diff --git a/examples/core/core_input_gamepad_info.c b/examples/core/core_input_gamepad_info.c index 84a687cd8f03..55f0354b55fa 100644 --- a/examples/core/core_input_gamepad_info.c +++ b/examples/core/core_input_gamepad_info.c @@ -41,15 +41,29 @@ int main(void) ClearBackground(RAYWHITE); - for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here. + for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here. { if (IsGamepadAvailable(i)) { - DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK); - y += 40; + DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 20, BLACK); + y += 30; + DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 20, BLACK); + y += 30; + for (int axis = 0; axis < GetGamepadAxisCount(i); axis++) + { + DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 20, BLACK); + y += 30; + } + for (int button = 0; button < 32; button++) + { + DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 20, BLACK); + y += 30; + } } } + DrawFPS(GetScreenWidth() - 100, 100); + EndDrawing(); } diff --git a/src/rcore.c b/src/rcore.c index e6015b33ff4c..f94731f90630 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -2168,7 +2168,7 @@ int GetGamepadButtonPressed(void) // Get gamepad axis count int GetGamepadAxisCount(int gamepad) { - return CORE.Input.Gamepad.axisCount; + return CORE.Input.Gamepad.axisCount[gamepad]; } // Get axis movement vector for a gamepad diff --git a/src/rcore.h b/src/rcore.h index dbff6ab1354b..1127585a02d5 100644 --- a/src/rcore.h +++ b/src/rcore.h @@ -179,7 +179,7 @@ typedef struct CoreData { } Touch; struct { int lastButtonPressed; // Register last gamepad button pressed - int axisCount; // Register number of available gamepad axis + int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready char name[MAX_GAMEPADS][64]; // Gamepad name holder char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state diff --git a/src/rcore_android.c b/src/rcore_android.c index 4dc0e26c4575..98ce64a6b4f9 100644 --- a/src/rcore_android.c +++ b/src/rcore_android.c @@ -566,7 +566,7 @@ void PollInputEvents(void) // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN - CORE.Input.Gamepad.axisCount = 0; + //CORE.Input.Gamepad.axisCount = 0; // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; diff --git a/src/rcore_desktop.c b/src/rcore_desktop.c index fe5a02aacbf1..4039bbd8429b 100644 --- a/src/rcore_desktop.c +++ b/src/rcore_desktop.c @@ -1234,7 +1234,7 @@ void PollInputEvents(void) // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN - CORE.Input.Gamepad.axisCount = 0; + //CORE.Input.Gamepad.axisCount = 0; // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) // Register previous keys states @@ -1341,7 +1341,7 @@ void PollInputEvents(void) CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f); CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1f); - CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST + 1; + CORE.Input.Gamepad.axisCount[i] = GLFW_GAMEPAD_AXIS_LAST + 1; } } diff --git a/src/rcore_drm.c b/src/rcore_drm.c index 3f03bfa12c23..1fb83c8fe831 100644 --- a/src/rcore_drm.c +++ b/src/rcore_drm.c @@ -655,7 +655,7 @@ void PollInputEvents(void) // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN - CORE.Input.Gamepad.axisCount = 0; + //CORE.Input.Gamepad.axisCount = 0; // Register previous keys states for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) @@ -1847,7 +1847,7 @@ static void InitGamepad(void) } ioctl(platform.gamepadStreamFd[i], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]); - ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount); + ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount[i]); } } } diff --git a/src/rcore_template.c b/src/rcore_template.c index 89be8ac00f2f..4d2db9d3037d 100644 --- a/src/rcore_template.c +++ b/src/rcore_template.c @@ -569,7 +569,7 @@ void PollInputEvents(void) // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN - CORE.Input.Gamepad.axisCount = 0; + //CORE.Input.Gamepad.axisCount = 0; // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; diff --git a/src/rcore_web.c b/src/rcore_web.c index 9e4ce5b9726a..f8e1e5b2d4fd 100644 --- a/src/rcore_web.c +++ b/src/rcore_web.c @@ -705,7 +705,7 @@ void PollInputEvents(void) // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN - CORE.Input.Gamepad.axisCount = 0; + //CORE.Input.Gamepad.axisCount = 0; // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) // Register previous keys states @@ -799,7 +799,7 @@ void PollInputEvents(void) CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j]; } - CORE.Input.Gamepad.axisCount = gamepadState.numAxes; + CORE.Input.Gamepad.axisCount[i] = gamepadState.numAxes; } } }