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About 2 years ago I brought up how they are a bit glitchy in double battles. This was before the feature branches' development started to happen here instead of in Egg's repository, so I may as well open an issue ticket to get that addressed some day.
Lunos, but written in Japanese 09/05/2019
Oh wait, nevermind, I just killed Meditite first, that's why her trainer's sprite wasn't appearing over it before.
It's still not working that well in doubles.
I tested it on a clean copy of the battle_engine, and effectively, it's still a bit glitchy.
pn_996.mp4
Notice how, for example in the 20 seconds mark, the wrong trainer is being slid-in.
That Youngster doesn't have a Geodude, it's the Hiker that does.
Moreover, after that first slide-in instance happens, the sprite of the Shroomish that remained on the opposing side did not slid out of battle when it was fainted.
From what I can tell after quickly going through the first rival battle against Barry in Pokémon Platinum, the instances where the trainer slide-in messages happen may not be accurate, so that could be improved upon too.
For example, Barry has slide-in messages when his Pokémon first receives damage, and where as the battle_engine has a slide-in message if the opponent's Pokémon is at 25% HP, in Platinum it seems to happen when they're at 50% instead.
pn_993.mp4
The text was updated successfully, but these errors were encountered:
Title.
About 2 years ago I brought up how they are a bit glitchy in double battles. This was before the feature branches' development started to happen here instead of in Egg's repository, so I may as well open an issue ticket to get that addressed some day.
I tested it on a clean copy of the battle_engine, and effectively, it's still a bit glitchy.
pn_996.mp4
Notice how, for example in the 20 seconds mark, the wrong trainer is being slid-in.
That Youngster doesn't have a Geodude, it's the Hiker that does.
Moreover, after that first slide-in instance happens, the sprite of the Shroomish that remained on the opposing side did not slid out of battle when it was fainted.
From what I can tell after quickly going through the first rival battle against Barry in Pokémon Platinum, the instances where the trainer slide-in messages happen may not be accurate, so that could be improved upon too.
For example, Barry has slide-in messages when his Pokémon first receives damage, and where as the battle_engine has a slide-in message if the opponent's Pokémon is at 25% HP, in Platinum it seems to happen when they're at 50% instead.
pn_993.mp4
The text was updated successfully, but these errors were encountered: