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player names only updated when calling mixerRenderer.buildMeshes() #43

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stephanschulz opened this issue May 12, 2022 · 0 comments
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@stephanschulz
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I often load new files in to an already existing maxtrixMixer. The displayed name of the player does not get updated.
For now I always call mixerRenderer.buildMeshes(); after load.

                players[temp_idx]->load(secondOldestFilePath);
                players[temp_idx]->setLoop(true); 
                players[temp_idx]->play();
                mixerRenderer.buildMeshes();
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