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there are jump instructions between segments in SCM file. Any main.scm issued by R* historically had those instructions with 32-bit offsets which has been reflected in the community description: https://gtamods.com/wiki/SA_SCM
But being pedantic there is no limitation on the offset size and it can be 8 or 16 bits (near jump) as well. I think Point compiler supported near jumps and there could possibly be other compilers doing so as well.
The text was updated successfully, but these errors were encountered:
@wmysterio it's a technical detail, end-user gains nothing but better interoperability with other compilers (not Sanny). Maybe at some point Sanny's compiler will support near jumps in the header as part of aggressive optimization (#44) but not in the nearest future.
there are jump instructions between segments in SCM file. Any
main.scm
issued by R* historically had those instructions with 32-bit offsets which has been reflected in the community description: https://gtamods.com/wiki/SA_SCMBut being pedantic there is no limitation on the offset size and it can be 8 or 16 bits (near jump) as well. I think Point compiler supported near jumps and there could possibly be other compilers doing so as well.
The text was updated successfully, but these errors were encountered: