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Relative Paths for Custom.dat #18
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Maybe add DAT entries to Custom.dat and use the standard dat files directly.
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One objective of gaining more control of the paths is to allow the user to create, test, and use edit mode folders created in, for example, SA User Files under the Documents folder, that reference IDE resources in a Sanny folder.. And, once everything is working, the edit mode could be moved to a Sanny folder without needing to modify the paths in the DAT files. Similarly, it shouldn't matter if the edit mode folder is off of Sanny's data folder or a sub-folder of data. |
Yes, I encountered this issue with the difference between game DAT and custom.dat paths. Game DAT seem to be referencing IDE files from the exe directory while Sanny does that from the custom.dat directory. What exactly "PATH" does in your example? Is this a root directory to append to IDE paths? E.g.:
makes Sanny open
Correct? |
Now there is
assuming C:\Games\SA\DATA\DEFAULT.IDE For all other cases when |
The goal is to allow Custom.dat to use standard IDE lines without modification regardless of the location of Custom.dat or whatever Sanny considers to be the current directory.
Example:
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