From ac884570edac17bb5a4c5cc289ead80b3d62b4d8 Mon Sep 17 00:00:00 2001 From: csmartdalton Date: Thu, 5 Dec 2024 23:18:51 +0000 Subject: [PATCH] Fix integer precision issues with pathID in vertex shaders pathID was stored as a ushort, but could overflow when multiplied by 4 to access path data. Convert it to a uint. Diffs= 423301a95b Fix integer precision issues with pathID in vertex shaders (#8689) --- .rive_head | 2 +- submodules/rive-runtime | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.rive_head b/.rive_head index a06f14b4..1e1fb1ba 100644 --- a/.rive_head +++ b/.rive_head @@ -1 +1 @@ -b1c0e806252b66d81bfb79113a83decc00ddccd0 +423301a95b5312d1d13dc6f394acc36a7b7a8607 diff --git a/submodules/rive-runtime b/submodules/rive-runtime index 91b3e5c2..d7716763 160000 --- a/submodules/rive-runtime +++ b/submodules/rive-runtime @@ -1 +1 @@ -Subproject commit 91b3e5c2861e5708ad3d50e53a6ef5219c62197f +Subproject commit d77167633ccae464765b542afacafd70301a1cab