-
Notifications
You must be signed in to change notification settings - Fork 5
/
mainmenustate.cpp
76 lines (65 loc) · 2.14 KB
/
mainmenustate.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <http://www.gnu.org/licenses/>.
*/
#include "mainmenustate.h"
#include "statemanager.h"
#include "global.h"
MainMenuState::MainMenuState(StateManager* sm) : MenuState(sm)
{
_titleLabel = new TextLabel(0, 0, "Clonepoint", 1, 1, 1);
_quitButton = new TextButton(0, 0, (strlen("Quit Game") + 2) * 16, 32, "Quit Game");
_creditsButton = new TextButton(640, 576, (strlen("View Credits") + 2) * 16, 32, "View Credits");
_loadMapButton = new TextButton(0, 0, (strlen("Load a Map") + 2) * 16, 32, "Load a Map");
_optionsButton = new TextButton(0, 0, (strlen("Options") + 2) * 16, 32, "Options");
_labels.push_back(_titleLabel);
_buttons.push_back(_quitButton);
_buttons.push_back(_loadMapButton);
_buttons.push_back(_optionsButton);
_buttons.push_back(_creditsButton);
}
MainMenuState::~MainMenuState()
{
}
void MainMenuState::resetPositions(int w, int h)
{
int mid = w * 0.48;
_titleLabel->setPosition(mid, h * 0.1f);
_loadMapButton->setPosition(mid, h * 0.3f);
_optionsButton->setPosition(mid, h * 0.35f);
_creditsButton->setPosition(mid, h * 0.4f);
_quitButton->setPosition(mid, h * 0.45f);
}
void MainMenuState::update(unsigned int dT)
{
MenuState::update(dT);
}
void MainMenuState::handleButton(Button* button)
{
if (button == _quitButton)
{
_quitting = true;
}
else if (button == _creditsButton)
{
_manager->switchToState(CREDITS_SCREEN);
}
else if (button == _loadMapButton)
{
_manager->switchToState(LOADMAP_SCREEN);
}
else if (button == _optionsButton)
{
_manager->switchToState(OPTIONS_SCREEN);
}
}