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This repository has been archived by the owner on Apr 2, 2024. It is now read-only.
2 errors pop out whenever Unity is first opened or the package is first added:
Failed to create DX11 vertex declaration; something wrong with vertex shader input data? (hr=80070057)
Shader error in 'DearImGui/Procedural': failed to open source file: 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl' at /Users/oxysoft/Repositories/Nanokin_Unity/Library/PackageCache/com.realgames.dear-imgui@561339c07f/Resources/Shaders/PassesUniversal.hlsl(4) (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
We are on Unity 2019.3.14f1 using the legacy built-in render pipeline. Note this doesn't actually break anything, ImGui still works as expected in-game, so this is more an inconvenience.
The text was updated successfully, but these errors were encountered:
2 errors pop out whenever Unity is first opened or the package is first added:
We are on Unity 2019.3.14f1 using the legacy built-in render pipeline. Note this doesn't actually break anything, ImGui still works as expected in-game, so this is more an inconvenience.
The text was updated successfully, but these errors were encountered: