forked from SaschaWillems/Vulkan
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcomputeraytracing.cpp
722 lines (609 loc) · 26.7 KB
/
computeraytracing.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
/*
* Vulkan Example - Compute shader ray tracing
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
#if defined(__ANDROID__)
#define TEX_DIM 1024
#else
#define TEX_DIM 2048
#endif
class VulkanExample : public VulkanExampleBase
{
public:
vks::Texture textureComputeTarget;
// Resources for the graphics part of the example
struct {
VkDescriptorSetLayout descriptorSetLayout; // Raytraced image display shader binding layout
VkDescriptorSet descriptorSetPreCompute; // Raytraced image display shader bindings before compute shader image manipulation
VkDescriptorSet descriptorSet; // Raytraced image display shader bindings after compute shader image manipulation
VkPipeline pipeline; // Raytraced image display pipeline
VkPipelineLayout pipelineLayout; // Layout of the graphics pipeline
} graphics;
// Resources for the compute part of the example
struct {
struct {
vks::Buffer spheres; // (Shader) storage buffer object with scene spheres
vks::Buffer planes; // (Shader) storage buffer object with scene planes
} storageBuffers;
vks::Buffer uniformBuffer; // Uniform buffer object containing scene data
VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
VkCommandPool commandPool; // Use a separate command pool (queue family may differ from the one used for graphics)
VkCommandBuffer commandBuffer; // Command buffer storing the dispatch commands and barriers
VkFence fence; // Synchronization fence to avoid rewriting compute CB if still in use
VkDescriptorSetLayout descriptorSetLayout; // Compute shader binding layout
VkDescriptorSet descriptorSet; // Compute shader bindings
VkPipelineLayout pipelineLayout; // Layout of the compute pipeline
VkPipeline pipeline; // Compute raytracing pipeline
struct UBOCompute { // Compute shader uniform block object
glm::vec3 lightPos;
float aspectRatio; // Aspect ratio of the viewport
glm::vec4 fogColor = glm::vec4(0.0f);
struct {
glm::vec3 pos = glm::vec3(0.0f, 0.0f, 4.0f);
glm::vec3 lookat = glm::vec3(0.0f, 0.5f, 0.0f);
float fov = 10.0f;
} camera;
} ubo;
} compute;
// SSBO sphere declaration
struct Sphere { // Shader uses std140 layout (so we only use vec4 instead of vec3)
glm::vec3 pos;
float radius;
glm::vec3 diffuse;
float specular;
uint32_t id; // Id used to identify sphere for raytracing
glm::ivec3 _pad;
};
// SSBO plane declaration
struct Plane {
glm::vec3 normal;
float distance;
glm::vec3 diffuse;
float specular;
uint32_t id;
glm::ivec3 _pad;
};
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Compute shader ray tracing";
compute.ubo.aspectRatio = (float)width / (float)height;
timerSpeed *= 0.25f;
camera.type = Camera::CameraType::lookat;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
camera.setTranslation(glm::vec3(0.0f, 0.0f, -4.0f));
camera.rotationSpeed = 0.0f;
camera.movementSpeed = 2.5f;
}
~VulkanExample()
{
// Graphics
vkDestroyPipeline(device, graphics.pipeline, nullptr);
vkDestroyPipelineLayout(device, graphics.pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, graphics.descriptorSetLayout, nullptr);
// Compute
vkDestroyPipeline(device, compute.pipeline, nullptr);
vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
vkDestroyFence(device, compute.fence, nullptr);
vkDestroyCommandPool(device, compute.commandPool, nullptr);
compute.uniformBuffer.destroy();
compute.storageBuffers.spheres.destroy();
compute.storageBuffers.planes.destroy();
textureComputeTarget.destroy();
}
// Prepare a texture target that is used to store compute shader calculations
void prepareTextureTarget(vks::Texture *tex, uint32_t width, uint32_t height, VkFormat format)
{
// Get device properties for the requested texture format
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
// Check if requested image format supports image storage operations
assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT);
// Prepare blit target texture
tex->width = width;
tex->height = height;
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent = { width, height, 1 };
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
// Image will be sampled in the fragment shader and used as storage target in the compute shader
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
imageCreateInfo.flags = 0;
VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image));
vkGetImageMemoryRequirements(device, tex->image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &tex->deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, tex->image, tex->deviceMemory, 0));
VkCommandBuffer layoutCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
tex->imageLayout = VK_IMAGE_LAYOUT_GENERAL;
vks::tools::setImageLayout(
layoutCmd,
tex->image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
tex->imageLayout);
vulkanDevice->flushCommandBuffer(layoutCmd, queue, true);
// Create sampler
VkSamplerCreateInfo sampler = vks::initializers::samplerCreateInfo();
sampler.magFilter = VK_FILTER_LINEAR;
sampler.minFilter = VK_FILTER_LINEAR;
sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
sampler.addressModeV = sampler.addressModeU;
sampler.addressModeW = sampler.addressModeU;
sampler.mipLodBias = 0.0f;
sampler.maxAnisotropy = 1.0f;
sampler.compareOp = VK_COMPARE_OP_NEVER;
sampler.minLod = 0.0f;
sampler.maxLod = 0.0f;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &tex->sampler));
// Create image view
VkImageViewCreateInfo view = vks::initializers::imageViewCreateInfo();
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
view.format = format;
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
view.image = tex->image;
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &tex->view));
// Initialize a descriptor for later use
tex->descriptor.imageLayout = tex->imageLayout;
tex->descriptor.imageView = tex->view;
tex->descriptor.sampler = tex->sampler;
tex->device = vulkanDevice;
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
// Image memory barrier to make sure that compute shader writes are finished before sampling from the texture
VkImageMemoryBarrier imageMemoryBarrier = {};
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
imageMemoryBarrier.image = textureComputeTarget.image;
imageMemoryBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
imageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(
drawCmdBuffers[i],
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_FLAGS_NONE,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
// Display ray traced image generated by compute shader as a full screen quad
// Quad vertices are generated in the vertex shader
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipeline);
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void buildComputeCommandBuffer()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VK_CHECK_RESULT(vkBeginCommandBuffer(compute.commandBuffer, &cmdBufInfo));
vkCmdBindPipeline(compute.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipeline);
vkCmdBindDescriptorSets(compute.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipelineLayout, 0, 1, &compute.descriptorSet, 0, 0);
vkCmdDispatch(compute.commandBuffer, textureComputeTarget.width / 16, textureComputeTarget.height / 16, 1);
vkEndCommandBuffer(compute.commandBuffer);
}
uint32_t currentId = 0; // Id used to identify objects by the ray tracing shader
Sphere newSphere(glm::vec3 pos, float radius, glm::vec3 diffuse, float specular)
{
Sphere sphere;
sphere.id = currentId++;
sphere.pos = pos;
sphere.radius = radius;
sphere.diffuse = diffuse;
sphere.specular = specular;
return sphere;
}
Plane newPlane(glm::vec3 normal, float distance, glm::vec3 diffuse, float specular)
{
Plane plane;
plane.id = currentId++;
plane.normal = normal;
plane.distance = distance;
plane.diffuse = diffuse;
plane.specular = specular;
return plane;
}
// Setup and fill the compute shader storage buffers containing primitives for the raytraced scene
void prepareStorageBuffers()
{
// Spheres
std::vector<Sphere> spheres;
spheres.push_back(newSphere(glm::vec3(1.75f, -0.5f, 0.0f), 1.0f, glm::vec3(0.0f, 1.0f, 0.0f), 32.0f));
spheres.push_back(newSphere(glm::vec3(0.0f, 1.0f, -0.5f), 1.0f, glm::vec3(0.65f, 0.77f, 0.97f), 32.0f));
spheres.push_back(newSphere(glm::vec3(-1.75f, -0.75f, -0.5f), 1.25f, glm::vec3(0.9f, 0.76f, 0.46f), 32.0f));
VkDeviceSize storageBufferSize = spheres.size() * sizeof(Sphere);
// Stage
vks::Buffer stagingBuffer;
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&stagingBuffer,
storageBufferSize,
spheres.data());
vulkanDevice->createBuffer(
// The SSBO will be used as a storage buffer for the compute pipeline and as a vertex buffer in the graphics pipeline
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&compute.storageBuffers.spheres,
storageBufferSize);
// Copy to staging buffer
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkBufferCopy copyRegion = {};
copyRegion.size = storageBufferSize;
vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffers.spheres.buffer, 1, ©Region);
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
stagingBuffer.destroy();
// Planes
std::vector<Plane> planes;
const float roomDim = 4.0f;
planes.push_back(newPlane(glm::vec3(0.0f, 1.0f, 0.0f), roomDim, glm::vec3(1.0f), 32.0f));
planes.push_back(newPlane(glm::vec3(0.0f, -1.0f, 0.0f), roomDim, glm::vec3(1.0f), 32.0f));
planes.push_back(newPlane(glm::vec3(0.0f, 0.0f, 1.0f), roomDim, glm::vec3(1.0f), 32.0f));
planes.push_back(newPlane(glm::vec3(0.0f, 0.0f, -1.0f), roomDim, glm::vec3(0.0f), 32.0f));
planes.push_back(newPlane(glm::vec3(-1.0f, 0.0f, 0.0f), roomDim, glm::vec3(1.0f, 0.0f, 0.0f), 32.0f));
planes.push_back(newPlane(glm::vec3(1.0f, 0.0f, 0.0f), roomDim, glm::vec3(0.0f, 1.0f, 0.0f), 32.0f));
storageBufferSize = planes.size() * sizeof(Plane);
// Stage
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&stagingBuffer,
storageBufferSize,
planes.data());
vulkanDevice->createBuffer(
// The SSBO will be used as a storage buffer for the compute pipeline and as a vertex buffer in the graphics pipeline
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&compute.storageBuffers.planes,
storageBufferSize);
// Copy to staging buffer
copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
copyRegion.size = storageBufferSize;
vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffers.planes.buffer, 1, ©Region);
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
stagingBuffer.destroy();
}
void setupDescriptorPool()
{
std::vector<VkDescriptorPoolSize> poolSizes =
{
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2), // Compute UBO
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4), // Graphics image samplers
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1), // Storage image for ray traced image output
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2), // Storage buffer for the scene primitives
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(
poolSizes.size(),
poolSizes.data(),
3);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Binding 0 : Fragment shader image sampler
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
0)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
setLayoutBindings.size());
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &graphics.descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(
&graphics.descriptorSetLayout,
1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
}
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&graphics.descriptorSetLayout,
1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &graphics.descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Fragment shader texture sampler
vks::initializers::writeDescriptorSet(
graphics.descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
0,
&textureComputeTarget.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vks::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vks::initializers::pipelineRasterizationStateCreateInfo(
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_FRONT_BIT,
VK_FRONT_FACE_COUNTER_CLOCKWISE,
0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vks::initializers::pipelineColorBlendAttachmentState(
0xf,
VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState =
vks::initializers::pipelineColorBlendStateCreateInfo(
1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vks::initializers::pipelineDepthStencilStateCreateInfo(
VK_FALSE,
VK_FALSE,
VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vks::initializers::pipelineMultisampleStateCreateInfo(
VK_SAMPLE_COUNT_1_BIT,
0);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState =
vks::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
dynamicStateEnables.size(),
0);
// Display pipeline
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
shaderStages[0] = loadShader(getShadersPath() + "computeraytracing/texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "computeraytracing/texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vks::initializers::pipelineCreateInfo(
graphics.pipelineLayout,
renderPass,
0);
VkPipelineVertexInputStateCreateInfo emptyInputState{};
emptyInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
emptyInputState.vertexAttributeDescriptionCount = 0;
emptyInputState.pVertexAttributeDescriptions = nullptr;
emptyInputState.vertexBindingDescriptionCount = 0;
emptyInputState.pVertexBindingDescriptions = nullptr;
pipelineCreateInfo.pVertexInputState = &emptyInputState;
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
pipelineCreateInfo.renderPass = renderPass;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipeline));
}
// Prepare the compute pipeline that generates the ray traced image
void prepareCompute()
{
// Create a compute capable device queue
// The VulkanDevice::createLogicalDevice functions finds a compute capable queue and prefers queue families that only support compute
// Depending on the implementation this may result in different queue family indices for graphics and computes,
// requiring proper synchronization (see the memory barriers in buildComputeCommandBuffer)
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.pNext = NULL;
queueCreateInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
queueCreateInfo.queueCount = 1;
vkGetDeviceQueue(device, vulkanDevice->queueFamilyIndices.compute, 0, &compute.queue);
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0: Storage image (raytraced output)
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
VK_SHADER_STAGE_COMPUTE_BIT,
0),
// Binding 1: Uniform buffer block
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_COMPUTE_BIT,
1),
// Binding 1: Shader storage buffer for the spheres
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
VK_SHADER_STAGE_COMPUTE_BIT,
2),
// Binding 1: Shader storage buffer for the planes
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
VK_SHADER_STAGE_COMPUTE_BIT,
3)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
setLayoutBindings.size());
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &compute.descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(
&compute.descriptorSetLayout,
1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &compute.pipelineLayout));
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&compute.descriptorSetLayout,
1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSet));
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets =
{
// Binding 0: Output storage image
vks::initializers::writeDescriptorSet(
compute.descriptorSet,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
0,
&textureComputeTarget.descriptor),
// Binding 1: Uniform buffer block
vks::initializers::writeDescriptorSet(
compute.descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
1,
&compute.uniformBuffer.descriptor),
// Binding 2: Shader storage buffer for the spheres
vks::initializers::writeDescriptorSet(
compute.descriptorSet,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
2,
&compute.storageBuffers.spheres.descriptor),
// Binding 2: Shader storage buffer for the planes
vks::initializers::writeDescriptorSet(
compute.descriptorSet,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
3,
&compute.storageBuffers.planes.descriptor)
};
vkUpdateDescriptorSets(device, computeWriteDescriptorSets.size(), computeWriteDescriptorSets.data(), 0, NULL);
// Create compute shader pipelines
VkComputePipelineCreateInfo computePipelineCreateInfo =
vks::initializers::computePipelineCreateInfo(
compute.pipelineLayout,
0);
computePipelineCreateInfo.stage = loadShader(getShadersPath() + "computeraytracing/raytracing.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
// Separate command pool as queue family for compute may be different than graphics
VkCommandPoolCreateInfo cmdPoolInfo = {};
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmdPoolInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &compute.commandPool));
// Create a command buffer for compute operations
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vks::initializers::commandBufferAllocateInfo(
compute.commandPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1);
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &compute.commandBuffer));
// Fence for compute CB sync
VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &compute.fence));
// Build a single command buffer containing the compute dispatch commands
buildComputeCommandBuffer();
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// Compute shader parameter uniform buffer block
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&compute.uniformBuffer,
sizeof(compute.ubo));
updateUniformBuffers();
}
void updateUniformBuffers()
{
compute.ubo.lightPos.x = 0.0f + sin(glm::radians(timer * 360.0f)) * cos(glm::radians(timer * 360.0f)) * 2.0f;
compute.ubo.lightPos.y = 0.0f + sin(glm::radians(timer * 360.0f)) * 2.0f;
compute.ubo.lightPos.z = 0.0f + cos(glm::radians(timer * 360.0f)) * 2.0f;
compute.ubo.camera.pos = camera.position * -1.0f;
VK_CHECK_RESULT(compute.uniformBuffer.map());
memcpy(compute.uniformBuffer.mapped, &compute.ubo, sizeof(compute.ubo));
compute.uniformBuffer.unmap();
}
void draw()
{
// Submit compute commands
// Use a fence to ensure that compute command buffer has finished executing before using it again
vkWaitForFences(device, 1, &compute.fence, VK_TRUE, UINT64_MAX);
vkResetFences(device, 1, &compute.fence);
VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
computeSubmitInfo.commandBufferCount = 1;
computeSubmitInfo.pCommandBuffers = &compute.commandBuffer;
VK_CHECK_RESULT(vkQueueSubmit(compute.queue, 1, &computeSubmitInfo, compute.fence));
VulkanExampleBase::prepareFrame();
// Command buffer to be submitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
prepareStorageBuffers();
prepareUniformBuffers();
prepareTextureTarget(&textureComputeTarget, TEX_DIM, TEX_DIM, VK_FORMAT_R8G8B8A8_UNORM);
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
prepareCompute();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
draw();
if (!paused)
{
updateUniformBuffers();
}
}
virtual void viewChanged()
{
compute.ubo.aspectRatio = (float)width / (float)height;
updateUniformBuffers();
}
};
VULKAN_EXAMPLE_MAIN()