diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index bf1d40b98e88..8339195ea728 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -3298,7 +3298,7 @@ static s32 AI_CheckViability(u32 battlerAtk, u32 battlerDef, u32 move, s32 score { if ((gBattleMons[battlerAtk].status1 & STATUS1_BURN && HasOnlyMovesWithSplit(battlerAtk, SPLIT_PHYSICAL, TRUE)) || (gBattleMons[battlerAtk].status1 & STATUS1_FROSTBITE && HasOnlyMovesWithSplit(battlerAtk, SPLIT_SPECIAL, TRUE))) - SET_SCORE(90); // Force switch if all your attacking moves are physical and you have Natural Cure. + ADJUST_SCORE(-20); // Force switch if all your attacking moves are physical and you have Natural Cure. } // move effect checks