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CHANGELOG.md

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7.1.0 / 2023-02-01

  • Changed: sets graphic depth so it's always on top.

7.0.0 / 2021-05-27

  • Changed: Phaser v3.53.0 or later is required.
  • Changed: uses the scene PRE_RENDER event instead of POST_UPDATE.

6.0.1 / 2021-01-28

  • Fixed: bounds display for objects with scale 0.

6.0.0 / 2021-01-27

  • Removed: drawing points and vertices. Use the setDebug() methods of Mesh and Rope instead.
  • Added: draws Lights.
  • Added: draws game objects in Layers.

5.0.1 / 2021-01-26

  • Fixed: Mesh and Rope vertices were not drawn.
  • Fixed: Masks now drawn only once.

5.0.0 / 2020-11-08

  • Removed: CommonJS build.

4.7.1 / 2020-11-08

  • Fixed: error for Star game objects.

4.7.0 / 2020-04-30

  • Added: draws camera followOffset.
  • Changed: draws a dot for camera follow target.

4.6.0 / 2020-02-04

  • Changed: draws no box for objects with size but no origin (Blitter, Mesh, Quad, Rope).

4.5.0 / 2020-01-30

  • Added: draws object points (e.g., Rope).
  • Added: draws a vector for dragged input pointer.
  • Changed: object vertices are scaled.
  • Fixed: start by load.scenePlugin().

4.4.0 / 2020-01-22

  • Added drawing object vertices.
  • Changed default pointerDownColor.

4.3.0 / 2020-01-09

  • Added drawing the camera follow target.
  • Changed the default colors. More saturated.
  • Switched to the scene's postupdate event, from render.

4.2.0 / 2020-01-07

  • Changed the default color value, now light blue again.

4.1.0 / 2020-01-07

  • Added drawing of camera bounds.
  • Added drawing of camera deadzone.
  • Changed the default colors slightly.

4.0.0 / 2019-11-26

  • Removed input hit area shapes. This is better done with input.enableDebug().
  • Changed the dist/ file names.
  • Changed: when a scene is inactive (paused) or has input disabled, its input pointers are hidden.
  • Changed: when a scene is inactive (paused) or has input disabled, any interactive objects are drawn in color, not inputColor or inputDisabedColor.
  • Fixed rotation angle.
  • Fixed pointer position for offset cameras.
  • Added inputDisabledColor for disabled interactive objects.

3.4.0 / 2019-10-20

  • Added toggle method.
  • Added showInput and showRotation options.
  • Changed the default pointer colors.

3.3.0 / 2019-10-20

  • Added display of input pointers.
  • Added display of object rotation.
  • Changed the size of the origin point.

3.2.0 / 2019-10-19

  • Changed the default styles to 100% alpha and 1px stroke width.
  • Added proper dimensions for objects with no displayWidth and displayHeight.

3.1.0 / 2019-10-01

  • Added drawing a point for object position (origin).

3.0.0 / 2019-09-24

  • Changed the 'main' file. There are now 3 package builds for 'browser' (UMD), 'main' (CommonJS), and 'module' (ES6).

2.1.0 / 2019-09-24

  • Added polygon hit areas.
  • Added automatic bringToTop() call.
  • Required Phaser v3.19 or above.

2.0.3 / 2019-09-18

  • Updated dev dependencies.

2.0.2 / 2019-09-17

  • Changed Phaser to a peer dependency.

2.0.1 / 2019-06-13

  • Updated dev dependencies.

2.0.0 / 2019-03-05

  • Changed 'main' file to src/index.js (ES6 module).

1.0.3 / 2019-02-19

  • Updated dev dependencies.

1.0.2 / 2019-01-15

  • Fixed error for unknown hitArea constructor.

1.0.1 / 2018-11-18

  • Updated README.

1.0.0 / 2018-11-13

  • npm release.