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@x87 I noticed at compile time. The label is compiled into a numeric offset A simple example:
{$CLEO .cs} 0000: NOP jump @1 :1 xxxx() 0001: wait 0 ms 00D6: if and 0256: player $PLAYER_CHAR defined 03EE: player $PLAYER_CHAR controllable 004D: jump_if_false @1 0226: 0@ = actor $PLAYER_ACTOR health 0AD1: show_formatted_text_highpriority "HEALTH: %d" time 3000 0@ 0A93: terminate_this_custom_script :xxxx 015D: set_gamespeed 1.0 return
Decompile:
{$CLEO .cs} 0000: NOP 0002: jump -9 0050: gosub -72 0001: wait 0 ms 00D6: if and 0256: player $PLAYER_CHAR defined 03EE: player $PLAYER_CHAR controllable 004D: jump_if_false -9 0226: 0@ = actor $PLAYER_ACTOR health 0AD1: show_formatted_text_highpriority "HEALTH: %D" time 3000 0@ 0A93: terminate_this_custom_script 015D: set_gamespeed 1.0 0051: return
The text was updated successfully, but these errors were encountered:
@x87 It seems to be related to this update, there is no such problem in 3.6.0 #81
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@XMDS please test with this exe https://sannybuilder.com/dev/sanny361.zip
please test with this exe
Work.
Fixed in 3.6.2
No branches or pull requests
@x87 I noticed at compile time. The label is compiled into a numeric offset
A simple example:
Decompile:
The text was updated successfully, but these errors were encountered: