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Component State create for per component state (Based on Moxie/topo)

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comp_state: store state on components

comp_state is a crate that allows you to store state on a per component basis. It is designed as a clone of React Hooks, principally the useState hook.

Here a component is defined as a 'topological aware execution context', this means that the component is aware of its own call-site identity and location in the call tree.

comp_state is generally used within the context of a host framework, for instance a web frontend compiled to Wasm.

Example:

This is a complete counting button with state implemented in in the Seed framework:

use comp_state::{topo, use_state};

#[topo::nested]
fn my_button() -> Node<Msg> {
    let count = use_state(|| 3);

    div![
        count,
        button![count.mouse_ev(Ev::Click, |count, _| *count += 1), "Click me"],
    ]
}

vs ReactJs:

import React, { useState } from 'react';
function Example() {
  // Declare a new state variable, which we'll call "count"
  const [count, setCount] = useState(0);

  return (
    <div>
      <p>You clicked {count} times</p>
      <button onClick={() => setCount(count + 1)}>
        Click me
      </button>
    </div>
  );
}

The two most important functions are:

  • use_state(|| .. ) stores component state for the type returned by the closure. Returns a state accessor.
  • #[topo::nested] function annotation definies the a topologically aware function. Everything executed within the function will have its own unique topological id. The outermost nested function acts as a "root" which resets the topology and enables specific components to have a "topological identity".

Caveats:

This is purely alpha experimental!

Each component has its own "topo::Id" which is then used as a key to store component state. topo is a crate from the Moxie team who are creating a GUI framework for rust. There is an interesting talk about moxie and how topo works here.

How does it work?

  • this relies on the #![feature(track_caller)] feature gate to be activated.

  • topo creates a new execution context for every #[topo::nested] function or every topo::call block. The outermost call re-roots the execution context. The re-rooting allows for consistent execution contexts for the same components as long as you re-root at the start of the base view function. This means that one can store and retrieve local data for an individual component annotated by #[topo::nested].

  • The execution context is not only determined by the order of calling a
    functions but also the source location of these calls. This means that state is consistent and stable even though branching logic might call topologically aware functions in different orders.

  • See this awesome talk explaining how topo works: https://www.youtube.com/watch?v=tmM756XZt20

  • a type gets stored with : let string = use_state::<String>(||text) which stores text in the component for the String type. This returns a state accessor struct respomsible for getting and setting of the state.

  • The accessor is useful because it can be passed to callbacks or cloned or called from different topological contexts. i.e. string_acces.set(new_text) will work no matter where it is called.

  • currently comp_state exposes a clone to stored values via get() and to non-Clone types with get_with()

  • After some testing this now seems fairly stable-ish. This is experimental please don't rely on it for anything important.

Why would anyone want to do this?

  • I wanted to see what all the fuss is about with React Hooks and whether it could be implemented in Rust.

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