From 59e741900a953517ad2f368d3fe29a7bd37e4ba4 Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Mon, 1 Jul 2024 12:55:36 -0700 Subject: [PATCH] whitespace cleanup --- src/raymath.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/raymath.h b/src/raymath.h index dc9490d08e6b..62d52f8fd447 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -2549,13 +2549,13 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio // Extract scale const float det = a*A + b*B + c*C; - Vector3 abc = { a, b, c }; - Vector3 def = { d, e, f }; - Vector3 ghi = { g, h, i }; + Vector3 abc = { a, b, c }; + Vector3 def = { d, e, f }; + Vector3 ghi = { g, h, i }; - float scalex = Vector3Length(abc); - float scaley = Vector3Length(def); - float scalez = Vector3Length(ghi); + float scalex = Vector3Length(abc); + float scaley = Vector3Length(def); + float scalez = Vector3Length(ghi); Vector3 s = { scalex, scaley, scalez }; if (det < 0) s = Vector3Negate(s);