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5__layers.ino
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5__layers.ino
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#include <Controlino.h>
#include <LiquidCrystal.h>
#include <Midier.h>
#include <assert.h>
namespace arpeggino
{
namespace utils
{
struct Timer
{
// control
void start() // start (or restart)
{
_millis = millis();
}
void reset() // restart only if ticking
{
if (ticking())
{
start();
}
}
void stop()
{
_millis = -1;
}
// query
bool elapsed(unsigned ms) const // only if ticking
{
return ticking() && millis() - _millis >= ms;
}
bool ticking() const
{
return _millis != -1;
}
private:
unsigned long _millis = -1;
};
} // utils
namespace state
{
midier::Layers<8> layers; // the number of layers chosen will affect the global variable size
midier::Sequencer sequencer(layers);
struct : utils::Timer
{
midier::Layer * layer = nullptr;
unsigned char id;
} layer;
midier::Config * config = &sequencer.config;
} // state
namespace io
{
// here we declare all I/O controls with their corresponding pin numbers
controlino::Selector Selector(/* s0 = */ 6, /* s1 = */ 5, /* s2 = */ 4, /* s3 = */ 3);
controlino::Multiplexer Multiplexer(/* sig = */ 2, Selector);
controlino::Potentiometer BPM(A0, /* min = */ 20, /* max = */ 230); // we limit the value of BPM to [20,230]
// all configuration keys are behind the multiplexer
controlino::Key Note(Multiplexer, 7);
controlino::Key Mode(Multiplexer, 6);
controlino::Key Octave(Multiplexer, 5);
controlino::Key Perm(Multiplexer, 4);
controlino::Key Steps(Multiplexer, 3);
controlino::Key Rhythm(Multiplexer, 2);
// control buttons
controlino::Button Layer(Multiplexer, 1);
controlino::Button Record(Multiplexer, 0);
struct LCD : LiquidCrystal
{
LCD(uint8_t rs, uint8_t e, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7) : LiquidCrystal(rs, e, d4, d5, d6, d7)
{}
template <typename T>
char print(const T & arg)
{
return LiquidCrystal::print(arg);
}
template <typename T>
char print(char col, char row, const T & arg)
{
setCursor(col, row);
return print(arg);
}
template <typename T>
char print(char col, char row, char max, const T & arg)
{
const auto written = print(col, row, arg);
for (unsigned i = 0; i < max - written; ++i)
{
write(' '); // make sure the non-used characters are clear
}
return written;
}
};
LCD lcd(/* rs = */ 7, /* e = */ 8, /* d4 = */ 9, /* d5 = */ 10, /* d6 = */ 11, /* d7 = */ 12);
utils::Timer flashing;
} // io
namespace configurer
{
enum class Action
{
None,
Summary,
Focus,
};
// a configurer is responsible for updating a single configuration
// parameter according to changes of an I/O control
struct Configurer
{
Action(*check)();
void(*update)();
};
Configurer BPM =
{
.check = []()
{
if (io::BPM.check() == controlino::Potentiometer::Event::Changed)
{
return Action::Summary;
}
return Action::None;
},
.update = []()
{
state::sequencer.bpm = io::BPM.read();
},
};
Configurer Note =
{
.check = []()
{
if (io::Note.check() == controlino::Key::Event::Down)
{
return Action::Summary;
}
return Action::None;
},
.update = []()
{
if (state::config->accidental() == midier::Accidental::Flat)
{
state::config->accidental(midier::Accidental::Natural);
}
else if (state::config->accidental() == midier::Accidental::Natural)
{
state::config->accidental(midier::Accidental::Sharp);
}
else if (state::config->accidental() == midier::Accidental::Sharp)
{
state::config->accidental(midier::Accidental::Flat);
if (state::config->note() == midier::Note::C) { state::config->note(midier::Note::D); }
else if (state::config->note() == midier::Note::D) { state::config->note(midier::Note::E); }
else if (state::config->note() == midier::Note::E) { state::config->note(midier::Note::F); }
else if (state::config->note() == midier::Note::F) { state::config->note(midier::Note::G); }
else if (state::config->note() == midier::Note::G) { state::config->note(midier::Note::A); }
else if (state::config->note() == midier::Note::A) { state::config->note(midier::Note::B); }
else if (state::config->note() == midier::Note::B) { state::config->note(midier::Note::C); }
}
},
};
Configurer Mode =
{
.check = []()
{
if (io::Mode.check() == controlino::Key::Event::Down)
{
return Action::Focus;
}
return Action::None;
},
.update = []()
{
const auto current = state::config->mode();
const auto next = (midier::Mode)(((unsigned)current + 1) % (unsigned)midier::Mode::Count);
state::config->mode(next);
},
};
Configurer Octave =
{
.check = []()
{
if (io::Octave.check() == controlino::Key::Event::Down)
{
return Action::Summary;
}
return Action::None;
},
.update = []()
{
const auto current = state::config->octave();
const auto next = (current % 7) + 1;
state::config->octave(next);
},
};
Configurer Perm =
{
.check = []()
{
if (io::Perm.check() == controlino::Key::Event::Down)
{
return Action::Focus;
}
return Action::None;
},
.update = []()
{
const auto current = state::config->perm();
const auto next = (current + 1) % midier::style::count(state::config->steps());
state::config->perm(next);
},
};
Configurer Steps =
{
.check = []()
{
if (io::Steps.check() == controlino::Key::Event::Down)
{
return Action::Focus;
}
return Action::None;
},
.update = []()
{
if (state::config->looped() == false) // we set to loop if currently not looping
{
state::config->looped(true);
}
else
{
unsigned steps = state::config->steps() + 1;
if (steps > 6)
{
steps = 3;
}
state::config->steps(steps);
state::config->perm(0); // reset the permutation
state::config->looped(false); // set as non looping
}
},
};
Configurer Rhythm =
{
.check = []()
{
if (io::Rhythm.check() == controlino::Key::Event::Down)
{
return Action::Focus;
}
return Action::None;
},
.update = []()
{
const auto current = state::config->rhythm();
const auto next = (midier::Rhythm)(((unsigned)current + 1) % (unsigned)midier::Rhythm::Count);
state::config->rhythm(next);
}
};
} // configurer
namespace viewer
{
enum class What
{
Title,
Data,
};
enum class How
{
Summary,
Focus,
};
using Viewer = void(*)(What, How);
struct : utils::Timer
{
// query
bool operator==(Viewer other) const { return _viewer == other; }
bool operator!=(Viewer other) const { return _viewer != other; }
// assignment
void operator=(Viewer other) { _viewer = other; }
// access
void print(What what, How how) { _viewer(what, how); }
private:
Viewer _viewer = nullptr;
} focused;
void BPM(What what, How how)
{
assert(how == How::Summary);
if (what == What::Title)
{
io::lcd.print(13, 1, "bpm");
}
if (what == What::Data)
{
io::lcd.print(9, 1, 3, state::sequencer.bpm);
}
}
void Note(What what, How how)
{
assert(how == How::Summary);
if (what == What::Data)
{
io::lcd.setCursor(0, 0);
if (state::config->note() == midier::Note::A) { io::lcd.print('A'); }
else if (state::config->note() == midier::Note::B) { io::lcd.print('B'); }
else if (state::config->note() == midier::Note::C) { io::lcd.print('C'); }
else if (state::config->note() == midier::Note::D) { io::lcd.print('D'); }
else if (state::config->note() == midier::Note::E) { io::lcd.print('E'); }
else if (state::config->note() == midier::Note::F) { io::lcd.print('F'); }
else if (state::config->note() == midier::Note::G) { io::lcd.print('G'); }
if (state::config->accidental() == midier::Accidental::Flat) { io::lcd.print('b'); }
else if (state::config->accidental() == midier::Accidental::Natural) { io::lcd.print(' '); }
else if (state::config->accidental() == midier::Accidental::Sharp) { io::lcd.print('#'); }
}
}
void Mode(What what, How how)
{
if (what == What::Data)
{
midier::mode::Name name;
midier::mode::name(state::config->mode(), /* out */ name);
if (how == How::Summary)
{
name[3] = '\0'; // trim the full name into a 3-letter shortcut
io::lcd.print(0, 1, name);
}
else if (how == How::Focus)
{
io::lcd.print(0, 1, sizeof(name), name);
}
}
else if (what == What::Title && how == How::Focus)
{
io::lcd.print(0, 0, "Mode: ");
}
}
void Octave(What what, How how)
{
assert(how == How::Summary);
if (what == What::Title)
{
io::lcd.print(3, 0, 'O');
}
else if (what == What::Data)
{
io::lcd.print(4, 0, state::config->octave());
}
}
void Style(What what, How how)
{
if (how == How::Summary)
{
if (what == What::Title)
{
io::lcd.print(6, 0, 'S');
}
else if (what == What::Data)
{
io::lcd.print(7, 0, state::config->steps());
io::lcd.print(8, 0, state::config->looped() ? '+' : '-');
io::lcd.print(9, 0, 3, state::config->perm() + 1);
}
}
else if (how == How::Focus)
{
if (what == What::Title)
{
io::lcd.print(0, 0, "Style: ");
}
else if (what == What::Data)
{
io::lcd.print(7, 0, state::config->steps());
io::lcd.print(8, 0, state::config->looped() ? '+' : '-');
io::lcd.print(9, 0, 3, state::config->perm() + 1);
midier::style::Description desc;
midier::style::description(state::config->steps(), state::config->perm(), /* out */ desc);
io::lcd.print(0, 1, 16, desc); // all columns in the LCD
if (state::config->looped())
{
io::lcd.setCursor(strlen(desc) + 1, 1);
for (unsigned i = 0; i < 3; ++i)
{
io::lcd.print('.');
}
}
}
}
}
void Rhythm(What what, How how)
{
if (how == How::Summary)
{
if (what == What::Title)
{
io::lcd.print(4, 1, 'R');
}
else if (what == What::Data)
{
io::lcd.print(5, 1, 2, (unsigned)state::config->rhythm() + 1);
}
}
else if (how == How::Focus)
{
if (what == What::Title)
{
io::lcd.print(0, 0, "Rhythm #");
}
else if (what == What::Data)
{
io::lcd.print(8, 0, 2, (unsigned)state::config->rhythm() + 1);
midier::rhythm::Description desc;
midier::rhythm::description(state::config->rhythm(), /* out */ desc);
io::lcd.print(0, 1, desc);
}
}
}
} // viewer
namespace component
{
struct Component
{
configurer::Configurer configurer;
viewer::Viewer viewer;
};
Component All[] =
{
{ configurer::BPM, viewer::BPM },
{ configurer::Note, viewer::Note },
{ configurer::Mode, viewer::Mode },
{ configurer::Octave, viewer::Octave },
{ configurer::Perm, viewer::Style },
{ configurer::Steps, viewer::Style },
{ configurer::Rhythm, viewer::Rhythm },
};
} // component
namespace control
{
void flash()
{
if (io::flashing.ticking())
{
return; // already flashing
}
digitalWrite(13, HIGH);
io::flashing.start();
}
namespace view
{
void summary(viewer::Viewer viewer = nullptr) // 'nullptr' means all components
{
if (viewer::focused != nullptr) // some viewer is currently in focus
{
viewer::focused.stop(); // stop the timer
viewer::focused = nullptr; // mark as there's no viewer currently in focus
io::lcd.clear(); // clear the screen entirely
viewer = nullptr; // mark to print all titles and values
}
if (viewer == nullptr)
{
for (const auto & component : component::All)
{
component.viewer(viewer::What::Title, viewer::How::Summary);
component.viewer(viewer::What::Data, viewer::How::Summary);
}
// layers and bars
io::lcd.setCursor(13, 0);
char written = 0;
if (state::layer.layer != nullptr)
{
written += io::lcd.print('L');
written += io::lcd.print(state::layer.id);
}
while (written++ < 3)
{
io::lcd.write(' ');
}
}
else
{
viewer(viewer::What::Data, viewer::How::Summary);
}
}
void focus(viewer::Viewer viewer)
{
if (viewer::focused != viewer) // either in summary mode or another viewer is currently in focus
{
io::lcd.clear(); // clear the screen entirely
viewer::focused = viewer; // mark this viewer as the one being in focus
viewer::focused.print(viewer::What::Title, viewer::How::Focus); // print the title (only if just became the one in focus)
}
viewer::focused.print(viewer::What::Data, viewer::How::Focus); // print the data anyways
viewer::focused.start(); // start the timer or restart it if ticking already
}
void bar(midier::Sequencer::Bar bar)
{
io::lcd.setCursor(14, 0);
char written = 0;
if (bar != midier::Sequencer::Bar::None)
{
written = io::lcd.print((unsigned)bar);
}
while (written++ < 2)
{
io::lcd.write(' ');
}
}
} // view
namespace config
{
void layer(midier::Layer * layer, unsigned char id) // `nullptr` means go back to global
{
if (state::layer.layer == nullptr && layer == nullptr)
{
return; // nothing to do
}
// we allow setting the same layer for updating its config and the timer
state::layer.layer = layer;
state::layer.id = id;
if (layer == nullptr)
{
// increase the volume of all layers
state::sequencer.layers.eval([](midier::Layer & layer)
{
layer.velocity = midier::midi::Velocity::High;
});
state::layer.stop(); // stop the timer
state::config = &state::sequencer.config; // point to global configuration
}
else
{
// lower the volume of all layers
state::sequencer.layers.eval([](midier::Layer & layer)
{
layer.velocity = midier::midi::Velocity::Low;
});
// increase the volume of the selected layer
state::layer.layer->velocity = midier::midi::Velocity::High;
state::layer.start(); // start ticking
state::config = layer->config.view(); // point to this layer's configuration
}
control::view::summary();
}
void global()
{
layer(nullptr, 0);
}
} // config
} // control
namespace handle
{
void flashing()
{
if (io::flashing.elapsed(70))
{
digitalWrite(13, LOW);
io::flashing.stop();
}
}
void recording()
{
static bool __recording = false;
const auto recording = state::sequencer.recording(); // is recording at the moment?
if (__recording != recording)
{
digitalWrite(A1, recording ? HIGH : LOW);
__recording = recording;
}
}
void focus()
{
if (viewer::focused.elapsed(3200))
{
state::layer.reset(); // restart the layer timer
control::view::summary(); // go back to summary view
}
}
void components()
{
// components will update the configuration on I/O events
for (const auto & component : component::All)
{
const auto action = component.configurer.check();
if (action == configurer::Action::None)
{
continue; // nothing to do
}
const auto layered = (state::layer.layer != nullptr) && (component.viewer != viewer::BPM); // all configurers but BPM are per layer
if (layered)
{
state::layer.start(); // start ticking
}
// update the configuration only if in summary mode or if this configurer is in focus
if ((action == configurer::Action::Summary && viewer::focused == nullptr) ||
(action == configurer::Action::Focus && viewer::focused == component.viewer))
{
if (layered && state::layer.layer->config.outer())
{
// the selected layer should now detach from the global configuration as
// it is being configured specifically.
state::layer.layer->config = state::sequencer.config; // deep copy the global configuration
// we also need to point to the configuration of this layer
state::config = state::layer.layer->config.view();
}
component.configurer.update();
}
if (action == configurer::Action::Summary)
{
control::view::summary(component.viewer);
}
else if (action == configurer::Action::Focus)
{
control::view::focus(component.viewer);
}
}
}
void keys()
{
// we extend `controlino::Key` so we could hold a Midier handle with every key
struct Key : controlino::Key
{
Key(char pin) : controlino::Key(io::Multiplexer, pin) // keys are behind the multiplexer
{}
midier::Sequencer::Handle h;
};
static Key __keys[] = { 15, 14, 13, 12, 11, 10, 9, 8 }; // channel numbers of the multiplexer
for (auto i = 0; i < sizeof(__keys) / sizeof(Key); ++i)
{
auto & key = __keys[i];
const auto event = key.check();
if (event == Key::Event::None)
{
continue; // nothing has changed
}
if (event == Key::Event::Down) // a key was pressed
{
control::config::global(); // go back to global configutarion when playing new layers
key.h = state::sequencer.start(i + 1); // start playing an arpeggio of the respective scale degree
}
else if (event == Key::Event::Up) // a key was released
{
state::sequencer.stop(key.h); // stop playing the arpeggio
}
}
}
void record()
{
const auto event = io::Record.check();
if (event == controlino::Button::Event::Click)
{
state::sequencer.record();
}
else if (event == controlino::Button::Event::Press)
{
if (state::layer.layer == nullptr)
{
state::sequencer.revoke(); // revoke the last recorded layer as no layer is selected
}
else
{
state::layer.layer->revoke(); // revoke the selected layer
}
}
else if (event == controlino::Button::Event::ClickPress)
{
state::sequencer.wander();
}
else
{
return;
}
control::config::global(); // go back to global configuration
}
void layer()
{
if (state::layer.elapsed(6000))
{
control::config::global(); // go back to global configuration after 6 seconds
}
else
{
const auto event = io::Layer.check();
if (event == controlino::Button::Event::Click) // iterate layers
{
if (viewer::focused != nullptr)
{
state::layer.reset(); // reset the layer timer only if there's one selected currently
control::view::summary(); // go back to summary view
}
else
{
static const auto __count = state::sequencer.layers.count();
static unsigned char __index = 0;
if (state::layer.layer == nullptr || __index >= __count)
{
__index = 0; // search from the start again
}
midier::Layer * layer = nullptr;
while (__index < __count)
{
midier::Layer & prospect = state::sequencer.layers[__index++];
if (prospect.running())
{
layer = &prospect;
break;
}
}
if (layer == nullptr)
{
control::config::global();
}
else
{
control::config::layer(layer, __index);
}
}
}
else if (event == controlino::Button::Event::Press)
{
if (state::layer.layer != nullptr) // a layer is selected
{
if (state::layer.layer->config.inner())
{
// we make it point to the global configuration
state::layer.layer->config = state::config = &state::sequencer.config;
// reset the timer
state::layer.reset();
// print the new (global) configuration
control::view::summary();
}
}
else // no layer is selected
{
// making all previous dynamic layers static
state::sequencer.layers.eval([](midier::Layer & layer)
{
if (layer.config.outer())
{
layer.config = state::sequencer.config; // make it static and copy the current global configuration
}
});
}
}
else if (event == controlino::Button::Event::ClickPress)
{
// set all layers to be dynamically configured
state::sequencer.layers.eval([](midier::Layer & layer)
{
layer.config = &state::sequencer.config;
});
control::config::global();
}
}
}
void click()
{
// actually click Midier for it to play the MIDI notes
const auto bar = state::sequencer.click(midier::Sequencer::Run::Async);
if (bar != midier::Sequencer::Bar::Same)
{
control::flash();
if (viewer::focused == nullptr && state::layer.layer == nullptr)
{
control::view::bar(bar);
}
}
}
} // handle
extern "C" void setup()
{
// initialize the Arduino "Serial" module and set the baud rate
// to the same value you are using in your software.
// if connected physically using a MIDI 5-DIN connection, use 31250.
Serial.begin(9600);
// initialize the LEDs
pinMode(13, OUTPUT);
pinMode(A1, OUTPUT);
// initialize the LCD
io::lcd.begin(16, 2);
// print the initial configuration
control::view::summary();
}
extern "C" void loop()
{
handle::flashing();
handle::recording();
handle::focus();
handle::components();
handle::keys();
handle::record();
handle::layer();
handle::click();
}
} // arpeggino