M1 MacOS browser Firefox/ANGLE on GL glitches depth point cloud #5227
Labels
🪳 bug
Something isn't working
external
Issues that aren't directly under our control. Driver, browser, dependencies, etc.
🔺 re_renderer
affects re_renderer itself
Firefox & Chrome glitch when they use WebGL with the ANGLE backend set to GL.
On my machine this is the default for Firefox, but not on Chrome which defaults to Metal. (Furthermore, by default we use WebGPU on Chrome which also doesn't run into this)
glitch.mov
The artifacts exposed here seem to be dependent on gpu fragment shader scheduling - notice the blocks despite us not using any compute shader.
Since I don't recall seeing this before updating to MacOS Sonoma, this is likely a driver bug.
Changing Chrome to use GL as backend for ANGLE:
Info on Firefox webgl backends: https://wiki.mozilla.org/Platform/GFX/WebGL/Backends
Doesn't seem it can be changed to Metal!
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