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Currently the multithreading example we have with raytracing uses a home-grown solution for parallelization, but we should be showing off rayon!
I've got a work in progress branch for gaming this out, but there's a few notable points:
Supporting this depends on changes to Rayon, which we're still proving out on our end.
Currently the demo is crashing a lot due to lock contention for memory allocation on the main thread, and this is hoped to be patched in the upstream standard library
The demo was seemingly crashing for other reasons, but I figured it'd be easier to get to the bottom of it once the allocator issue was solved.
In any case wanted to make sure we had a tracking issue for this!
The text was updated successfully, but these errors were encountered:
Currently the multithreading example we have with raytracing uses a home-grown solution for parallelization, but we should be showing off
rayon
!I've got a work in progress branch for gaming this out, but there's a few notable points:
In any case wanted to make sure we had a tracking issue for this!
The text was updated successfully, but these errors were encountered: