Skip to content

Latest commit

 

History

History

cpp

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 
 
 
 
 

Spine Runtime for SDL2

This is the version based on spine-sfml/cpp which in turn uses spine-cpp

You need the headers and sources from those two folders in your project.

Documentation

In the example folder you can find the same test cases included with spine-sfml but modified to use spine-sdl

A minimalistic example would look like this:

#include <spine/spine-sdl.h>

using namespace spine;

int main() {
    SDL_Window *window;
    SDL_Renderer *renderer;

    SDL_Init(SDL_INIT_VIDEO);
    SDL_CreateWindowAndRenderer(640, 640, 0, &window, &renderer);
    SDL_SetRenderDrawColor(renderer, 0, 0, 64, 255);

    SDLTextureLoader textureLoader(renderer);
    Atlas atlas("data/spineboy-pma.atlas", &textureLoader);

    SkeletonBinary binary(&atlas);
    binary.setScale(0.6f);
    auto skeletonData = binary.readSkeletonDataFile("data/spineboy-pro.skel");
    // Alternatively you can load the json:
    // SkeletonJson json(&atlas);
    // json.setScale(0.6f);
    // auto skeletonData = json.readSkeletonDataFile("data/spineboy-pro.json");
    if (skeletonData) {
        AnimationStateData stateData(skeletonData);
        SkeletonDrawable drawable(skeletonData, &stateData);
        drawable.timeScale = 1;
        drawable.setUsePremultipliedAlpha(true);
        drawable.skeleton->setPosition(320, 590);
        drawable.state->setAnimation(0, "walk", true);

        Uint32 prev_time = 0;
        do {
            Uint32 curr_time = SDL_GetTicks();
            if (prev_time > 0) {
                float delta = (float)(curr_time - prev_time) / 1000.0f;
                drawable.update(delta);
                SDL_RenderClear(renderer);
                drawable.draw(renderer);
                SDL_RenderPresent(renderer);
            }
            prev_time = curr_time;
            SDL_Event e;
            while (SDL_PollEvent(&e) != 0) if (e.type == SDL_QUIT) prev_time = 0; // quit
        } while (prev_time > 0);
    }
    else printf("Error loading skeleton\n");

    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();
    return 0;
}