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This problem manifests itself only in these conditions (i) after 15-20 restart commands (startPlanner) are issued, and (ii) there are 5-6 objects in the scene, and (iii) modules are never restarted.
In the review we will only issue a lower number of startPlanner commands.
Fixing this requires to change a fair bit of the planner code and message exchange, so @AlexAntn and I think that it's better to postpone this.
goalCompiler and geometricGrounding modules start mis-behaving when the IDs of the objects are between 110 and 129.
This is probably due to a misunderstanding of the tags for the hands (11 and 12).
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