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Hi @zeevo, interesting question! My idea would be to just multiply the return value of const frame = Math.round(useCurrentFrame() * 0.5) and drive all your animations based off that. This is similar in style to how the playback speed feature works in our editor. |
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Hello
I'd like to simulate a slowdown, and just be able to add different speeds to my
Sequence
s where applicable. Is there a way to slow down renders in some way?I have tried rendering every odd frame, but I run into our favorite "React: Too many re-renders" error as I do not think
useCurrentFrame()
updates every time a component updates... and things start to get complicated fast.Has anyone been able to implement slow-downs or things such as that while maintaining the same FPS?
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