@@ -62,7 +62,7 @@ const AddButton: React.FC<Props> = ({ gameObjects, updateTurret, updateEnemy, up
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//turret states
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let posStateTurret = [ 17 , 9 ]
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let shrinkStateTurret = [ 0.0168 , 0.021375 ]
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- let textureStateTurret = 'turret_present '
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+ let textureStateTurret = 'present_turret '
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let densityStateTurret = 1.0
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let bodytypeStateTurret = 'static'
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let entitytypeStateTurret = 'present'
@@ -215,12 +215,12 @@ const AddButton: React.FC<Props> = ({ gameObjects, updateTurret, updateEnemy, up
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< Input onBlur = { ( e ) => { shrinkStateTurret = [ + e . target . value , shrinkStateTurret [ 1 ] ] ; } } defaultValue = { shrinkStateTurret [ 0 ] } />
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< Input onBlur = { ( e ) => { shrinkStateTurret = [ shrinkStateTurret [ 0 ] , + e . target . value ] ; } } defaultValue = { shrinkStateTurret [ 1 ] } />
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</ InputGroup >
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- < InputGroup >
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+ { /* <InputGroup>
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<InputGroupAddon addonType="prepend">
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<InputGroupText>Texture</InputGroupText>
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</InputGroupAddon>
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<Input onBlur={(e) => { textureStateTurret = e.target.value; }} defaultValue={textureStateTurret} />
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- </ InputGroup >
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+ </InputGroup> */ }
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< InputGroup >
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< InputGroupAddon addonType = "prepend" >
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< InputGroupText > Density</ InputGroupText >
@@ -236,12 +236,12 @@ const AddButton: React.FC<Props> = ({ gameObjects, updateTurret, updateEnemy, up
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< Form inline >
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< FormGroup >
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< Label check inline style = { itemTypeStyle } >
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- < Input onChange = { ( e ) => { entitytypeStateTurret = 'present' ; textureStateTurret = "turret_" + entitytypeStateTurret } } type = "radio" name = "entitytypeTurret" id = "present" style = { { marginLeft : '8px' } } defaultChecked /> Present { ' ' }
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+ < Input onChange = { ( e ) => { entitytypeStateTurret = 'present' ; textureStateTurret = entitytypeStateTurret + '_turret' } } type = "radio" name = "entitytypeTurret" id = "present" style = { { marginLeft : '8px' } } defaultChecked /> Present { ' ' }
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</ Label >
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</ FormGroup >
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< FormGroup >
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< Label check inline style = { itemTypeStyle } >
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- < Input onChange = { ( e ) => { entitytypeStateTurret = 'past' ; textureStateTurret = 'turret_' + entitytypeStateTurret } } type = "radio" name = "entitytypeTurret" id = "past" /> Past { ' ' }
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+ < Input onChange = { ( e ) => { entitytypeStateTurret = 'past' ; textureStateTurret = entitytypeStateTurret + '_turret' } } type = "radio" name = "entitytypeTurret" id = "past" /> Past { ' ' }
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</ Label >
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</ FormGroup >
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</ Form >
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