{% hint style="success" %} Opcodes documentation can be found in Sanny Builder Library. {% endhint %}
SCM.INI
is the file containing information about opcodes used during disassembling and compiling script files. Sanny Builder ships a list of opcodes for each edit mode.
{% hint style="info" %} Starting v4.0, this file is optional and can be substituted with the new definition files available for download in Sanny Builder Library. New SBL edit modes use only JSON files. {% endhint %}
Game | File Name | Location |
---|---|---|
GTA III | SCM.INI | data\gta3 |
Vice City | VCSCM.INI | data\vc |
San Andreas | SASCM.INI | data\sa |
Liberty City Stories | LCSSCM.INI | data\lcs |
Vice City Stories | VCSSCM.INI | data\vcs |
VC Mobile | VCSCM.INI | data\vc_mobile |
SA Mobile | SASCM.INI | data\sa_mobile |
Lines starting with ;
are ignored.
Special INI parameters provide metadata information about the opcodes list.
VERSION
– defines the version of this file. See the $VERSION directive
PUBLISHER
– who authored this version
DATE
– the update date.
The disassembler prints the metadata in the first line of the output file.
Each line has the following syntax:
xxxx=N, yyyy
XXXX
– the opcode number
N
– the number of parameters
yyyy
– the opcode description.
The opcode number and the number of parameters are final and can't be changed. The description is open to modifications.
If the INI file contains multiple definitions for the same opcode, the latter controls.
By convention a description for a conditional opcode starts with two spaces.
A parameter is a dynamic part of the opcode. They start and end with %
0001=1,wait %1d% ms
This line is the definition of the opcode 0001
. When the disassembler finds 0001
in a script it prints the wordswait
and ms
with the parameter value in-between to the output file.
A parameter consists of two parts: a number
and a type
.
The number in parameter %1d%
is its index. The idea is that some opcodes have their parameters rearranged to make source code more readable.
0053=5,%5d% = create_player %1o% at %2d% %3d% %4d%
The disassembler writes the 5th opcode parameter before any others.
0053: $PLAYER_CHAR = сreate_player #NULL at 2488.562 -1666.865 12.8757
If the parameters will follow their original order, the opcode 0053
would look like:
0053: сreate_player #NULL at 2488.562 -1666.865 12.8757 $PLAYER_CHAR
{% hint style="warning" %} Changing parameters order in the INI file should be avoided by any means as it makes the source code incompatible with the default opcode definitions or earlier scripts. {% endhint %}
{% hint style="info" %} Parameters order may vary from mode to mode. See the comparison table in Edit modes to find out which mode uses which type. {% endhint %}
A letter following the index number indicates the parameter type.
d
- any value
p
- a label reference
o
- any model id (including objects)
m
- an .ide
model id (no objects)
g
- a key from the .gxt
file
x
- an external script ID
k
- a fixed-size null-terminated string literal (128 bytes)
{% hint style="info" %} You can freely change parameters types, if needed. {% endhint %}