diff --git a/src/types.ts b/src/types.ts index d393ec3d..7b683f8f 100644 --- a/src/types.ts +++ b/src/types.ts @@ -103,6 +103,41 @@ export interface KaboomCtx { make(comps?: CompList): GameObj, /** * Remove and re-add the game obj, without triggering add / destroy events. + * @example + * ```js + * // Common way to use this is to have one sprite overlap another sprite, and use readd() to have the bottom sprite on top of the other. + * + * // Create two sprites. + * const greenBean = add([ + * sprite("bean"), + * pos(200,140), + * color(255, 255, 255), + * area(), + * ]) + * + * // This bean will overlap the green bean. + * const purpleBean = add([ + * sprite("bean"), + * pos(230,140), + * color(255, 0, 255), + * area(), + * ]) + * + * // Example 1: simply call readd() on the target you want on top. + * readd(greenBean) + * + * // Example 2: using onClick() or other functions with readd(). + * // If you comment out the first example, and use this readd() with a function like onClick(), you + * can keep switching which sprite is above the other ( click on edge of face ). + * + * purpleBean.onClick(() => { + * readd(greenBean) + * }) + * + * greenBean.onClick(() => { + * readd(purpleBean) + * }) + * ``` */ readd(obj: GameObj): void, /**