plusButton, minusButton = aTable[key]:GetChildren();
plusButton:Enable();
minusButton:Enable();
end
if StriLi.MainFrame.children.lockButton:GetText() == StriLi.Lang.Labels.Lock then
self.Regions.ReRegisterCB:Enable();
end
end
function RowFrame:disableButtons()
local aTable;
if StriLiOptions["TokenSecList"] then
aTable = { ["Main"] = self.Regions.MainCounter, ["Sec"] = self.Regions.SecCounter, ["Token"] = self.Regions.TokenCounter, ["TokenSec"] = self.Regions.TokenSecCounter, ["Fail"] = self.Regions.FailCounter };
else
aTable = { ["Main"] = self.Regions.MainCounter, ["Sec"] = self.Regions.SecCounter, ["Token"] = self.Regions.TokenCounter, ["Fail"] = self.Regions.FailCounter };
end
for key, _ in pairs(aTable) do
local plusButton, minusButton = aTable[key]:GetChildren();
plusButton:Disable();
minusButton:Disable();
end
self.Regions.ReRegisterCB:Disable();
end
function RowFrame:setStatus(status)
local toolTippText;
if status == RowFrameStatus_t.HasStriLi then
self.Regions.StatusFS:SetText("S");
toolTippText = StriLi.Lang.Tooltip.hasStriLi;
elseif status == RowFrameStatus_t.StriLiAssist then
self.Regions.StatusFS:SetText("A");
toolTippText = StriLi.Lang.Tooltip.assist;
elseif status == RowFrameStatus_t.StriLiMaster then
self.Regions.StatusFS:SetText("M");
toolTippText = StriLi.Lang.Tooltip.master;
else
self.Regions.StatusFS:SetText("");
toolTippText = nil;
end
self.Children.Status:SetScript("OnEnter", function()
if toolTippText then
GameTooltip:SetOwner(self.Children.Status, "ANCHOR_TOP")
GameTooltip:AddLine(toolTippText)
GameTooltip:Show()
end
end)
self.Children.Status:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end