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Releases: remmintan/minefortress

MineFortress 1.7.6-beta

06 Jul 13:35
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Beta 1.7.6
Beta 1.7.6

- Pawns will now attack zombies that are attacking a village building outside the village

- Fixed bug where pawns would not attack zombies if they were in a minecart

- Fixed bug where pawns would not attack zombies if they were in a boat

- Fixed bug where pawns would not attack zombies if they were in a minecart or boat and the boat/minecart was

MineFortress 1.7.5-beta

05 Jul 15:30
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Download Beta 1.7.5 - Zombies destroy buildings, Pawns defend

What's new:

  • Destroyable buildings! Every building in your fortress has health now. Depending on the amount of destroyed blocks a health level of a building will change.
  • You can view every building health in combat mode/on a combat GUI tab.
  • Zombies will sometimes come and try to destroy all of your buildings, you will need to defend the village from them. Warriors are more valuable now!
  • Repair the damaged buildings using the building management menu!
  • The revenge is back! Pawns will defend the village on their own, even without warriors hired!
  • When you build a Blueprint the Glass and Glass Pane items are not free anymore. They must be in your inventory to build something.
  • Provide some glass and glass panes items in the player's inventory after the new world creation
  • The game will now display a message when you are trying to hire some profession when the parent profession is locked
  • Some bugfixes as usual

MineFortress 1.7.4-beta

08 Jun 07:36
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Beta 1.7.4
Beta 1.7.4 - Minor bugfixes

- Fixed a critical bug in the buildings management menu when the game crashed after click on Hire pawns button

- Fixed a bug with displaying of the "Hire Pawns" button in the buildings management menu

- Fixed a bug with displaying of the "Hire Pawns" button in the buildings management menu

- Fixed a bug with displaying of the "Hire Pawns" button in the buildings management menu

- Fixed a bug with displaying of the "Hire Pawns" button in the buildings management menu

- Fixed a bug with displaying of the "Hire Pawns" button in the buildings management menu

- Fixed a bug with displaying of the "Hire Pawns" button in the buildings management menu

- Fixed a bug with displaying of the "Hire Pawns" button in the buildings management menu

- Fixed a bug with displaying of the "Hire Pawns" button in the buildings management menu

- Fixed a bug with displaying of the "Hire Pawns" button in the buildings management menu

- Minor bugs fixed















Beta 1.7.3 - Minor bugs fixed(Mod is

MineFortress 1.7.3-beta

07 Jun 15:31
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Beta 1.7
Beta 1.7 - Blueprint clear confirmation, blueprint clear in a packet, blueprint clear by right click on the blueprint

This update is mostly about the blueprint system. Now you can clear a blueprint by right clicking on it in your inventory or by sending a special packet to all pawns.

Also, when you clear a blueprint, you will get a confirmation dialog to make sure that you really want to do that.

Other changes:

  • Pawns won't be removed from their professions anymore
  • You can have more than 50 pawns in your fortress
  • Pawns won't be removed from their professions anymore

Mod is

1.3.0-alpha+1.18.1

24 Feb 17:35
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  • Now you can edit any Blueprint inside the mod!
  • New default blueprint added.
  • Now the player spawns above the ground
  • Improved building system

1.3.0-alpha+1.17.1

24 Feb 17:34
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  • Now you can edit any Blueprint inside the mod!
  • New default blueprint added.
  • Now the player spawns above the ground
  • Improved building system
  • More custom blueprint coming soon!

1.2.0-alpha+1.18.1

02 Feb 09:27
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  • Blueprints GUI. Select and preview any blueprint in a GUI.
  • Campfire! Now, after world creation, you can choose where to place the center of your Fortress!
  • Pawns will stop wandering around and will stay around the fireplace!
  • Now you can select any pawn with your pointer. Left-click on any pawn to start following it.
  • Minecraft 1.18.1 support
  • Returned pawns counter to the game
  • Fixed bugs with Create New World menu
  • Improved movement system

1.2.0-alpha+1.17.1

02 Feb 09:27
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  • Blueprints GUI. Select and preview any blueprint in a GUI.
  • Campfire! Now, after world creation, you can choose where to place the center of your Fortress!
  • Pawns will stop wandering around and will stay around the fireplace!
  • Now you can select any pawn with your pointer. Left-click on any pawn to start following it.
  • Returned pawns counter to the game
  • Fixed bugs with Create New World menu
  • Improved movement system

Alpha 1.1.3

20 Jan 07:40
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What's new:

  • You can't place a blueprint in the air and under the surface anymore
  • A blueprint will be colored in red if you are trying to build it in the air or under the surface
  • Fixed missing stairs and other blocks of the blueprints
  • Pawns now build blueprints much faster (they don't need to spend their time on roofs)
  • Now you can hide current tasks in the GUI
  • Added some hints in the GUI
  • Fixed some other small bugs

Alpha 1.1.2

20 Jan 07:45
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What's new:

  • Blueprints aka Prebuilt buildings aka Premade structures added! Go try them
  • During selection, you now can move the selection up and down not depending on selection type
  • If a pawn is killed while executing some task, the task is given to another pawn
  • Fixed some movement bugs
  • Enhanced GUI

Known issues:

  • Pawns still experiencing hard days building roof of a blueprint