{ "repo": "RobLoach/raylib-lua-sol", "file": "raylib-lua-sol-rlgl.hpp", "text": "(\"rlDrawVertexArrayElements\", rlDrawVertexArrayElements);\n lua.set_function(\"rlDrawVertexArrayInstanced" } { "repo": "TSnake41/raylib-lua", "file": "rlgl.h", "text": ", int count)\nvoid rlDrawVertexArrayElements(int offset, int count, void *buffer)\nvoid" } { "repo": "Tuatarian/Stealthus", "file": "rlgl.nim", "text": ": \"rlDrawVertexArray\".} \nproc rlDrawVertexArrayElements*(offset: int32; count: int32; buffer" } { "repo": "Tuatarian/Stealthus", "file": "rlgl.nim", "text": ": pointer) {.RLAPI, importc: \"rlDrawVertexArrayElements\".} \nproc rlDrawVertexArrayInstanced*(offset: int32" } { "repo": "Tuatarian/image_puzzle", "file": "rlgl.nim", "text": ": \"rlDrawVertexArray\".} \nproc rlDrawVertexArrayElements*(offset: int32; count: int32; buffer" } { "repo": "Tuatarian/image_puzzle", "file": "rlgl.nim", "text": ": pointer) {.RLAPI, importc: \"rlDrawVertexArrayElements\".} \nproc rlDrawVertexArrayInstanced*(offset: int32" } { "repo": "Tuatarian/nim-typing-test", "file": "rlgl.nim", "text": ": \"rlDrawVertexArray\".} \nproc rlDrawVertexArrayElements*(offset: int32; count: int32; buffer" } { "repo": "Tuatarian/nim-typing-test", "file": "rlgl.nim", "text": ": pointer) {.RLAPI, importc: \"rlDrawVertexArrayElements\".} \nproc rlDrawVertexArrayInstanced*(offset: int32" } { "repo": "GuvaCode/Ray4Laz", "file": "ray_rlgl.pas", "text": " rlDrawVertexArray(offset:longint; count:longint);cdecl;external cDllName;\nprocedure rlDrawVertexArrayElements" } { "repo": "warzes/RPGInBox", "file": "rlgl.h", "text": " rlDrawVertexArray(int offset, int count);\nvoid rlDrawVertexArrayElements(int offset, int count, void *buffer" } { "repo": "ChrisDill/Raylib-cs", "file": "Rlgl.cs", "text": ", CallingConvention = CallingConvention.Cdecl)]\n public static extern void rlDrawVertexArrayElements" } { "repo": "warzes/LiliEngine", "file": "TGLFunc.h", "text": " rlDrawVertexArrayElements(int offset, int count, void* buffer);\n void rlDrawVertexArrayInstanced(int offset, int" } { "repo": "greenfork/nimraylib_now", "file": "rlgl.nim", "text": ": pointer) {.cdecl,\n importc: \"rlDrawVertexArrayElements\", header: rlglHeader.}\nproc" } { "repo": "greenfork/nimraylib_now", "file": "rlgl.nim", "text": ": pointer) {.cdecl,\n importc: \"rlDrawVertexArrayElements\", header: rlglHeader.}\nproc" } { "repo": "BUAADreamer/WOGame", "file": "models.c", "text": " != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);\n else" } { "repo": "BUAADreamer/WOGame", "file": "models.c", "text": " // Draw mesh\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "saikyun/raylib_other_fork", "file": "models.c", "text": ".indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);\n else" } { "repo": "saikyun/raylib_other_fork", "file": "models.c", "text": " // Draw mesh\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "i-wish-you-were-here/game", "file": "models.c", "text": ".a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices" } { "repo": "i-wish-you-were-here/game", "file": "models.c", "text": ") rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);\n else rlDrawVertexArray(0, mesh.vertexCount" } { "repo": "brammie15/FarmerGameRedux", "file": "models.c", "text": ".indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);\n else" } { "repo": "brammie15/FarmerGameRedux", "file": "models.c", "text": " // Draw mesh\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "kranzky/raylib-flecs-starter-kit", "file": "models.c", "text": "[MATERIAL_MAP_DIFFUSE].color.a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "kranzky/raylib-flecs-starter-kit", "file": "models.c", "text": ") rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);\n else rlDrawVertexArray(0, mesh" } { "repo": "AC3Productions/Forte", "file": "models.c", "text": "[MATERIAL_MAP_DIFFUSE].color.a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "AC3Productions/Forte", "file": "models.c", "text": ") rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);\n else rlDrawVertexArray(0, mesh" } { "repo": "JonSnowbd/XPROEngine", "file": "models.c", "text": " != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);\n else" } { "repo": "JonSnowbd/XPROEngine", "file": "models.c", "text": " // Draw mesh\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "ChrisDill/raylib-instancing", "file": "models.c", "text": ".indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);\n else" } { "repo": "ChrisDill/raylib-instancing", "file": "models.c", "text": " // Draw mesh\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "saikyun/freja-raylib", "file": "models.c", "text": ".indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);\n else" } { "repo": "saikyun/freja-raylib", "file": "models.c", "text": " // Draw mesh\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "thesandgamer/CppAutotiling_Advanced", "file": "models.c", "text": " != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);\n else" } { "repo": "thesandgamer/CppAutotiling_Advanced", "file": "models.c", "text": " // Draw mesh\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "blacky-yg/EPITECH", "file": "models.c", "text": ".a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices" } { "repo": "blacky-yg/EPITECH", "file": "models.c", "text": ");\n }\n else // Draw mesh\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements" } { "repo": "captain-amygdala/pistorm", "file": "models.c", "text": "[MATERIAL_MAP_DIFFUSE].color.a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "captain-amygdala/pistorm", "file": "models.c", "text": ") rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);\n else rlDrawVertexArray(0, mesh" } { "repo": "captain-amygdala/pistorm", "file": "models.c", "text": "[MATERIAL_MAP_DIFFUSE].color.a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "captain-amygdala/pistorm", "file": "models.c", "text": ") rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);\n else rlDrawVertexArray(0, mesh" } { "repo": "amzamora/toywars", "file": "models.c", "text": "[MATERIAL_MAP_DIFFUSE].color.a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "amzamora/toywars", "file": "models.c", "text": ") rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);\n else rlDrawVertexArray(0, mesh" } { "repo": "Arawn00/AsteroidVisualStudio", "file": "models.c", "text": "[MATERIAL_MAP_DIFFUSE].color.a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh" } { "repo": "Arawn00/AsteroidVisualStudio", "file": "models.c", "text": ") rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);\n else rlDrawVertexArray(0, mesh" } { "repo": "BUAADreamer/WOGame", "file": "rlgl.h", "text": "(int offset, int count);\nRLAPI void rlDrawVertexArrayElements(int offset, int count, void *buffer" } { "repo": "BUAADreamer/WOGame", "file": "rlgl.h", "text": ", offset, count);\n}\n\nvoid rlDrawVertexArrayElements(int offset, int count, void *buffer" } { "repo": "meliodas0n/epicycloid", "file": "models.c", "text": ".a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices" } { "repo": "meliodas0n/epicycloid", "file": "models.c", "text": ");\n }\n else // Draw mesh\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements" } { "repo": "rsachetto/MonoAlg3D_C", "file": "models.c", "text": ".a);\n\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices" } { "repo": "rsachetto/MonoAlg3D_C", "file": "models.c", "text": "\n {\n if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount" } { "repo": "saikyun/raylib_other_fork", "file": "rlgl.h", "text": " count);\nRLAPI void rlDrawVertexArrayElements(int offset, int count, void *buffer);\nRLAPI void" } { "repo": "saikyun/raylib_other_fork", "file": "rlgl.h", "text": ");\n}\n\nvoid rlDrawVertexArrayElements(int offset, int count, void *buffer)\n{\n glDrawElements" }