// This file was decompiled using SASCM.ini published on 2020-11-11 {$CLEO .cs} jump @Noname_24 0073: // (float) 0000: NOP 0000: NOP 0000: NOP 0000: NOP 0000: NOP 0000: NOP 0000: NOP :Noname_24 jump -60 0100: actor in_car 0000: NOP hex 53 41 4E 4E 59 20 42 55 49 4C 44 45 52 20 33 2E 36 2E end 0032: // Note: the incorrect math opcode was used here 0000: NOP 0200: hex 00 01 54 00 00 00 01 AE 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 01 end 0064: // (int) 0200: 0000: NOP 0000: NOP 0000: NOP 0000: NOP jump @Noname_112 Camera.Shake() 0000: NOP :Noname_112 jump -128 hex 04 10 00 00 00 00 00 00 00 00 end 0100: actor in_car hex 04 00 end Player.Defined(0) jf -130 Player.Money(0) += 500 018C: play_sound 1054 at 0.0 0.0 0.0 terminate_this_custom_script