-
Notifications
You must be signed in to change notification settings - Fork 5
/
statemanager.h
85 lines (75 loc) · 2.11 KB
/
statemanager.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef STATEMANAGER_H
#define STATEMANAGER_H
#include <memory>
#include <string>
enum eState
{
MAINMENU_SCREEN = 0,
GAME_SCREEN,
CREDITS_SCREEN,
LEVELEND_SCREEN,
PAUSE_SCREEN,
LOADINGMAP_SCREEN,
LOADMAP_SCREEN,
OPTIONS_SCREEN,
UPGRADES_SCREEN
};
class BaseState;
class StateManager
{
public:
StateManager();
~StateManager();
void update(unsigned int dT);
BaseState* getGameState();
BaseState* getActiveState();
void switchToState(eState state);
void initSceneAndMap(const char* filename);
void destroyScene();
void setWindowDims(int w, int h);
void setActiveMapFilename(std::string filename);
void getMapVariables(std::string filename, int* money, int* upgrades, unsigned int* bullets, int* timeToSniper, unsigned int* energy);
void getMusicFilename(std::string mapFilename);
int getWindowWidth();
int getWindowHeight();
void makeStartSave();
bool settingsChanged();
void resetSettingsFlag();
bool screenshotTaken();
void resetScreenShotFlag();
bool stateChanged();
void resetStateChangedFlag();
eState _activeStateName;
private:
BaseState* _activeState;
BaseState* _gameState;
BaseState* _mainMenuState;
BaseState* _creditsState;
BaseState* _levelEndState;
BaseState* _pauseState;
BaseState* _loadingMapState;
BaseState* _loadMapState;
BaseState* _optionsState;
BaseState* _upgradesState;
bool _settingsChanged;
bool _stateChanged;
std::string _activeMapFilename;
std::string _mapMusicFilename;
int _winX;
int _winY;
};
#endif