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VRM1: Missing first thumb bone in the generated IK Rigs' Retarget Chains #437
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Here are screenshots of some retargeted animations. On each screenshot pair, the first image has the first thumb bone excluded from the Retarget Chain (the current behavior from In my opinion, the thumbs look more natural when the first thumb bone is added back to the retargeting process. Reference pose - from the MF_Idle - from MM_Walk_InPlace - from Anim_KA_Idle08_ComeUpWithAnIdea - from |
Hi. |
The thumb bone Retarget Chains have been fixed in the But the In the following screenshot pairs, the first image shows the IK_avatarName_MannequinBone IK_avatarName_VrmHumanoid |
Unreal Engine v5.4.4
VRM4U v20241007
Describe the bug
After importing a
VRM1
avatar, I noticed that in all of the generated IK Rigs (Mannequin, MannequinBone, VrmHumanoid, UEFN), the first thumb bone (on both thumbs) isn't part of the thumbs' Retarget Chains.In
VRM0
, the first thumb bone is included in the thumbs' Retarget Chains, in all of the generated IK Rigs.Is there any reason for this change in VRM1?
Based on my animation retargeting experiments, the retargeted thumbs look unnatural when the first thumb bone is excluded from the retargeting.
After I add it again to the Retarget Chains (just like in VRM0), the thumbs look more natural in the retargeted animations.
VRM0 IK Retargeter
VRM1 IK Retargeter
VRM0 IK Rig (Mannequin)
VRM1 IK Rig (Mannequin)
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