-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgame.js
100 lines (77 loc) · 2.28 KB
/
game.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
//simon game code is here.
var gamePattern = [];
var userClickedPattern = [];
var buttonColors = ["red", "blue", "green", "yellow"];
var level = 0;
//game start function
function nextSequence () {
var randomNumber = Math.floor(Math.random()*4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$("#" + randomChosenColor).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
level++;
$("h1").text("Level " + level);
}
//when button is clicked this function will be trigerd.
$(".btn").click( function() {
var userChosenColor = this.id;
// var userClickedPattern = [];
userClickedPattern.push(userChosenColor);
animatePress(userChosenColor);
// playSound(userChosenColor);
if(userClickedPattern.length === gamePattern.length) {
checkAnswer();
}
});
//keyevent listener
$("#start-button").click(function() {
if(gamePattern.length === 0)
nextSequence();
});
//sound play for button press.
function playSound(name) {
var audio = new Audio(name + ".mp3");
audio.play();
}
//animation
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function() { $("#" + currentColor).removeClass("pressed"); }, 50);
}
$(".btn").hover(function() {
$(this).css('cursor','pointer');
}, function() {
$(this).css('cursor','auto');
});
// answer checking
var ansCount = 0;
function checkAnswer()
{
for(var i=0; i<gamePattern.length; i++)
{
if(gamePattern[i] === userClickedPattern[i]){
ansCount++;
console.log(ansCount);
} else {
var audio2 = new Audio("wrong.mp3");
audio2.play();
$("body").addClass("game-over");
setTimeout( function() { $("body").removeClass("game-over");}, 200 );
$("h1").text("Game Over. Refresh To Continue.");
break;
}
}
if (ansCount === gamePattern.length) {
setTimeout(function(){
userClickedPattern = [];
ansCount = 0;
nextSequence();
}, 1300);
} else {
console.log("ans count not matched.");
console.log("gamePattern = " + gamePattern.length);
console.log("userClickedPattern = " + userClickedPattern.length);
console.log("ansCount = " + ansCount);
}
}