// This file was decompiled using SASCM.ini published on 2020-11-11 {$CLEO .cs} {$USE CLEO+} {$USE file} {$USE newOpcodes} 0000: NOP :Noname_2 wait 0 Player.Defined(0) jf @Noname_2 Player.Money(0) += 500 018C: play_sound 1054 at 0.0 0.0 0.0 terminate_this_custom_script hex 56 41 52 00 F1 02 00 00 50 4C 41 59 45 52 5F 43 48 41 end 0052: NOP &0 hex 50 4C 41 59 45 52 5F 41 43 54 4F 52 00 03 00 00 00 50 4C 41 59 45 52 5F 47 52 4F 55 end gosub 0@s hex 00 44 45 46 41 55 4C 54 5F 57 41 49 54 5F 54 49 4D 45 end get_car_alarm 0000: NOP hex 50 68 6F 6E 65 5F 52 69 6E 67 69 6E 67 5F 46 6C 61 67 00 0F 00 00 00 43 75 72 72 65 6E 74 5F 54 69 6D 65 5F 69 6E 5F 6D 73 32 00 10 00 00 00 4D 6F 76 65 5F 41 78 69 73 5F 58 00 11 00 00 00 4D 6F 76 65 5F 41 78 69 73 5F 59 00 12 00 00 00 53 70 65 63 69 61 6C 5F 41 78 69 73 5F 58 00 13 00 00 00 53 70 65 70 65 63 69 61 6C 5F 41 78 69 73 5F 59 00 end 0014: // Note: the incorrect math opcode was used here hex 00 48 65 6C 70 5F 42 69 63 79 63 6C 65 5F 31 5F 53 68 6F 77 6E 00 end 0015: // Note: the incorrect math opcode was used here hex 00 4D 61 72 6B 65 72 5F 54 72 75 63 6B 69 6E 67 5F 4D 69 73 73 69 6F 6E 00 16 00 00 00 4D 69 73 73 69 6F 6E 5F 49 6E 74 72 6F 5F 50 61 73 73 65 64 00 end 0018: // Note: the incorrect math opcode was used here hex 00 53 54 41 54 5F 55 6E 6C 6F 63 6B 65 64 5F 43 69 74 69 65 73 5F 4E 75 6D 62 65 72 00 19 00 00 00 53 68 6F 6F 74 69 6E 67 5F 41 76 61 69 6C 61 62 6C 65 00 end 001A: // Note: the incorrect math opcode was used here hex 00 54 61 67 73 5F 50 61 69 6E 74 65 64 5F 50 65 72 63 65 6E 74 61 67 65 00 1B 00 00 00 4D 69 73 73 69 6F 6E 5F 52 75 6E 6E 69 6E 67 5F 44 6F 67 5F 46 61 69 6C 65 64 00 end 001D: // (int) hex 00 4D 61 72 6B 65 72 5F 45 6D 6D 65 74 73 5F 47 75 6E 00 1F 00 00 00 50 69 63 6B 75 70 5F 45 6D 6D 65 74 73 5F 43 6F 6C 74 34 35 00 end 0020: // Note: the incorrect math opcode was used here hex 00 53 54 41 54 5F 4C 75 6E 67 5F 43 61 70 61 63 69 74 79 00 end 0021: // Note: the incorrect math opcode was used here hex 00 54 69 6D 65 5F 48 6F 75 72 73 00 end 0022: // Note: the incorrect math opcode was used here hex 00 54 69 6D 65 5F 4D 69 6E 73 00 23 00 00 00 54 69 6D 65 5F 46 72 6F 6D 5F 4C 61 73 74 5F 43 61 6C 6C 5F 47 6F 74 5F 46 6C 61 67 00 end 0027: // (float) hex 00 57 65 65 6B 64 61 79 00 28 00 00 00 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 49 6E 74 72 6F 5F 46 6C 61 67 00 end 002A: // Note: the incorrect math opcode was used here hex 00 41 63 74 69 76 65 5F 49 6E 74 65 72 69 6F 72 00 2B 00 00 00 53 65 6C 65 63 74 65 64 5F 4D 65 6E 75 5F 49 74 65 6D 00 end 002D: // (int) hex 00 74 65 6D 70 76 61 72 5F 41 63 74 6F 72 5F 43 61 72 00 30 00 00 00 74 65 6D 70 76 61 72 5F 43 61 72 5F 54 79 70 65 00 end 0031: // Note: the incorrect math opcode was used here hex 00 48 65 6C 70 5F 56 61 6C 65 74 5F 53 68 6F 77 6E 00 end 0032: // Note: the incorrect math opcode was used here hex 00 48 65 6C 70 5F 44 65 6E 69 73 65 5F 53 68 6F 77 6E 00 33 00 00 00 48 65 6C 70 5F 53 74 65 61 6C 74 68 5F 53 68 6F 77 6E 00 end 0034: // (float) hex 00 48 65 6C 70 5F 49 4E 54 52 4F 5F 53 68 6F 77 6E 00 end 0036: // (float) hex 00 4C 53 5F 46 69 6E 61 6C 5F 4D 69 73 73 69 6F 6E 73 5F 53 74 61 72 74 65 64 00 39 00 00 00 48 65 6C 70 5F 54 72 75 63 6B 65 72 5F 4D 49 73 73 69 6F 6E 73 5F 53 68 6F 77 6E 00 3E 00 00 00 43 61 74 61 6C 69 6E 61 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 40 00 00 00 48 65 6C 70 5F 47 72 6F 6F 76 65 5F 53 68 6F 77 6E 00 41 00 00 00 4D 61 72 6B 65 72 5F 57 61 6E 67 5F 43 61 72 73 00 42 00 00 00 41 4D 4D 55 5F 49 63 6F 6E 73 5F 53 68 6F 77 6E 00 end 0043: // Note: the incorrect math opcode was used here hex 00 44 69 73 74 61 6E 63 65 5F 42 65 74 77 65 65 6E 5F 50 6F 69 6E 74 73 00 44 00 00 00 74 65 6D 70 76 61 72 5F 58 5F 63 6F 6F 72 64 00 45 00 00 00 74 65 6D 70 76 61 72 5F 59 5F 63 6F 6F 72 64 00 46 00 00 00 74 65 6D 70 76 61 72 5F 5A 5F 63 6F 6F 72 64 00 47 00 00 00 74 65 6D 70 76 61 72 5F 41 6E 67 6C 65 00 48 00 00 00 74 65 6D 70 76 61 72 5F 46 6C 6F 61 74 5F 31 00 49 00 00 00 74 65 6D 70 76 61 72 5F 46 6C 6F 61 74 5F 32 00 4A 00 00 00 74 65 6D 70 76 61 72 5F 46 6C 6F 61 74 5F 33 00 4B 00 00 00 48 65 6C 70 5F 42 69 63 79 63 6C 65 5F 32 5F 53 68 6F 77 6E 00 end 0052: NOP hex 00 48 65 6C 70 5F 44 72 69 76 65 42 79 5F 53 68 6F 77 6E 00 end Player.Create(, , , 0.0, 1054) hex 00 48 65 6C 70 5F 46 6F 6C 6C 6F 77 5F 49 63 6F 6E 5F 53 68 6F 77 6E 00 54 00 00 00 48 65 6C 70 5F 43 61 6D 65 72 61 5F 61 6E 64 5F 52 61 64 69 6F 5F 53 68 6F 77 6E 00 55 00 00 00 4D 69 73 73 69 6F 6E 5F 42 61 63 6B 5F 74 6F 5F 53 63 68 6F 6F 6C 5F 50 61 73 73 65 64 00 56 00 00 00 4D 69 73 73 69 6F 6E 5F 4C 65 61 72 6E 69 6E 67 5F 74 6F 5F 46 6C 79 5F 50 61 73 73 65 64 00 57 00 00 00 4D 69 73 73 69 6F 6E 5F 4B 69 63 6B 73 74 61 72 74 5F 50 61 73 73 65 64 00 end 005A: // (int) hex 00 48 65 6C 70 5F 53 46 5F 50 68 6F 74 6F 73 5F 53 68 6F 77 6E 00 end 006A: // (int) hex 00 48 65 6C 70 5F 57 61 73 74 65 64 5F 53 68 6F 77 6E 00 77 00 00 00 43 75 73 74 6F 6D 5F 54 6F 75 72 6E 61 6D 65 6E 74 5F 46 6C 61 67 00 end 0079: // (float) hex 00 4C 53 47 79 6D 5F 49 63 6F 6E 00 end 007A: // (float) hex 00 53 54 41 54 5F 43 79 63 6C 69 6E 67 5F 53 6B 69 6C 6C 00 end 007B: // (float) hex 00 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 43 6F 6E 76 65 72 73 61 74 69 6F 6E 00 end 007C: // (float) hex 00 48 65 6C 70 5F 43 68 61 74 5F 53 68 6F 77 6E 00 7D 00 00 00 48 65 6C 70 5F 42 75 73 74 65 64 5F 53 68 6F 77 6E 00 7E 00 00 00 53 68 6F 77 5F 53 68 6F 70 5F 53 70 68 65 72 65 00 end 0080: // (float) hex 00 41 63 74 6F 72 5F 53 6D 6F 6B 65 00 82 00 00 00 41 63 74 6F 72 5F 53 77 65 65 74 00 83 00 00 00 41 63 74 6F 72 5F 52 79 64 65 72 end 8400: not store_coords_to 0000: NOP hex 41 63 74 6F 72 5F 43 65 73 61 72 00 end 0085: // (int) hex 00 41 63 74 6F 72 5F 4F 47 5F 4C 6F 63 00 end 0086: // (float) hex 00 53 6D 6F 6B 65 5F 43 61 72 00 87 00 00 00 53 77 65 65 74 5F 43 61 72 00 88 00 00 00 52 79 64 65 72 5F 43 61 72 end 8900: not clear_object last_weapon_damage 0000: NOP hex 41 63 74 6F 72 5F 54 72 75 74 68 00 end 0092: to_integer hex 00 41 63 74 6F 72 5F 43 61 74 61 6C 69 6E 61 00 end 0093: to_float hex 00 4F 4E 4D 49 53 53 49 4F 4E 5F 50 61 72 61 6D 65 64 69 63 00 94 00 00 00 4F 4E 4D 49 53 53 49 4F 4E 5F 46 69 72 65 66 69 67 68 74 65 72 00 95 00 00 00 48 65 6C 70 5F 46 69 72 65 74 72 75 63 6B 5F 53 68 6F 77 6E 00 end 0096: make absolute_float hex 00 4F 4E 4D 49 53 53 49 4F 4E 5F 53 74 75 6E 74 5F 42 4D 58 00 98 00 00 00 4F 4E 4D 49 53 53 49 4F 4E 5F 53 74 75 6E 74 5F 4E 52 47 35 30 30 00 end 0099: = random_int_in_ranges_0_to_32767 hex 00 43 75 72 72 65 6E 74 5F 4C 61 6E 67 75 61 67 65 00 end Actor.Create(, , , 0.0, 1054, 1054) hex 00 53 45 43 4F 4E 44 5F 50 4C 41 59 45 52 00 9B 00 00 00 53 45 43 4F 4E 44 5F 50 4C 41 59 45 52 5F 41 43 54 4F 52 00 9C 00 00 00 4F 4E 4D 49 53 53 49 4F 4E 5F 42 75 72 67 6C 61 72 79 00 end Car.Create(, , , 0.0, 1054) hex 00 4F 4E 4D 49 53 53 49 4F 4E 5F 43 68 69 6C 69 61 64 00 AF 00 00 00 54 6F 74 61 6C 5F 50 61 73 73 65 6E 67 65 72 73 5F 44 72 6F 70 70 65 64 4F 66 66 00 B4 00 00 00 48 65 6C 70 5F 54 6F 67 67 6C 65 5F 4F 64 64 4A 6F 62 5F 53 68 6F 77 6E 00 B5 00 00 00 4F 4E 4D 49 53 53 49 4F 4E 5F 54 41 58 49 00 B6 00 00 00 43 75 72 72 65 6E 74 5F 54 69 6D 65 5F 69 6E 5F 6D 73 00 B8 00 00 00 54 65 6D 70 56 61 72 5F 43 61 6C 6C 5F 54 69 6D 65 00 B9 00 00 00 54 69 6D 65 5F 46 72 6F 6D 5F 4C 61 73 74 5F 43 61 6C 6C 00 end 00BA: show_text_styled GXT hex 00 53 54 41 54 5F 53 74 61 6D 69 6E 61 00 end 00BB: show_text_lowpriority GXT hex 00 4F 4E 4D 49 53 53 49 4F 4E 5F 43 6F 75 72 69 65 72 00 BD 00 00 00 4C 4F 57 52 5F 43 4F 4E 54 5F 53 63 72 69 70 74 5F 4C 61 75 6E 63 68 65 64 00 C2 00 00 00 4D 69 73 73 69 6F 6E 5F 43 65 73 61 72 5F 56 69 61 6C 70 61 6E 64 6F 5F 50 61 73 73 65 64 00 C3 00 00 00 48 65 6C 70 5F 43 72 6F 75 70 69 65 72 5F 55 6E 69 66 6F 72 6D 5F 53 68 6F 77 6E 00 C7 00 00 00 48 65 6C 70 5F 53 77 69 6D 5F 53 68 6F 77 6E 00 F8 00 00 00 43 75 72 72 65 6E 74 5F 46 6C 69 67 68 74 5F 52 65 63 6F 72 end 0064: '' -= // (int) hex 00 47 69 72 6C 5F 44 65 73 69 72 65 64 5F 50 72 6F 67 72 65 73 73 5F 54 6F 5F 49 6E 76 69 74 65 00 61 end wait hex 47 69 72 6C 5F 50 72 6F 67 72 65 73 73 00 end 0167: hex 00 47 69 72 6C 5F 44 65 73 69 72 65 64 5F 53 65 78 41 70 70 65 61 6C 00 end 016D: restart_if_busted_at hex 00 47 69 72 6C 66 72 69 65 6E 64 00 end 0185: car hex 00 47 69 72 6C 5F 44 61 74 65 64 5F 4E 6F 77 00 89 01 00 00 47 69 72 6C 4D 61 72 6B 65 72 47 69 72 6C 73 5F 47 69 66 74 73 5F 62 69 74 6D 61 73 6B 00 96 01 00 00 47 59 4D 5F 53 54 41 54 5F 46 61 74 00 97 end wait hex 47 61 72 61 67 65 5F 42 4F 44 4C 41 57 4E 5F 49 63 6F 6E 00 98 01 00 00 4F 4E 4D 49 53 53 49 4F 4E 00 99 01 00 00 48 65 6C 70 5F 53 70 72 61 79 43 61 6E 5F 53 68 6F 77 6E 00 9A 01 00 00 47 61 72 61 67 65 5F 4D 4F 44 4C 41 53 54 5F 49 63 6F 6E 00 9E 01 00 00 42 43 45 53 41 52 32 5F 53 63 72 69 70 74 5F 4C 61 75 6E 63 68 65 64 00 end 01A1: actor on_foot hex 00 42 43 45 53 41 52 33 5F 53 63 72 69 70 74 5F 4C 61 75 6E 63 68 65 64 00 A2 end wait hex 58 5F 50 65 72 73 68 69 6E 67 5F 53 71 75 61 72 65 5F 4C 53 00 A6 end wait hex 59 5F 50 65 72 73 68 69 6E 67 5F 53 71 75 61 72 65 5F 4C 53 00 A7 end wait hex 5A 5F 50 65 72 73 68 69 6E 67 5F 53 71 75 61 72 65 5F 4C 53 00 A8 end wait hex 4D 61 72 6B 65 72 5F 53 77 65 65 74 5F 48 6F 75 73 65 00 B3 end wait hex 4D 61 72 6B 65 72 5F 43 72 61 73 68 5F 4C 53 00 end set_weather hex 00 4D 61 72 6B 65 72 5F 43 65 73 61 72 5F 4C 53 00 B8 end wait hex 69 63 6F 6E 5F 43 4A 00 end 01B9: set_actor hex 00 69 63 6F 6E 5F 53 77 65 65 74 00 BA 01 00 00 69 63 6F 6E 5F 52 79 64 65 72 00 BB end wait hex 69 63 6F 6E 5F 42 69 67 5F 44 6D 6F 6B 65 00 BD end wait hex 69 63 6F 6E 5F 4F 47 5F 4C 6F 63 00 BE 01 00 00 69 63 6F 6E 5F 43 72 61 73 68 00 BC end wait hex 69 63 6F 6E 5F 43 65 73 61 72 00 BF end wait hex 49 6E 74 72 6F 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 end = Player.WantedLevel() hex 00 53 77 65 65 74 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C4 end wait hex 52 79 64 65 72 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 end Actor.RemoveFromMissionCleanupList() hex 00 53 6D 6F 6B 65 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C6 end wait hex 4F 47 5F 4C 6F 63 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C7 end wait hex 43 52 41 53 48 5F 4C 53 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 C8 end wait hex 4D 69 73 73 69 6F 6E 5F 4C 6F 77 72 69 64 65 72 5F 50 61 73 73 65 64 00 C9 01 00 00 4C 53 5F 46 49 4E 41 4C 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 CA end wait hex 58 5F 4A 6F 68 6E 73 6F 6E 5F 68 6F 75 73 65 00 CB 01 00 00 59 5F 4A 6F 68 6E 73 6F 6E 5F 68 6F 75 73 65 00 CC 01 00 00 5A 5F 4A 6F 68 6E 73 6F 6E 5F 68 6F 75 73 65 00 CD 01 00 00 58 5F 53 77 65 65 74 5F 48 6F 75 73 65 00 CE 01 00 00 59 5F 53 77 65 65 74 5F 48 6F 75 73 65 00 CF 01 00 00 5A 5F 53 77 65 65 74 5F 48 6F 75 73 65 00 D0 01 00 00 58 5F 52 79 64 65 72 5F 48 6F 75 73 65 00 D1 01 00 00 59 5F 52 79 64 65 72 5F 48 6F 75 73 65 00 D2 01 00 00 5A 5F 52 79 64 65 72 5F 68 6F 75 73 65 00 D3 01 00 00 58 5F 42 69 67 5F 53 6D 6F 6B 65 5F 48 6F 75 73 65 00 D4 01 00 00 59 5F 42 69 67 5F 53 6D 6F 6B 65 5F 48 6F 75 73 65 00 D5 01 00 00 5A 5F 42 69 67 5F 53 6D 6F 6B 65 5F 48 6F 75 73 65 00 D6 01 00 00 58 5F 4F 47 5F 4C 6F 63 5F 57 6F 72 6B 00 D7 01 00 00 59 5F 4F 47 5F 4C 6F 63 5F 57 6F 72 6B 00 D8 01 00 00 5A 5F 4F 47 5F 4C 6F 63 5F 57 6F 72 6B 00 D9 01 00 00 58 5F 4F 47 5F 4C 6F 63 5F 48 6F 75 73 65 00 DA end wait hex 59 5F 4F 47 5F 4C 6F 63 5F 48 6F 75 73 65 00 DB end wait hex 5A 5F 4F 47 5F 4C 6F 63 5F 48 6F 75 73 65 00 DC end wait hex 58 5F 43 52 41 53 48 5F 4C 53 00 DD end wait hex 59 5F 43 52 41 53 48 5F 4C 53 00 DE end wait hex 5A 5F 43 52 41 53 48 5F 4C 53 00 DF end wait hex 58 5F 43 65 73 61 72 5F 68 6F 75 73 65 00 E0 01 00 00 59 5F 43 65 73 61 72 5F 68 6F 75 73 65 00 E1 01 00 00 5A 5F 43 65 73 61 72 5F 68 6F 75 73 65 00 E2 01 00 00 4D 61 72 6B 65 72 5F 43 61 74 61 6C 69 6E 61 00 end 01E3: show_text_1number_styled GXT hex 00 4D 61 72 6B 65 72 5F 43 65 73 61 72 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 E5 end wait hex 4D 61 72 6B 65 72 5F 54 72 75 74 68 5F 46 61 72 6D 00 E6 01 00 00 69 63 6F 6E 5F 43 61 74 61 6C 69 6E 61 00 end 01E7: remove_forbidden_for_cars_cube_cornerA hex 00 69 63 6F 6E 5F 54 72 75 74 68 00 end 01E8: create_forbidden_for_cars_cube_cornerA hex 00 54 72 75 74 68 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 EB end wait hex 43 65 73 61 72 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 end 01EC: make_car hex 00 4D 69 73 73 69 6F 6E 5F 42 61 64 6C 61 6E 64 73 5F 50 61 73 73 65 64 00 ED end wait hex 58 5F 41 6E 67 65 6C 5F 50 69 6E 65 00 EE end wait hex 59 5F 41 6E 67 65 6C 5F 50 69 6E 65 00 EF end wait hex 5A 5F 41 6E 67 65 6C 5F 50 69 6E 65 00 F0 end wait hex 58 5F 54 72 75 74 68 5F 46 61 72 6D 00 F1 end wait hex 59 5F 54 72 75 74 68 5F 46 61 72 6D 00 F2 end wait hex 5A 5F 54 72 75 74 68 5F 46 61 72 6D 00 F3 end wait hex 58 5F 41 6E 67 65 6C 5F 50 69 6E 65 5F 4D 6F 74 65 6C 00 F4 end wait hex 59 5F 41 6E 67 65 6C 5F 50 69 6E 65 5F 4D 6F 74 65 6C 00 F5 end wait hex 5A 5F 41 6E 67 65 6C 5F 50 69 6E 65 5F 4D 6F 74 65 6C 00 F6 end wait hex 58 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 F7 end wait hex 59 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 F8 end wait hex 5A 5F 4D 6F 6E 74 67 6F 6D 65 72 79 00 F9 end wait hex 58 5F 43 61 74 61 6C 69 6E 61 5F 48 6F 75 73 65 00 FA end wait hex 58 5F 4C 6F 63 61 6C 5F 4C 69 71 75 6F 72 5F 53 74 6F 72 65 00 FB end wait hex 58 5F 53 6D 61 6C 6C 5F 54 6F 77 6E 5F 42 61 6E 6B 00 FC 01 00 00 58 5F 54 61 6E 6B 65 72 5F 43 6F 6D 6D 61 6E 64 65 72 00 FD end wait hex 58 5F 41 67 61 69 6E 73 74 5F 41 6C 6C 5F 4F 64 64 73 00 FE end wait hex 58 5F 4D 65 65 74 69 6E 67 5F 43 61 74 61 6C 69 6E 61 00 FF end wait hex 59 5F 43 61 74 61 6C 69 6E 61 5F 48 6F 75 73 65 00 00 end jump hex 59 5F 4C 6F 63 61 6C 5F 4C 69 71 75 6F 72 5F 53 74 6F 72 65 00 00 59 5F 53 6D 61 6C 6C 5F 54 6F 77 6E 5F 42 61 6E end 006B: &2 *= // (float) hex 59 5F 54 61 6E 6B 65 72 5F 43 6F 6D 6D 61 6E 64 65 72 00 03 end jump hex 59 5F 41 67 61 69 6E 73 74 5F 41 6C 6C 5F 4F 64 64 73 00 00 59 5F 4D 65 65 74 69 6E 67 5F 43 61 74 61 6C 69 6E 61 00 00 5A 5F 43 61 74 61 6C 69 6E 61 5F 48 6F 75 73 65 00 00 5A 5F 4C 6F 63 61 6C 5F 4C 69 71 75 6F 72 5F 53 74 6F 72 65 00 07 end jump hex 5A 5F 53 6D 61 6C 6C 5F 54 6F 77 6E 5F 42 61 6E 6B 00 08 02 00 00 5A 5F 54 5F 54 61 6E 6B 65 72 5F 43 6F 6D 6D 61 6E 64 65 67 61 69 6E 73 74 5F 41 6C 6C 5F 4F 64 64 end 0073: s$0[0] /= // (float) hex 5A 5F 4D 65 65 74 69 6E 67 5F 43 61 74 61 6C 69 6E 61 end delete_file &0 hex 4D 61 72 6B 65 72 5F 54 72 69 61 64 73 5F 53 46 5F 47 61 72 61 67 65 00 end Pickup.Destroy() hex 00 69 63 6F 6E 5F 57 6F 6F 7A 69 65 00 16 end jump hex 69 63 6F 6E 5F 4C 6F 63 6F 53 79 6E 64 69 63 61 74 65 00 17 end jump hex 69 63 6F 6E 5F 43 65 73 61 72 5F 32 00 18 end jump hex 69 63 6F 6E 5F 54 72 69 61 64 73 00 19 02 00 00 69 63 6F 6E 5F 52 61 63 65 00 1A 02 00 00 69 63 6F 6E 5F 5A 65 72 6F 00 end Garage.SetToAcceptCar(, ) hex 00 47 61 72 61 67 65 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 1D 02 00 00 5A 65 72 6F 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 1E end jump hex 57 75 7A 69 6D 75 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 1F end jump hex 53 74 65 61 6C 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 20 02 00 00 53 79 6E 64 69 63 61 74 65 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 end 0221: set_player hex 00 43 52 41 53 48 5F 53 46 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 22 02 00 00 58 5F 53 46 5F 67 61 72 61 67 65 00 end Actor.Health() = hex 00 59 5F 53 46 5F 67 61 72 61 67 65 00 24 end jump hex 5A 5F 53 46 5F 67 61 72 61 67 65 00 25 02 00 00 58 5F 5A 65 72 6F 5F 52 43 5F 73 68 6F 70 00 26 end jump hex 59 5F 5A 65 72 6F 5F 52 43 5F 73 68 6F 70 00 27 end jump hex 5A 5F 5A 65 72 6F 5F 52 43 5F 73 68 6F 70 00 28 end jump hex 58 5F 57 6F 6F 7A 69 65 5F 48 6F 75 73 65 00 29 end jump hex 59 5F 57 6F 6F 7A 69 65 5F 48 6F 75 73 65 00 2A end jump hex 5A 5F 57 6F 6F 7A 69 65 5F 48 6F 75 73 65 00 2B end jump hex 58 5F 53 46 5F 67 61 72 61 67 65 5F 32 00 2C 02 00 00 59 5F 53 46 5F 67 61 72 61 67 65 5F 32 00 2D 02 00 00 5A 5F 53 46 5F 67 61 72 61 67 65 5F 32 00 2E 02 00 00 58 5F 4A 69 7A 7A 79 5F 43 6C 75 62 00 2F end jump hex 59 5F 4A 69 7A 7A 79 5F 43 6C 75 62 00 30 end jump hex 5A 5F 4A 69 7A 7A 79 5F 43 6C 75 62 00 31 end jump hex 58 5F 52 61 63 65 5F 54 6F 75 72 6E 61 6D 65 6E 74 5F 50 6F 69 6E 74 00 32 02 00 00 59 5F 52 61 63 65 5F 54 6F 75 72 6E 61 6D 65 6E 74 5F 50 6F 69 6E 74 00 end 0236: NOP hex 00 5A 5F 52 61 63 65 5F 54 6F 75 72 6E 61 6D 65 6E 74 5F 50 6F 69 6E 74 00 3A end jump hex 58 5F 53 46 5F 47 61 72 61 67 65 5F 33 00 3E 02 00 00 59 5F 53 46 5F 47 61 72 61 67 65 5F 33 00 3F 02 00 00 5A 5F 53 46 5F 47 61 72 61 67 65 5F 33 00 40 02 00 00 58 5F 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C 00 41 end jump hex 59 5F 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C 00 42 end jump hex 5A 5F 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C 00 43 end jump hex 69 63 6F 6E 5F 54 6F 72 65 6E 6F 00 4A 02 00 00 69 63 6F 6E 5F 41 69 72 79 61 72 64 00 4B end jump hex 69 63 6F 6E 5F 54 72 69 61 64 73 5F 43 61 73 69 6E 6F 00 4C end jump hex 69 63 6F 6E 5F 4D 61 64 44 6F 67 00 4D 02 00 00 69 63 6F 6E 5F 4D 61 66 69 61 5F 43 61 73 69 6E 6F 00 4E 02 00 00 69 63 6F 6E 5F 53 63 68 6F 6F 6C 00 end 024F: create_corona_with_radius 1054 type hex 00 4D 61 72 6B 65 72 5F 50 69 6C 6F 74 5F 53 63 68 6F 6F 6C 00 50 end jump hex 54 6F 72 65 6E 6F 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 51 end jump hex 69 63 6F 6E 5F 43 61 73 68 00 52 02 00 00 43 61 73 69 6E 6F 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 55 end jump hex 48 65 69 73 74 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 58 02 00 00 58 5F 54 69 65 72 72 61 5F 52 6F 62 61 64 61 5F 52 61 6E 63 68 00 59 02 00 00 59 5F 54 69 65 72 72 61 5F 52 6F 62 61 64 61 5F 52 61 6E 63 68 00 5A 02 00 00 5A 5F 54 69 65 72 72 61 5F 52 6F 62 61 64 61 5F 52 61 6E 63 68 00 5B 02 00 00 58 5F 4F 6C 64 5F 41 69 72 70 6F 72 74 00 5C 02 00 00 59 5F 4F 6C 64 5F 41 69 72 70 6F 72 74 00 5D 02 00 00 5A 5F 4F 6C 64 5F 41 69 72 70 6F 72 74 00 5E 02 00 00 58 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73 5F 43 61 73 69 6E 6F 00 5F 02 00 00 59 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73 5F 43 61 73 69 6E 6F 00 60 02 00 00 5A 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73 5F 43 61 73 69 6E 6F 00 61 02 00 00 58 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73 5F 43 61 73 69 6E 6F 5F 32 00 62 02 00 00 59 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73 5F 43 61 73 69 6E 6F 5F 32 00 63 02 00 00 5A 5F 54 68 65 5F 46 6F 75 72 5F 44 72 61 67 6F 6E 73 5F 43 61 73 69 6E 6F 5F 32 00 64 02 00 00 58 5F 50 72 69 63 6B 6C 65 5F 50 69 6E 65 5F 4C 56 00 65 02 00 00 59 5F 50 72 69 63 6B 6C 65 5F 50 69 6E 65 5F 4C 56 00 66 02 00 00 5A 5F 50 72 69 63 6B 6C 65 5F 50 69 6E 65 5F 4C 56 00 67 02 00 00 58 5F 52 6F 79 61 6C 5F 43 61 73 69 6E 6F 00 68 end jump hex 59 5F 52 6F 79 61 6C 5F 43 61 73 69 6E 6F 00 69 end jump hex 5A 5F 52 6F 79 61 6C 5F 43 61 73 69 6E 6F 00 6A end jump hex 58 5F 43 61 6C 69 67 75 6C 61 5F 50 61 6C 61 63 65 00 6B 02 00 00 59 5F 43 61 6C 69 67 75 6C 61 5F 50 61 6C 61 63 65 00 6C 02 00 00 5A 5F 43 61 6C 69 67 75 6C 61 5F 50 61 6C 61 63 65 00 6D 02 00 00 69 63 6F 6E 5F 43 4A 5F 32 00 70 02 00 00 69 63 6F 6E 5F 53 77 65 65 74 5F 32 00 71 end jump hex 4D 61 6E 73 69 6F 6E 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 72 02 00 00 47 72 6F 76 65 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 73 02 00 00 4D 61 72 6B 65 72 5F 51 75 61 72 72 79 5F 4D 69 73 73 69 6F 6E 00 74 02 00 00 52 69 6F 74 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 75 end jump hex 48 65 6C 70 5F 47 69 6D 70 5F 53 75 69 74 5F 53 68 6F 77 6E 00 77 end jump hex 58 5F 4D 61 64 64 5F 44 6F 67 67 5F 43 72 69 62 00 79 end jump hex 59 5F 4D 61 64 64 5F 44 6F 67 67 5F 43 72 69 62 00 7A end jump hex 5A 5F 4D 61 64 64 5F 44 6F 67 67 5F 43 72 69 62 00 7B end jump hex 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 48 6F 73 70 69 74 61 6C 00 9D end jump hex 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 48 6F 73 70 69 74 61 6C 5F 32 00 9E end jump hex 50 69 63 6B 75 70 5F 49 6E 66 6F 5F 50 6F 6C 69 63 65 00 9F end jump hex 70 61 72 6B 65 64 5F 48 79 64 72 61 00 A1 end jump hex 54 6F 74 61 6C 5F 46 6F 6F 64 5F 45 61 74 65 6E 00 A2 end jump hex 46 4F 4F 44 5F 50 6C 61 79 65 72 5F 41 67 67 72 65 73 73 69 76 65 5F 46 6C 61 67 00 A5 02 00 00 58 5F 42 75 79 5F 4D 61 72 6B 65 72 00 A6 end jump hex 59 5F 42 75 79 5F 4D 61 72 6B 65 72 00 A7 end jump hex 5A 5F 42 75 79 5F 4D 61 72 6B 65 72 00 A8 end jump hex 58 5F 53 74 61 72 74 5F 41 6E 69 6D 5F 46 6F 6F 64 00 end 02A9: set_actor hex 00 59 5F 53 74 61 72 74 5F 41 6E 69 6D 5F 46 6F 6F 64 00 AA end jump hex 5A 5F 53 74 61 72 74 5F 41 6E 69 6D 5F 46 6F 6F 64 00 end Actor.SetImmunities(, , 0.0, 1054, 1054, 1054) hex 00 58 5F 43 61 6D 65 72 61 00 AE 02 00 00 59 5F 43 61 6D 65 72 61 00 AF end jump hex 5A 5F 43 61 6D 65 72 61 00 B0 end jump hex 41 4D 4D 55 5F 58 5F 53 65 6C 6C 65 72 00 B1 02 00 00 41 4D 4D 55 5F 59 5F 53 65 6C 6C 65 72 00 B2 02 00 00 41 4D 4D 55 5F 5A 5F 53 65 6C 6C 65 72 00 B3 02 00 00 43 75 72 72 65 6E 74 5F 53 68 6F 70 5F 47 58 54 5F 4E 61 6D 65 00 end 02C2: car hex 00 56 69 64 65 6F 5F 47 61 6D 65 00 C4 02 00 00 47 53 5F 47 61 6E 67 5F 4D 6F 6E 65 79 5F 50 69 63 6B 75 70 00 C6 end jump hex 47 53 5F 47 61 6E 67 5F 54 75 72 66 5F 43 6F 6E 74 72 6F 6C 6C 65 64 00 C7 02 00 00 47 53 5F 47 61 6E 67 5F 43 61 73 68 00 C8 end jump hex 53 63 72 69 70 74 5F 53 74 61 74 75 73 00 C9 02 00 00 4D 69 73 73 69 6F 6E 5F 4C 6F 63 61 6C 5F 4C 69 71 75 6F 72 5F 53 74 6F 72 65 5F 50 61 73 73 65 64 00 end 02CA: car bounding_sphere_visible hex 00 4D 69 73 73 69 6F 6E 5F 53 6D 61 6C 6C 5F 54 6F 77 6E 5F 42 61 6E 6B 5F 50 61 73 73 65 64 00 end 02CB: actor bounding_sphere_visible hex 00 4D 69 73 73 69 6F 6E 5F 54 61 6E 6B 65 72 5F 43 6F 6D 6D 61 6E 64 65 72 5F 50 61 73 73 65 64 00 CC end jump hex 41 6C 6C 5F 43 61 74 61 6C 69 6E 61 5F 6D 69 73 73 69 6F 6E 73 5F 70 61 73 73 65 64 00 CD end jump hex 43 61 74 61 6C 69 6E 61 5F 53 65 6C 65 63 74 65 64 5F 4D 69 73 73 69 6F 6E 00 end 02CE: 1054 = ground_z_at hex 00 47 79 6D 46 69 67 68 74 5F 49 6E 74 65 72 69 6F 72 00 D0 end jump hex 53 54 41 54 5F 44 72 69 76 69 6E 67 5F 53 6B 69 6C 6C 00 D1 end jump hex 48 65 6C 70 5F 54 52 49 5F 43 79 63 6C 69 6E 67 5F 53 68 6F 77 6E 00 D2 end jump hex 48 65 6C 70 5F 54 52 49 5F 53 74 61 6D 69 6E 61 5F 53 68 6F 77 6E 00 D3 end jump hex 48 65 6C 70 5F 42 4D 58 5F 43 79 63 6C 69 6E 67 5F 53 68 6F 77 6E 00 D4 end jump hex 48 65 6C 70 5F 54 52 49 5F 4E 6F 43 6F 63 6B 5F 53 68 6F 77 6E 00 D5 02 00 00 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F 54 79 70 65 00 D6 end jump hex 42 55 59 5F 49 6E 64 65 78 00 D7 02 00 00 50 72 6F 70 65 72 74 79 5F 42 6F 75 67 68 74 5F 46 6C 61 67 73 00 end 02D8: actor hex 00 50 72 6F 70 65 72 74 79 5F 49 6E 64 65 78 65 73 00 end 02F8: get_car hex 00 43 6F 6C 6C 65 63 74 65 64 5F 4F 79 73 74 65 72 73 00 1E end Camera.Shake() hex 43 6F 6C 6C 65 63 74 65 64 5F 48 6F 72 73 68 6F 65 73 00 1F end Camera.Shake() hex 53 54 41 54 5F 54 61 6B 65 6E 5F 50 68 6F 74 6F 73 00 20 03 00 00 53 54 41 54 5F 54 61 67 73 5F 53 70 72 61 79 65 64 00 end 0321: AS_actor die_headshotted hex 00 5F 31 30 30 5F 50 65 72 63 65 6E 74 5F 43 6F 6D 70 6C 65 74 65 00 22 end Camera.Shake() hex 53 54 41 54 5F 50 65 72 63 65 6E 74 61 67 65 5F 43 6F 6D 70 6C 65 74 65 64 00 2F 03 00 00 47 53 5F 4D 6F 6E 65 79 5F 50 69 63 6B 75 70 5F 45 78 69 73 74 73 00 30 end Camera.Shake() hex 50 69 63 6B 75 70 5F 4B 65 79 63 61 72 64 00 31 end Camera.Shake() hex 50 69 63 6B 75 70 5F 4B 65 79 63 61 72 64 5F 43 6F 6C 6C 65 63 74 65 64 00 32 end Camera.Shake() hex 53 61 76 65 5F 50 69 63 6B 75 70 73 00 61 end Camera.Shake() hex 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 49 6E 64 65 78 00 73 end Camera.Shake() hex 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 45 78 69 73 74 00 74 end Camera.Shake() hex 54 6F 74 61 6C 5F 41 76 61 69 6C 61 62 6C 65 5F 53 61 76 65 5F 50 69 63 6B 75 70 73 00 75 end Camera.Shake() hex 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 58 00 76 end Camera.Shake() hex 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 59 00 88 end Camera.Shake() hex 53 61 76 65 5F 50 69 63 6B 75 70 73 5F 5A 00 9A end Camera.Shake() hex 53 61 76 65 5F 50 6F 69 6E 74 73 5F 58 00 AC 03 00 00 53 61 76 65 5F 50 6F 69 6E 74 73 5F 59 00 BE 03 00 00 53 61 76 65 5F 50 6F 69 6E 74 73 5F 5A 00 end 03D0: wav loaded hex 00 53 61 76 65 5F 50 6F 69 6E 74 73 5F 41 6E 67 6C 65 00 E2 end Camera.Shake() hex 4C 4F 57 52 5F 50 6C 61 79 65 72 5F 50 6F 69 6E 74 73 00 FA end Camera.Shake() hex 4C 4F 57 52 5F 4F 70 70 6F 73 69 74 69 6F 6E 5F 50 6F 69 6E 74 73 00 FB end Camera.Shake() hex 4C 4F 57 52 5F 4C 61 73 74 5F 44 69 73 70 6C 61 79 65 64 5F 54 65 78 74 5F 49 00 41 75 64 69 6F 5F 4C 69 6E 65 5F 49 73 5F 41 63 74 69 76 65 00 07 04 00 00 41 63 74 63 74 6F 72 5F 53 70 65 65 63 68 5F 47 58 54 5F 52 65 66 65 72 65 6E 63 65 00 08 04 00 00 41 63 74 63 74 6F 72 5F 53 70 65 65 63 68 5F 57 41 56 5F 46 69 6C 65 00 0A end 0004: // Note: the incorrect math opcode was used here hex 43 75 72 72 65 6E 74 5F 57 61 6E 74 65 64 5F 4C 69 73 74 00 19 04 00 00 49 6D 70 6F 72 74 5F 43 61 72 00 5E end 0004: // Note: the incorrect math opcode was used here hex 49 6D 70 6F 72 74 5F 43 61 72 5F 50 72 69 63 65 00 5F end 0004: // Note: the incorrect math opcode was used here hex 57 61 6E 74 65 64 43 72 6F 73 73 4F 46 46 5F 4F 62 6A 65 63 74 73 00 60 end 0004: // Note: the incorrect math opcode was used here hex 57 61 6E 74 65 64 5F 4C 69 73 74 5F 4F 62 6A 65 63 74 00 7B end 0004: // Note: the incorrect math opcode was used here hex 43 61 72 5F 4D 6F 64 65 6C 73 5F 54 6F 5F 45 78 70 6F 72 74 00 1A end 0004: // Note: the incorrect math opcode was used here hex 45 78 70 6F 72 74 5F 43 61 72 73 5F 53 74 61 74 75 73 00 24 end 0004: // Note: the incorrect math opcode was used here hex 49 6D 70 6F 72 74 5F 43 61 72 73 5F 4D 6F 64 65 6C 00 end 042E: downdate_integer_stat // same as 0582 hex 00 55 6E 6C 6F 63 6B 65 64 5F 49 6D 70 6F 72 74 5F 43 61 72 73 00 34 04 00 00 49 6D 70 6F 72 74 5F 50 61 6E 65 6C 5F 52 6F 77 00 7D end 0004: // Note: the incorrect math opcode was used here hex 49 6D 70 6F 72 74 5F 4D 6F 64 65 6C 5F 4E 61 6D 65 00 7F 04 00 00 49 6D 70 6F 72 74 5F 43 61 72 5F 50 61 6E 65 6C 00 82 end 0004: // Note: the incorrect math opcode was used here hex 49 6D 70 6F 72 74 5F 43 61 72 5F 4E 61 6D 65 73 00 83 end 0004: // Note: the incorrect math opcode was used here hex 49 6D 70 6F 72 74 5F 44 61 79 73 00 end 048F: actor remove_weapons hex 00 49 6D 70 6F 72 74 5F 4E 65 77 5F 41 76 61 69 6C 61 62 6C 65 5F 43 61 72 73 5F 4E 75 6D 62 65 72 00 9E 04 00 00 48 65 6C 70 5F 49 6D 70 6F 72 74 5F 53 68 6F 77 6E 00 9F 04 00 00 41 6C 6C 5F 43 61 72 73 5F 43 6F 6C 6C 65 63 74 65 64 5F 46 6C 61 67 00 A0 04 00 00 49 6D 70 6F 72 74 5F 50 72 69 63 65 5F 4D 75 6C 74 69 70 6C 69 65 72 00 end 04A2: set_heli hex 00 45 78 70 6F 72 74 5F 50 72 69 63 65 5F 4D 75 6C 74 69 70 6C 69 65 72 00 A3 end 0004: // Note: the incorrect math opcode was used here hex 45 78 70 6F 72 74 5F 50 72 69 63 65 5F 48 65 61 6C 74 68 5F 4D 75 6C 74 69 70 6C 69 65 72 00 A4 end 0004: // Note: the incorrect math opcode was used here hex 49 6D 70 6F 72 74 5F 43 61 72 5F 48 61 6E 64 6C 65 73 00 A5 end 0004: // Note: the incorrect math opcode was used here hex 41 69 72 70 6F 72 74 5F 4F 70 65 6E 5F 46 6C 61 67 00 end 04B3: // constant > @ hex 00 47 69 72 6C 52 65 73 70 65 63 74 00 B4 end 0004: // Note: the incorrect math opcode was used here hex 47 46 5F 57 41 49 54 5F 54 49 4D 45 00 BC end 0004: // Note: the incorrect math opcode was used here hex 47 46 53 45 58 5F 45 78 63 69 74 65 6D 65 6E 74 00 C1 end 0004: // Note: the incorrect math opcode was used here hex 47 46 53 45 58 5F 50 6F 77 65 72 00 C2 04 00 00 47 46 5F 43 65 6E 73 6F 72 65 5F 46 6C 61 67 00 C3 04 00 00 47 46 5F 41 6E 69 6D 5F 54 69 6D 65 00 C4 end 0004: // Note: the incorrect math opcode was used here hex 47 69 72 6C 44 6F 6F 72 73 00 end 04DA: has_object collided hex 00 50 4C 41 59 45 52 5F 49 4E 5F 49 4E 54 45 52 49 4F 52 00 end 04E1: open_and_freeze_car_trunk hex 00 41 63 74 69 76 65 5F 49 6E 74 65 72 69 6F 72 5F 4E 61 6D 65 00 end 04E4: refresh_game_renderer_at hex 00 49 6E 74 65 72 69 6F 72 5F 44 65 63 69 73 69 6F 6E 5F 4D 61 6B 65 72 5F 41 00 E8 end 0004: // Note: the incorrect math opcode was used here hex 49 6E 74 65 72 69 6F 72 5F 44 65 63 69 73 69 6F 6E 5F 4D 61 6B 65 72 5F 42 00 end 04E9: object hex 00 50 6C 61 79 65 72 5F 57 61 6E 74 65 64 5F 4C 65 76 65 6C 00 EB end 0004: // Note: the incorrect math opcode was used here hex 48 4A 5F 42 6F 6E 75 73 end 0900: clear_object 0 last_weapon_damage hex 48 4A 5F 50 6C 61 79 65 72 5F 43 61 end 0072: s$0[0] /= // (int) hex 48 4A 5F 42 65 67 69 6E 5F 53 74 75 6E 74 5F 46 6C 61 end 0067: 5@s -= // (float) hex 48 4A 5F 53 74 75 6E 74 5F 48 65 69 67 68 74 00 0C 05 00 00 48 4A 5F 4A 5F 53 74 75 6E 74 5F 42 6F 6E 75 73 5F 4D 75 6C 74 00 00 48 4A 5F 53 74 75 6E 74 5F 46 6C 69 70 70 69 6E 67 5F 46 6C 61 67 00 0F end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 75 6E 74 5F 46 6C 69 70 73 00 10 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 75 6E 74 5F 48 65 69 67 68 74 5F 52 65 end 006D: 5@v *= // (float) hex 48 4A 5F 53 74 75 6E 74 5F 44 69 73 74 61 6E 63 65 5F 4D 61 78 5F 52 65 6D 00 12 05 00 00 48 4A 5F 4A 5F 53 74 75 6E 74 5F 44 69 73 74 61 6E 63 65 5F 4D 61 78 5F 49 6E 74 00 13 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 75 6E 74 5F 52 6F 74 61 74 69 6F 6E 5F 49 6E 74 00 14 05 00 00 48 4A 5F 53 74 75 6E 74 5F 42 6F 6E 75 73 00 16 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 75 6E 74 5F 42 6F 6E 75 73 5F 54 65 6D 70 00 end 0517: hex 00 48 4A 5F 43 61 72 5F 5A 5F 4D 61 78 00 end 0518: hex 00 48 4A 5F 43 61 72 5F 58 00 end Car.LockInCurrentPosition(, ) hex 00 48 4A 5F 43 61 72 5F 59 00 end 051A: actor hex 00 48 4A 5F 43 61 72 5F 5A 00 end 051B: actor hex 00 48 4A 5F 43 61 72 5F 58 5F 42 65 67 69 6E 5F 53 74 75 6E 74 00 end 051C: car hex 00 48 4A 5F 43 61 72 5F 59 5F 42 65 67 69 6E 5F 53 74 75 6E 74 00 end 051D: car hex 00 48 4A 5F 43 61 72 5F 5A 5F 42 65 67 69 6E 5F 53 74 75 6E 74 00 end 051E: = get_current_radio_station hex 00 48 4A 5F 43 61 72 5F 58 5F 45 6E 64 5F 53 74 75 6E 74 00 1F 05 00 00 48 4A 5F 43 61 72 5F 59 5F 45 6E 64 5F 53 74 75 6E 74 00 20 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 75 6E 74 5F 44 69 73 74 61 6E 63 65 5F 4D 61 78 5F 46 6C 6F 61 74 00 21 05 00 00 48 4A 5F 43 61 72 5F 41 6E 67 6C 65 5F 42 65 67 69 6E 5F 53 74 75 6E 74 00 22 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 43 61 72 5F 41 6E 67 6C 65 00 23 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 75 6E 74 5F 52 6F 74 61 74 69 6F 6E 5F 46 6C 6F 61 74 00 end 0526: set_actor hex 00 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 54 69 6D 65 00 27 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 49 6E 74 00 28 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 52 65 6D 00 29 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73 74 61 6E 63 65 5F 46 65 65 74 00 2A end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73 74 61 6E 63 65 5F 46 6C 6F 61 74 00 2B 05 00 00 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 46 6C 6F 61 74 00 2C end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 54 77 6F 57 68 65 65 6C 73 5F 44 69 73 74 61 6E 63 65 5F 46 65 65 74 5F 46 6C 6F 61 74 00 2D end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 57 68 65 65 6C 69 65 5F 54 69 6D 65 00 2E 05 00 00 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 49 6E 74 00 2F end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 52 65 6D 00 30 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61 6E 63 65 5F 46 65 65 74 00 31 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61 6E 63 65 5F 46 6C 6F 61 74 00 32 05 00 00 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 46 6C 6F 61 74 00 33 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 57 68 65 65 6C 69 65 5F 44 69 73 74 61 6E 63 65 5F 46 65 65 74 5F 46 6C 6F 61 74 00 34 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 6F 70 70 69 65 5F 54 69 6D 65 00 35 05 00 00 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 49 6E 74 00 36 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 52 65 6D 00 37 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61 6E 63 65 5F 46 65 65 74 00 38 end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61 6E 63 65 5F 46 6C 6F 61 74 00 39 05 00 00 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61 6E 63 65 5F 4D 65 74 65 72 73 5F 46 6C 6F 61 74 00 3A end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 53 74 6F 70 70 69 65 5F 44 69 73 74 61 6E 63 65 5F 46 65 65 74 5F 46 6C 6F 61 74 00 3B end 0005: // Note: the incorrect math opcode was used here hex 48 4A 5F 54 65 6D 70 5F 46 6C 6F 61 74 00 3D 05 00 00 43 65 6C 6C 70 68 6F 6E 65 5F 43 61 6C 6C 5F 49 44 00 84 05 00 00 43 61 6C 6C 5F 54 69 6D 65 5F 53 74 6F 72 65 64 5F 46 6C 61 67 00 85 05 00 00 43 61 6C 6C 5F 41 6E 73 77 65 72 65 64 00 86 05 00 00 48 65 6C 70 5F 53 6B 69 70 43 61 6C 6C 5F 53 68 6F 77 6E 00 end 058A: create_gun_flash_from hex 00 53 54 41 54 5F 50 72 6F 67 72 65 73 73 5F 57 69 74 68 5F 4D 69 6C 6C 69 65 end not delete_file 0 hex 52 65 63 61 6C 6C 5F 54 69 6D 65 00 end 058C: = percentage_completed hex 00 44 69 61 6C 6F 67 5F 49 6E 64 65 78 00 8D 05 00 00 44 69 61 6C 6F 67 5F 41 72 72 61 79 5F 53 69 7A 65 00 8E 05 00 00 44 69 61 6C 6F 67 5F 57 41 56 5F 49 64 00 8F 05 00 00 44 69 61 6C 6F 67 5F 57 41 56 00 90 end 0005: // Note: the incorrect math opcode was used here hex 44 69 61 6C 6F 67 5F 53 75 62 74 69 74 6C 65 73 00 A5 end 0005: // Note: the incorrect math opcode was used here hex 53 54 41 54 5F 46 61 74 00 CD end 0005: // Note: the incorrect math opcode was used here hex 4D 69 73 73 69 6F 6E 5F 56 69 67 69 6C 61 6E 74 65 5F 50 61 73 73 65 64 00 D0 end 0005: // Note: the incorrect math opcode was used here hex 4D 69 73 73 69 6F 6E 5F 42 75 72 67 6C 61 72 79 5F 50 61 73 73 65 64 00 end 05D2: AS_actor hex 00 4D 69 73 73 69 6F 6E 5F 54 61 78 69 5F 50 61 73 73 65 64 00 D3 end 0005: // Note: the incorrect math opcode was used here hex 4D 69 73 73 69 6F 6E 5F 54 72 75 63 6B 69 6E 67 5F 50 61 73 73 65 64 00 end 05D4: AS_actor hex 00 4D 69 73 73 69 6F 6E 5F 51 75 61 72 72 79 5F 50 61 73 73 65 64 00 D5 end 0005: // Note: the incorrect math opcode was used here hex 50 61 72 61 63 68 75 74 65 5F 43 72 65 61 74 69 6F 6E 5F 53 74 61 67 65 00 D9 end 0005: // Note: the incorrect math opcode was used here hex 46 72 65 65 46 61 6C 6C 5F 53 74 61 67 65 00 E9 end 0005: // Note: the incorrect math opcode was used here hex 41 6C 6C 5F 4F 75 73 74 65 72 73 5F 43 6F 6C 6C 65 63 74 65 64 00 end 05EC: release_car from_path hex 00 41 6C 6C 5F 48 6F 72 73 65 73 68 6F 65 73 5F 43 6F 6C 6C 65 63 74 65 64 00 end 05ED: freeze_car while_on_path hex 00 41 6C 6C 5F 50 68 6F 74 6F 73 5F 54 61 6B 65 6E 00 end 05EE: unfreeze_car while_on_path hex 00 41 6C 6C 5F 54 61 67 73 5F 53 70 72 61 79 65 64 00 EF 05 00 00 58 5F 50 72 6F 70 65 72 74 79 5F 54 6F 5F 42 75 79 00 end 05F4: set_car keep_12o_clock hex 00 59 5F 50 72 6F 70 65 72 74 79 5F 54 6F 5F 42 75 79 00 14 end 0006: // Note: the incorrect math opcode was used here hex 5A 5F 50 72 6F 70 65 72 74 79 5F 54 6F 5F 42 75 79 00 end 0634: AS_actor hex 00 5A 65 72 6F 5F 52 43 53 68 6F 70 5F 42 6F 75 67 68 74 00 end 0654: make_object hex 00 42 75 79 5F 41 73 73 65 74 5F 50 69 63 6B 75 70 73 00 95 end 0006: // Note: the incorrect math opcode was used here hex 50 72 6F 70 65 72 74 79 5F 42 75 79 69 6E 67 5F 4E 6F 77 00 end 06C7: AS_actor hex 00 4D 61 72 6B 65 72 5F 49 64 6C 65 77 6F 6F 64 5F 42 61 72 62 65 72 00 end 06C8: enable_riot hex 00 4D 61 72 6B 65 72 5F 49 64 6C 65 77 6F 6F 64 5F 50 69 7A 7A 65 72 69 61 00 end 06C9: remove_actor from_group hex 00 4D 61 72 6B 65 72 5F 47 61 6E 74 6F 6E 5F 43 6C 6F 74 68 65 73 5F 53 68 6F 70 00 end 06CA: attach_searchlight hex 00 42 55 52 47 4C 41 52 59 5F 4E 6F 69 73 65 5F end 0066: // (int) 0007: // Note: the incorrect math opcode was used here hex 42 55 52 47 4C 41 52 59 5F 44 65 74 65 63 74 65 64 5F 46 6C 61 67 00 01 07 00 00 4F 4E 4D 49 4D 49 53 53 49 4F 4E 5F 4D 69 6B 65 5F 54 6F 72 65 6E 6F 00 08 07 00 00 4D 69 73 69 73 73 69 6F 6E 5F 43 68 69 6C 69 61 64 5F 43 68 61 6C 6C 65 6E 67 65 5F 50 61 73 73 65 70 5F 43 68 69 6C 69 61 64 5F 43 79 63 6C 69 6E 67 5F 53 68 6F 77 6E 00 0D 07 00 00 4D 69 73 69 73 73 69 6F 6E 5F 42 65 61 74 54 68 65 43 6F 63 6B 5F 50 61 73 73 65 73 69 6F 6E 5F 42 65 61 74 54 68 65 43 6F 63 6B 5F 54 79 70 65 00 end 0714: unknown_car hex 00 56 41 4C 45 54 5F 50 61 72 6B 65 64 5F 43 61 72 73 5F 4E 75 6D 62 65 72 00 38 07 00 00 53 68 6F 6F 74 69 6E 67 5F 58 00 39 end 0007: // Note: the incorrect math opcode was used here hex 53 68 6F 6F 74 69 6E 67 5F 59 00 3D end 0007: // Note: the incorrect math opcode was used here hex 53 68 6F 6F 74 69 6E 67 5F 5A 00 41 end 0007: // Note: the incorrect math opcode was used here hex 53 68 6F 6F 74 69 6E 67 5F 49 6E 64 65 78 00 46 end 0007: // Note: the incorrect math opcode was used here hex 4F 4E 4D 49 53 53 49 4F 4E 5F 53 68 6F 6F 74 69 6E 67 00 47 end 0007: // Note: the incorrect math opcode was used here hex 53 68 6F 6F 74 69 6E 67 5F 49 6E 64 65 78 5F 32 00 48 end 0007: // Note: the incorrect math opcode was used here hex 49 4D 50 4F 55 4E 44 5F 54 6F 77 6E 5F 4E 75 6D 62 65 72 00 end 0749: reset_group_decision_maker hex 00 43 75 72 72 65 6E 74 5F 54 6F 77 6E 5F 4E 75 6D 62 65 72 00 4A end 0007: // Note: the incorrect math opcode was used here hex 66 6C 61 67 5F 50 6C 61 79 65 72 5F 49 6E 5F 43 72 61 6E 65 00 76 end 0007: // Note: the incorrect math opcode was used here hex 4D 69 73 73 69 6F 6E 5F 42 6C 6F 6F 64 52 69 6E 67 5F 50 61 73 73 65 64 00 95 end 0007: // Note: the incorrect math opcode was used here hex 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 52 65 63 6F 72 64 73 00 end 0796: get_crane_magnet // float hex 00 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 43 6F 6E 74 65 73 74 73 5F 50 61 73 73 65 64 00 A0 end 0007: // Note: the incorrect math opcode was used here hex 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 43 75 72 72 65 6E 74 5F 43 6F 6E 74 65 73 74 00 end 07A1: set_walk_speed hex 00 46 6C 69 67 68 74 5F 53 63 68 6F 6F 6C 5F 42 72 69 65 66 5F 50 6C 61 79 65 64 00 A2 07 00 00 50 69 6C 6F 74 5F 4C 69 63 65 6E 73 65 5F 4F 62 74 61 69 6E 65 64 00 A3 end 0007: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 52 75 73 74 6C 65 72 00 A4 end 0007: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 53 74 75 6E 74 00 A5 end 0007: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 48 75 6E 74 65 72 00 end 07A6: get_nearest_tag_location_near_point hex 00 70 61 72 6B 65 64 5F 52 75 73 74 6C 65 72 5F 45 78 69 73 74 73 00 A7 end 0007: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 53 74 75 6E 74 5F 45 78 69 73 74 73 00 end 07A8: enable_area69_sam hex 00 70 61 72 6B 65 64 5F 48 75 6E 74 65 72 5F 45 78 69 73 74 73 00 end 07A9: get_searchlight_on_actor // IF and SET hex 00 4D 69 73 73 69 6F 6E 5F 42 6F 61 74 5F 53 63 68 6F 6F 6C 5F 50 61 73 73 65 64 00 end 07B1: unknown_get_dance_track hex 00 70 61 72 6B 65 64 5F 4D 61 72 71 75 69 73 5F 45 78 69 73 74 73 00 C1 end 0007: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 53 71 75 61 6C 6F 5F 45 78 69 73 74 73 00 C2 end 0007: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 4A 65 74 6D 61 78 5F 45 78 69 73 74 73 00 C3 end 0007: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 4D 61 72 71 75 69 73 00 C4 end 0007: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 53 71 75 61 6C 6F 00 end 07C5: get_car hex 00 70 61 72 6B 65 64 5F 4A 65 74 6D 61 78 00 C6 end 0007: // Note: the incorrect math opcode was used here hex 4D 69 73 73 69 6F 6E 5F 50 69 6D 70 69 6E 67 5F 50 61 73 73 65 64 00 C7 end 0007: // Note: the incorrect math opcode was used here hex 4D 69 73 73 69 6F 6E 5F 43 6F 75 72 69 65 72 5F 4C 53 5F 50 61 73 73 65 64 00 C8 07 00 00 4D 69 73 73 69 6F 6E 5F 43 6F 75 72 69 65 72 5F 4C 56 5F 50 61 73 73 65 64 00 end 07C9: AS_actor then_lift_and_hold_in_hands hex 00 4D 69 73 73 69 6F 6E 5F 43 6F 75 72 69 65 72 5F 53 46 5F 50 61 73 73 65 64 00 CA end 0007: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 46 72 65 65 77 61 79 5F 45 78 69 73 74 73 00 end 088D: set_objects_in_sphere hex 00 70 61 72 6B 65 64 5F 46 43 52 39 30 30 5F 45 78 69 73 74 73 00 8E 08 00 00 70 61 72 6B 65 64 5F 4E 52 47 35 30 30 5F 45 78 69 73 74 73 00 8F end 0008: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 46 72 65 65 77 61 79 00 90 end 0008: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 46 43 52 39 30 30 00 91 08 00 00 70 61 72 6B 65 64 5F 4E 52 47 35 30 30 00 92 08 00 00 42 43 45 53 41 52 32 5F 54 69 6D 65 73 5F 50 61 73 73 65 64 00 93 end 0008: // Note: the incorrect math opcode was used here hex 4D 69 73 73 69 6F 6E 5F 57 75 5A 69 4D 75 5F 53 74 61 72 74 65 64 5F 46 6C 61 67 00 94 08 00 00 42 43 45 53 41 52 32 5F 50 61 73 73 65 64 5F 4F 6E 63 65 00 96 08 00 00 4D 69 73 73 69 6F 6E 5F 44 72 69 76 69 6E 67 5F 53 63 68 6F 6F 6C 5F 50 61 73 73 65 64 00 99 08 00 00 48 65 6C 70 5F 52 65 73 70 65 63 74 5F 53 68 6F 77 6E 00 9D end 0008: // Note: the incorrect math opcode was used here hex 43 75 72 72 65 6E 74 5F 54 6F 75 72 6E 61 6D 65 6E 74 00 A1 end 0008: // Note: the incorrect math opcode was used here hex 52 61 63 65 73 5F 42 65 73 74 5F 52 65 73 75 6C 74 00 end 08A2: set_hydra hex 00 52 61 63 65 73 5F 43 75 72 72 65 6E 74 5F 42 65 73 74 5F 54 69 6D 65 00 C0 end 0008: // Note: the incorrect math opcode was used here hex 52 61 63 65 73 5F 4E 65 77 5F 42 65 73 74 5F 54 69 6D 65 00 end 08DE: lose_stuff_after_busted hex 00 52 61 63 65 73 5F 57 6F 6E 00 FC end 0008: // Note: the incorrect math opcode was used here hex 52 61 63 65 73 5F 57 6F 6E 5F 4E 75 6D 62 65 72 00 1A end 0009: // Note: the incorrect math opcode was used here hex 41 6C 6C 5F 52 61 63 65 73 5F 57 6F 6E 5F 50 72 69 7A 65 5F 46 6C 61 67 00 1B end 0009: // Note: the incorrect math opcode was used here hex 43 41 52 4D 4F 44 5F 44 69 73 61 62 6C 65 64 5F 46 6C 61 67 00 1C end 0009: // Note: the incorrect math opcode was used here hex 43 61 74 61 6C 69 6E 61 5F 44 69 61 6C 6F 67 5F 4C 69 71 75 6F 72 5F 53 74 6F 72 65 5F 50 6C 61 79 65 64 00 end 091D: remove_forbidden_for_boats_cube_cornerA hex 00 43 61 74 61 6C 69 6E 61 5F 44 69 61 6C 6F 67 5F 42 65 74 74 69 6E 67 5F 53 68 6F 70 5F 50 6C 61 79 65 64 00 1E end 0009: // Note: the incorrect math opcode was used here hex 4C 65 76 69 61 74 68 61 6E 5F 50 61 72 6B 65 64 00 1F end 0009: // Note: the incorrect math opcode was used here hex 4F 4E 4D 49 53 53 49 4F 4E 5F 47 59 4D 46 49 47 48 54 00 6C end 0009: // Note: the incorrect math opcode was used here hex 53 65 6C 6C 65 72 5F 4D 6F 64 65 6C 00 6F end 0009: // Note: the incorrect math opcode was used here hex 47 79 6D 73 5F 41 63 63 65 73 73 69 62 6C 65 5F 46 6C 61 67 00 70 end 0009: // Note: the incorrect math opcode was used here hex 53 68 6F 70 70 69 6E 67 49 74 65 6D 5F 4D 6F 64 65 6C 43 52 43 00 CE 09 00 00 53 68 6F 70 70 69 6E 67 49 74 65 6D 5F 42 6F 64 79 50 61 72 74 00 end 09CF: set_train hex 00 47 69 6D 70 5F 53 75 69 74 5F 41 76 61 69 6C 61 62 6C 65 00 FB end 0009: // Note: the incorrect math opcode was used here hex 56 61 6C 65 74 5F 55 6E 69 66 6F 72 6D 5F 41 76 61 69 6C 61 62 6C 65 00 end 09FC: anything_entered_objects_position hex 00 43 72 6F 75 70 69 65 72 5F 55 6E 69 66 6F 72 6D 5F 41 76 61 69 6C 61 62 6C 65 00 end 09FD: get_gxt_string hex 00 43 6F 70 5F 55 6E 69 66 6F 72 6D 5F 41 76 61 69 6C 61 62 6C 65 00 FE end 0009: // Note: the incorrect math opcode was used here hex 52 75 72 61 6C 5F 43 6C 6F 74 68 65 73 5F 41 76 61 69 6C 61 62 6C 65 00 end 09FF: set_restart_closest_to hex 00 52 61 63 69 6E 67 5F 53 75 69 74 5F 41 76 61 69 6C 61 62 6C 65 00 00 end 000A: // Note: the incorrect math opcode was used here hex 4D 65 64 69 63 5F 55 6E 69 66 6F 72 6D 5F 41 76 61 69 6C 61 62 6C 00 50 69 6D 70 5F 53 75 69 74 5F 41 76 61 69 6C 61 62 6C 65 00 02 end 000A: // Note: the incorrect math opcode was used here hex 53 46 47 79 6D 5F 49 63 6F 6E 00 46 end 000A: // Note: the incorrect math opcode was used here hex 4C 56 47 79 6D 5F 49 63 6F 6E 00 47 end 000A: // Note: the incorrect math opcode was used here hex 4F 62 6A 65 63 74 5F 4D 5F 41 35 31 5F 42 4C 41 53 54 44 4F 4F 52 52 00 6B 0A 00 00 4F 62 6A 65 63 74 5F 4D 5F 41 35 31 5F 42 4C 41 53 54 44 4F 4F 52 4C 00 6C 0A 00 00 43 72 61 6E 65 5F 4D 61 67 6E 65 74 00 A9 end 000A: // Note: the incorrect math opcode was used here hex 66 6C 61 67 5F 50 6C 61 79 65 72 5F 41 74 74 61 63 6B 5F 46 6F 6F 64 5F 53 65 6C 6C 65 72 00 BC end 000A: // Note: the incorrect math opcode was used here hex 53 68 6F 70 73 5F 50 6C 61 79 65 72 5F 43 61 73 68 00 end Audiostream.SetPosition(, , 0.0, 1054) hex 00 70 61 72 6B 65 64 5F 52 68 69 6E 6F 00 end write_formatted_string_to_file hex 00 4D 69 73 73 69 6F 6E 5F 42 4D 58 5F 53 74 75 6E 74 5F 50 61 73 73 65 64 00 end get_vehicle_ref hex 00 4D 69 73 73 69 6F 6E 5F 4E 52 47 35 30 30 5F 53 74 75 6E 74 5F 50 61 73 73 65 64 00 EC end 000A: // Note: the incorrect math opcode was used here hex 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 73 5F 42 65 73 74 54 69 6D 65 00 end string_float_format 0.0 hex 00 70 61 72 6B 65 64 5F 42 4D 58 5F 47 6C 65 6E 5F 50 61 72 6B 00 end log 0.0 hex 00 58 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F 42 4D 58 00 F0 end 000A: // Note: the incorrect math opcode was used here hex 59 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F 42 4D 58 00 end write_int_to_ini_file hex 00 5A 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F 42 4D 58 00 F2 end 000A: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 4E 52 47 35 30 30 5F 45 61 73 74 65 72 5F 42 61 73 69 6E 00 F3 end 000A: // Note: the incorrect math opcode was used here hex 58 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F 4E 52 47 35 30 30 00 F4 end 000A: // Note: the incorrect math opcode was used here hex 59 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F 4E 52 47 35 30 30 00 F5 end 000A: // Note: the incorrect math opcode was used here hex 5A 5F 53 54 55 4E 54 5F 4D 69 73 73 69 6F 6E 5F 4E 52 47 35 30 30 00 F6 end 000A: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 47 69 72 6C 66 72 69 65 6E 64 5F 43 61 72 73 00 02 end 000B: // Note: the incorrect math opcode was used here hex 70 61 72 6B 65 64 5F 47 69 72 6C 66 72 69 65 6E 64 5F 43 61 72 73 5F 6E 75 6D 70 6C 61 74 65 00 08 0B 00 00 70 61 72 61 72 6B 65 64 5F 49 4D 50 45 58 50 4D 5F 63 61 72 73 00 00 43 6F 6C 6F 72 5F 52 65 64 00 end rotate_shape_vertices hex 00 43 6F 6C 6F 72 5F 47 72 65 65 6E 00 46 end 000D: // Note: the incorrect math opcode was used here hex 47 61 6D 62 6C 65 73 5F 43 61 73 68 57 69 6E 00 end get_model_txd_id hex 00 58 5F 42 43 45 32 5F 43 68 65 63 6B 70 6F 69 6E 74 73 00 59 0F 00 00 59 5F 42 43 45 32 5F 43 68 65 63 6B 70 6F 69 6E 74 73 00 AE end 000F: // Note: the incorrect math opcode was used here hex 5A 5F 42 43 45 32 5F 43 68 65 63 6B 70 6F 69 6E 74 73 00 03 end 0010: // Note: the incorrect math opcode was used here hex 58 5F 42 43 45 32 5F 50 61 74 72 69 6F 74 5F 43 68 65 63 6B 70 6F 69 6E 74 73 00 58 end 0010: // Note: the incorrect math opcode was used here hex 59 5F 42 43 45 32 5F 50 61 74 72 69 6F 74 5F 43 68 65 63 6B 70 6F 69 6E 74 73 00 CC end 0010: // Note: the incorrect math opcode was used here hex 5A 5F 42 43 45 32 5F 50 61 74 72 69 6F 74 5F 43 68 65 63 6B 70 6F 69 6E 74 73 00 40 end 0011: // Note: the incorrect math opcode was used here hex 4F 62 6A 65 63 74 5F 4D 5F 41 35 31 5F 56 45 4E 54 43 4F 56 45 52 42 00 39 14 00 00 70 61 72 6B 65 64 5F 50 6C 61 6E 65 73 00 45 14 00 00 70 61 72 6B 65 64 5F 53 46 5F 70 6C 61 6E 65 73 00 61 end 0014: // Note: the incorrect math opcode was used here hex 42 55 52 47 4C 41 52 59 5F 4E 6F 69 73 65 5F 69 00 AD end 0014: // Note: the incorrect math opcode was used here hex 44 41 4E 43 45 5F 53 43 4F 52 45 00 B0 14 00 00 44 41 4E 43 45 5F 41 4E 49 4D 00 B3 end 0014: // Note: the incorrect math opcode was used here hex 44 41 4E 43 45 5F 41 4E 49 4D 5F 49 46 50 00 BB end 0014: // Note: the incorrect math opcode was used here hex 43 75 72 72 65 6E 74 5F 4D 6F 6E 74 68 5F 44 61 79 00 E1 14 00 00 43 75 72 72 65 6E 74 5F 4D 6F 6E 74 68 00 E2 14 00 00 47 59 4D 5F 4D 6F 6E 74 68 5F 44 61 79 5F 57 68 65 6E 5F 4C 69 6D 69 74 5F 52 65 61 63 68 65 64 00 E3 end 0014: // Note: the incorrect math opcode was used here hex 47 59 4D 5F 4D 6F 6E 74 68 5F 57 68 65 6E 5F 4C 69 6D 69 74 5F 52 65 61 63 68 65 64 00 E4 end 0014: // Note: the incorrect math opcode was used here hex 47 59 4D 5F 44 61 79 5F 4C 69 6D 69 74 00 E5 14 00 00 53 48 54 52 5F 63 68 61 72 61 63 74 65 72 73 00 69 17 00 00 42 65 65 66 79 42 61 72 6F 6E 5F 54 69 6D 65 00 49 19 00 00 42 65 65 66 79 42 61 72 6F 6E 5F 53 63 6F 72 65 00 4A end 0019: // Note: the incorrect math opcode was used here hex 43 50 52 41 43 45 5F 44 65 62 75 67 5F 43 68 65 63 6B 70 6F 69 6E 74 5F 49 6E 64 65 78 00 2F 1B 00 00 43 41 54 31 5F 50 69 63 6B 75 70 73 5F 43 6F 6C 6C 65 63 74 65 64 00 4B end 001B: // Note: the incorrect math opcode was used here hex 53 54 41 54 5F 4C 75 6E 67 5F 43 61 70 61 63 69 74 79 5F 66 6F 72 5F 77 75 7A 69 00 5F 1C 00 00 53 59 4E 32 5F 54 69 6D 65 5F 55 6E 74 69 6C 5F 42 61 63 6B 75 70 00 84 end 001C: // (int) hex 5A 45 52 4F 34 5F 54 69 6D 65 00 08 end 001D: // (int) hex 5A 45 52 4F 34 5F 43 61 72 5F 48 65 61 6C 74 68 00 09 end 001D: // (int) hex 54 72 75 63 6B 69 6E 67 5F 54 6F 74 61 6C 5F 50 61 73 73 65 64 5F 4D 69 73 73 69 6F 6E 73 00 DF end 001F: // (int) hex 51 75 61 72 72 79 5F 4D 69 73 73 69 6F 6E 73 5F 50 61 73 73 65 64 00 EB end 001F: // (int) hex 51 75 61 72 72 79 5F 53 74 61 67 65 00 F5 end 001F: // (int) hex 50 61 72 61 6D 65 64 69 63 5F 4D 69 73 73 69 6F 6E 5F 4C 65 76 65 6C 00 13 20 00 00 42 55 47 55 47 52 4C 41 52 59 5F 43 61 73 68 00 24 end 0020: // Note: the incorrect math opcode was used here hex 42 75 72 67 6C 61 72 79 5F 47 61 72 61 67 65 73 00 25 end 0020: // Note: the incorrect math opcode was used here hex 42 55 52 47 4C 41 52 59 5F 44 61 79 6C 69 67 68 74 00 2B 20 00 00 42 55 52 47 4C 41 52 59 5F 45 73 63 61 70 65 5F 54 69 6D 65 5F 53 65 63 00 2C end 0020: // Note: the incorrect math opcode was used here hex 42 55 52 47 4C 41 52 59 5F 54 69 6D 65 5F 6C 65 66 74 00 2D end 0020: // Note: the incorrect math opcode was used here hex 50 69 63 6B 75 70 5F 50 61 72 61 63 68 75 74 65 00 4D end 0020: // Note: the incorrect math opcode was used here hex 42 43 45 5F 43 68 65 63 6B 70 6F 69 6E 74 73 5F 49 6E 64 65 78 00 CB 20 00 00 52 4F 55 4C 45 54 45 5F 43 61 73 68 5F 57 6F 6E 00 66 end 0021: // Note: the incorrect math opcode was used here hex 52 4F 55 4C 45 54 45 5F 50 6C 61 79 65 72 5F 43 61 73 68 00 6F 21 00 00 53 54 41 54 5F 47 61 6D 62 6C 69 6E 67 5F 53 6B 69 6C 6C 00 70 21 00 00 52 4F 55 4C 45 54 45 5F 43 68 69 70 73 00 71 21 00 00 47 59 4D 5F 47 79 6D 42 69 6B 65 5F 50 6F 77 65 72 00 0D 22 00 00 47 59 4D 59 4D 5F 47 79 6D 42 69 6B 65 5F 4C 65 76 65 6C 00 0E end 0022: // Note: the incorrect math opcode was used here hex 47 59 4D 5F 47 79 6D 42 69 6B 65 5F 44 69 73 74 61 6E 63 65 00 0F end 0022: // Note: the incorrect math opcode was used here hex 47 59 4D 5F 42 65 6E 63 68 5F 57 65 69 67 68 74 00 23 end 0022: // Note: the incorrect math opcode was used here hex 47 59 4D 5F 53 54 41 54 5F 42 65 6E 63 68 5F 48 65 61 76 69 65 73 74 5F 57 65 69 67 68 74 00 24 end 0022: // Note: the incorrect math opcode was used here hex 47 59 4D 5F 44 75 6D 62 62 65 6C 6C 73 5F 50 61 6E 65 6C 00 37 22 00 00 47 59 4D 5F 44 75 6D 62 62 65 6C 6C 73 5F 50 61 6E 65 6C 5F 53 65 6C 65 63 74 65 64 5F 49 6E 64 65 78 00 3C end 0022: // Note: the incorrect math opcode was used here hex 47 59 4D 5F 53 54 41 54 5F 44 75 6D 62 62 65 6C 6C 73 5F 48 65 61 76 69 65 73 74 5F 57 65 69 67 68 74 00 42 end 0022: // Note: the incorrect math opcode was used here hex 47 59 4D 5F 44 75 6D 62 62 65 6C 6C 73 5F 57 65 69 67 68 74 00 43 end 0022: // Note: the incorrect math opcode was used here hex 48 69 67 68 5F 43 61 72 64 73 5F 4E 75 6D 62 65 72 00 A4 22 00 00 50 4F 4B 45 52 5F 58 5F 43 61 72 64 00 A9 end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 59 5F 43 61 72 64 00 AE end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 59 5F 52 6F 77 00 BD 22 00 00 50 4F 4B 45 52 5F 58 5F 42 65 74 5F 4F 6E 65 00 B3 22 00 00 50 4F 4B 45 52 5F 59 5F 42 65 74 5F 4F 6E 65 00 B4 22 00 00 50 4F 4B 45 52 5F 58 5F 44 65 61 6C 00 B5 end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 59 5F 44 65 61 6C 00 B6 end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 58 5F 43 6F 6C 00 B7 22 00 00 50 4F 4B 45 52 5F 43 6F 75 6E 74 65 72 00 CB 22 00 00 50 4F 4B 45 52 5F 58 5F 73 63 72 65 65 6E 00 CC end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 59 5F 73 63 72 65 65 6E 00 D4 end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 43 61 72 64 5F 48 65 69 67 68 74 00 DC 22 00 00 50 4F 4B 45 52 5F 43 61 72 64 5F 57 69 64 74 68 00 DD end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 48 6F 6C 64 5F 42 75 74 74 6F 6E 5F 4F 66 66 73 65 74 00 DE end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 48 6F 6C 64 5F 57 69 64 74 68 00 DF end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 48 6F 6C 64 5F 48 65 69 67 68 74 00 E0 22 00 00 50 4F 4B 45 52 5F 42 6F 72 64 65 72 5F 54 68 69 63 6B 6E 65 73 73 00 E1 end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 44 65 61 6C 5F 57 69 64 74 68 00 E4 end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 44 65 61 6C 5F 48 65 69 67 68 74 00 E5 22 00 00 50 4F 4B 45 52 5F 42 65 74 5F 4F 6E 65 5F 57 69 64 74 68 00 E6 22 00 00 50 4F 4B 45 52 5F 42 65 74 5F 4F 6E 65 5F 48 65 69 67 68 74 00 E7 end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 58 5F 4C 69 6E 65 00 E8 end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 59 5F 4C 69 6E 65 00 F1 end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 4C 69 6E 65 5F 57 69 64 74 68 00 FA end 0022: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 4C 69 6E 65 5F 48 65 69 67 68 end 0074: 35@ /= // (int) hex 50 4F 4B 45 52 5F 58 5F 54 65 78 74 5F 53 63 61 6C 65 00 0C end 0023: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 59 5F 54 65 78 74 5F 53 63 61 6C 65 00 12 end 0023: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 54 65 78 74 5F 43 6F 6C 6F 72 5F 52 00 18 end 0023: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 54 65 78 74 5F 43 6F 6C 6F 72 5F 47 00 1E end 0023: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 54 65 78 74 5F 43 6F 6C 6F 72 5F 42 00 24 end 0023: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 54 65 78 74 5F 46 6F 6E 74 00 2A 23 00 00 50 4F 4B 45 52 5F 54 65 78 74 5F 43 65 6E 74 72 65 00 30 23 00 00 50 4F 4B 45 52 5F 54 65 78 74 5F 45 64 67 65 00 36 23 00 00 50 4F 4B 45 52 5F 54 65 78 74 5F 45 64 67 65 5F 52 00 3C 23 00 00 50 4F 4B 45 52 5F 54 65 78 74 5F 45 64 67 65 5F 47 00 42 23 00 00 50 4F 4B 45 52 5F 54 65 78 74 5F 45 64 67 65 5F 42 00 48 23 00 00 50 4F 4B 45 52 5F 42 75 74 74 6F 6E 5F 54 65 78 74 5F 4F 66 66 73 65 74 00 4E end 0023: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 54 69 6C 65 5F 54 79 70 65 00 4F 23 00 00 50 4F 4B 45 52 5F 54 61 62 6C 65 5F 58 00 50 23 00 00 50 4F 4B 45 52 5F 54 61 62 6C 65 5F 59 00 51 23 00 00 50 4F 4B 45 52 5F 54 61 62 6C 65 5F 57 69 64 74 68 00 52 23 00 00 50 4F 4B 45 52 5F 54 61 62 6C 65 5F 48 65 69 67 68 74 00 53 end 0023: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 54 69 6C 65 5F 57 69 64 74 68 00 6B end 0023: // Note: the incorrect math opcode was used here hex 50 4F 4B 45 52 5F 54 69 6C 65 5F 48 65 69 67 68 74 00 6C 23 00 00 42 4A 41 43 4B 5F 58 5F 50 6C 61 79 65 72 5F 53 70 72 69 74 65 00 6F 23 00 00 42 4A 41 43 4B 5F 59 5F 50 6C 61 79 65 72 5F 53 70 72 69 74 65 00 77 23 00 00 42 4A 41 43 4B 5F 43 61 72 64 5F 57 69 64 74 68 00 AF end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 43 61 72 64 5F 48 65 69 67 68 74 00 B0 23 00 00 42 4A 41 43 4B 5F 42 6F 72 64 65 72 5F 57 69 64 74 68 00 B2 end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 43 61 72 64 5F 49 44 00 B4 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 63 61 6E 6E 6F 74 5F 53 70 6C 69 74 00 CD 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 73 70 6C 69 74 00 CE end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 63 61 6E 6E 6F 74 5F 64 6F 75 62 6C 65 00 CF end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 64 6F 75 62 6C 65 64 31 00 D0 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 64 6F 75 62 6C 65 64 32 00 D1 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 73 74 75 63 6B 65 64 31 00 D2 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 73 74 75 63 6B 65 64 32 00 D3 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 68 69 74 31 00 D4 23 00 00 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 68 61 73 5F 73 74 75 63 6B 00 D5 end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 71 75 69 74 00 D6 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 77 6F 6E 31 00 D7 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 77 6F 6E 32 00 D8 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 68 61 73 5F 69 6E 70 75 74 00 D9 end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 77 69 6E 73 5F 62 79 5F 64 65 66 61 75 6C 74 00 DA end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 74 6F 74 61 6C 31 00 DB 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 74 6F 74 61 6C 31 5F 42 00 DC 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 74 6F 74 61 6C 32 00 DD 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 74 6F 74 61 6C 32 5F 42 00 DE 23 00 00 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 74 6F 74 61 6C 00 DF end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 74 6F 74 61 6C 32 00 E0 23 00 00 42 4A 41 43 4B 5F 44 65 61 6C 65 72 5F 67 6F 74 5F 61 63 65 00 E1 end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 67 6F 74 5F 61 63 65 31 00 E2 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 67 6F 74 5F 61 63 65 32 00 E3 23 00 00 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 67 6F 74 5F 42 4A 41 43 4B 00 E4 end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 50 6C 61 79 65 72 5F 63 61 73 68 00 E6 23 00 00 42 4A 41 43 4B 5F 6C 61 73 74 5F 62 65 74 00 E7 end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 42 65 74 31 00 E8 end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 42 65 74 32 00 E9 end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 42 65 74 5F 53 74 65 70 00 EA end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 48 61 6C 66 5F 42 65 74 00 EC end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 52 65 66 75 6E 64 00 ED end 0023: // Note: the incorrect math opcode was used here hex 42 4A 41 43 4B 5F 49 6E 69 74 69 61 6C 5F 53 74 61 6B 65 00 EE 23 00 00 42 4A 41 43 4B 5F 50 61 79 6F 75 74 00 EF end 0023: // Note: the incorrect math opcode was used here hex 4D 61 78 5F 57 61 67 65 72 00 F0 23 00 00 42 4A 41 43 4B 5F 43 68 65 61 74 5F 43 61 72 64 5F 49 44 00 0C 24 00 00 42 4A 41 4A 41 43 4B 5F 58 5F 53 63 72 65 65 6E 70 6F 73 00 0D end 0024: // (float) hex 42 4A 41 43 4B 5F 59 5F 53 63 72 65 65 6E 70 6F 73 00 28 24 00 00 42 4A 41 43 4B 5F 58 5F 43 68 69 70 5F 6F 66 66 73 65 74 00 43 24 00 00 42 4A 41 43 4B 5F 59 5F 43 68 69 70 5F 6F 66 66 73 65 74 00 4B 24 00 00 42 4A 41 43 4B 5F 5A 5F 43 68 69 70 5F 6F 66 66 73 65 74 00 53 24 00 00 42 4A 41 43 4B 5F 46 6C 61 67 5F 43 61 72 64 5F 43 68 65 61 74 00 5E 24 00 00 50 4C 41 4E 45 53 5F 44 61 79 4E 61 6D 65 73 00 08 25 00 00 50 4C 41 4C 41 4E 45 53 5F 57 65 65 6B 64 61 79 00 18 25 00 00 50 4C 41 4E 45 53 5F 53 54 41 54 5F 55 6E 6C 6F 63 6B 65 64 5F 43 69 74 69 65 73 5F 4E 75 6D 62 65 72 00 19 end 0025: // (float) hex 50 4C 41 4E 45 53 5F 43 6F 6E 76 65 72 73 61 74 69 6F 6E 5F 59 45 53 00 1A 25 00 00 50 4C 41 49 4E 53 5F 50 6C 61 6E 65 5F 46 6C 79 77 61 79 00 23 25 00 00 54 52 41 49 4E 53 5F 54 65 78 74 5F 53 68 6F 77 6E 00 33 25 00 00 54 52 41 49 4E 53 5F 54 72 61 69 6E 5F 48 61 6E 64 6C 65 00 34 25 00 00 54 52 41 49 4E 53 5F 54 72 61 69 6E 5F 53 70 65 65 64 00 35 end 0025: // (float) hex 41 4D 4D 55 5F 53 65 6C 6C 65 72 00 44 25 00 00 41 4D 4D 55 5F 57 65 61 70 6F 6E 5F 43 6F 73 74 00 45 end 0025: // (float) hex 41 4D 4D 55 5F 41 76 61 69 6C 61 62 6C 65 5F 57 65 61 70 6F 6E 73 00 46 end 0025: // (float) hex 41 4D 4D 55 5F 57 65 61 70 6F 6E 5F 4E 61 6D 65 00 49 end 0025: // (float) hex 41 4D 4D 55 5F 49 6E 74 65 72 69 6F 72 5F 4E 61 6D 65 00 4B end 0025: // (float) hex 41 4D 4D 55 5F 53 65 6C 65 63 74 65 64 5F 57 65 61 70 6F 6E 5F 57 65 61 70 6F 6E 5F 47 72 6F 75 70 00 4F 25 00 00 41 4D 4D 55 5F 53 65 6C 65 63 74 65 64 5F 57 65 61 70 6F 6E 00 50 end 0025: // (float) hex 41 4D 4D 55 5F 53 65 6C 65 63 74 65 64 5F 57 65 61 70 6F 6E 5F 4D 6F 64 65 6C 00 51 end 0025: // (float) hex 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 6E 69 6D 61 74 69 6F 6E 00 5A 25 00 00 41 4D 4D 55 5F 53 74 61 67 65 00 6B end 0025: // (float) hex 66 6C 61 67 5F 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 74 74 61 63 6B 5F 50 6C 61 79 65 72 00 6C end 0025: // (float) hex 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 6E 69 6D 61 74 69 6F 6E 5F 54 69 6D 65 00 6D end 0025: // (float) hex 41 4D 4D 55 5F 53 65 6C 6C 65 72 5F 41 6E 67 6C 65 00 6E 25 00 00 41 4D 4D 55 5F 50 6C 61 79 65 72 5F 41 6E 67 6C 65 00 6F 25 00 00 41 4D 4D 55 5F 58 5F 4F 66 66 73 65 74 00 74 25 00 00 41 4D 4D 55 5F 59 5F 4F 66 66 73 65 74 00 75 25 00 00 41 4D 4D 55 5F 5A 5F 4F 66 66 73 65 74 00 76 25 00 00 41 4D 4D 55 5F 58 5F 41 69 6D 5F 43 61 6D 65 72 61 00 77 25 00 00 41 4D 4D 55 5F 59 5F 41 69 6D 5F 43 61 6D 65 72 61 00 78 25 00 00 41 4D 4D 55 5F 5A 5F 41 69 6D 5F 43 61 6D 65 72 61 00 79 25 00 00 54 41 54 4F 4F 5F 53 65 6C 65 63 74 65 64 5F 54 6F 72 73 6F 5F 50 61 72 74 00 EE 25 00 00 46 6F 6F 64 5F 53 65 6C 6C 65 72 00 30 27 00 00 46 6F 6F 64 5F 53 65 6C 6C 65 72 5F 45 78 69 73 74 73 00 31 end 0027: // (float) hex 4A 46 55 44 5F 53 65 6C 65 63 74 65 64 5F 46 6F 6F 64 00 35 end 0027: // (float) hex 4A 46 55 44 5F 53 74 61 67 65 00 3E end 0027: // (float) hex 4A 46 55 44 5F 53 54 41 54 5F 46 61 74 00 45 27 00 00 4A 46 55 44 5F 50 6C 61 79 65 72 5F 48 65 61 6C 74 68 00 46 end 0027: // (float) hex 4A 46 55 44 5F 58 5F 46 6F 6F 64 5F 53 65 6C 6C 65 72 00 49 end 0027: // (float) hex 4A 46 55 44 5F 59 5F 46 6F 6F 64 5F 53 65 6C 6C 65 72 00 4A end 0027: // (float) hex 4A 46 55 44 5F 5A 5F 46 6F 6F 64 5F 53 65 6C 6C 65 72 00 4B end 0027: // (float) hex 4A 46 55 44 5F 46 6F 6F 64 5F 53 65 6C 6C 65 72 5F 41 6E 67 6C 65 00 4C end 0027: // (float) hex 4A 46 55 44 5F 58 5F 4F 66 66 73 65 74 00 4D 27 00 00 4A 46 55 44 5F 59 5F 4F 66 66 73 65 74 00 4E 27 00 00 4A 46 55 44 5F 5A 5F 4F 66 66 73 65 74 00 4F 27 00 00 4A 46 55 44 5F 58 5F 43 61 6D 65 72 61 00 51 27 00 00 4A 46 55 44 5F 59 5F 43 61 6D 65 72 61 00 52 27 00 00 4A 46 55 44 5F 5A 5F 43 61 6D 65 72 61 00 53 27 00 00 4A 46 55 44 5F 58 5F 41 69 6D 5F 43 61 6D 65 72 61 00 54 27 00 00 4A 46 55 44 5F 59 5F 41 69 6D 5F 43 61 6D 65 72 61 00 55 27 00 00 4A 46 55 44 5F 5A 5F 41 69 6D 5F 43 61 6D 65 72 61 00 56 27 00 00 4A 46 55 44 5F 4C 4F 57 5F 46 6F 6F 64 5F 4D 6F 64 65 6C 00 57 27 00 00 4A 46 55 44 5F 4D 45 44 5F 46 6F 6F 64 5F 4D 6F 64 65 6C 00 58 27 00 00 4A 46 55 44 5F 48 49 47 48 5F 46 6F 6F 64 5F 4D 6F 64 65 6C 00 59 end 0027: // (float) hex 4A 46 55 44 5F 48 45 41 4C 54 48 59 5F 46 6F 6F 64 5F 4D 6F 64 65 6C 00 5A 27 00 00 43 41 52 4D 4F 44 5F 43 61 72 00 BF end 0028: // Note: the incorrect math opcode was used here hex 43 41 52 4D 4F 44 5F 4D 65 6E 75 5F 43 6F 6C 6F 72 73 00 BA end 0028: // Note: the incorrect math opcode was used here hex 43 72 61 6E 65 5F 52 6F 70 65 5F 4C 65 6E 67 74 end 0068: // (int) 0029: // Note: the incorrect math opcode was used here hex 56 41 4C 45 54 5F 43 61 72 00 FF 29 00 00 56 41 4C 45 54 5F 43 61 72 5F 44 72 69 76 65 72 00 FA end 0029: // Note: the incorrect math opcode was used here hex 56 41 4C 45 54 5F 53 74 61 67 65 00 BD 2A 00 00 46 4C 41 47 00 04 end 0014: // Note: the incorrect math opcode was used here hex 53 52 end 0043: // Note: the incorrect math opcode was used here