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Add denoising shader #17

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vadixidav opened this issue Aug 15, 2021 · 0 comments
Open

Add denoising shader #17

vadixidav opened this issue Aug 15, 2021 · 0 comments

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@vadixidav
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We should add a denoising filter that takes the point cloud and smooths it to fill in the gaps between points.

We will need some innovations here, but I have done this before, and it makes the point cloud appear much nicer for dense reconstructions. Ideally, you only want to connect points together that are nearby. Alternatively, we can use a realtime meshing algorithm.

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