You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The addon will cause Godot 4.3rc2 to crash on startup of the editor when there are ControllerIconTexture resources.
I've tracked it down to ControllerIconTexture._load_texture_path() . Commenting out the deferred call seems to "resolve" the issue. I do not know enough about the intention here though so the problem might be somewhere else?
Anyway, this is what I did to get rid of the crash in case it helps identify the real cause.
func _load_texture_path():
# Ensure loading only occurs on the main thread
#if OS.get_thread_caller_id() != OS.get_main_thread_id():
# _load_texture_path_main_thread.call_deferred()
#else:
# _load_texture_path_main_thread()
_load_texture_path_main_thread()
#96 was now closed since this was fixed on the engine side; this is very likely the same problem, so I'll close this for now. For anyone else encountering this issue:
Note
This bug was introduced on v4.3.beta1, and it is present up until v4.3.rc2; the next RC release should fix this, so please wait for the next RC release, or use v4.3.dev6 for now.
The addon will cause Godot 4.3rc2 to crash on startup of the editor when there are
ControllerIconTexture
resources.I've tracked it down to
ControllerIconTexture._load_texture_path()
. Commenting out the deferred call seems to "resolve" the issue. I do not know enough about the intention here though so the problem might be somewhere else?Anyway, this is what I did to get rid of the crash in case it helps identify the real cause.
[edit] oh I think it is being looked at here? #96
The text was updated successfully, but these errors were encountered: